claudius 104 Posted April 28, 2010 Share Posted April 28, 2010 I took the bronze - light poisoning mod for gust of wind. The tooltip does not show poisoning. I have killed 4 levels of enemies (18) and I haven't seen the poison graphics on anyone. Is this mod bugged? I'll probably take the gold mod just so I can see if it is actually giving physical instead of poison damage. Do you know of anything else bugged on the dragon mage combat arts? I know the familiars xp bronze mod is also bugged. Link to comment
Spunky 16 Posted April 28, 2010 Share Posted April 28, 2010 Can't remember if I saw the poison graphic myself when I played with my Dragon Mage, only thing I saw was the damage numbers from the DOT. Only bug I can think off is the combo one, where you can't remove Combat Art's after putting them in. Link to comment
claudius 104 Posted April 28, 2010 Author Share Posted April 28, 2010 Can't remember if I saw the poison graphic myself when I played with my Dragon Mage, only thing I saw was the damage numbers from the DOT. Only bug I can think off is the combo one, where you can't remove Combat Art's after putting them in. Is that only the dragon mage where you cannot remove combat arts after putting in a combo? Thats pretty serious... Link to comment
Furian67 15 Posted May 5, 2010 Share Posted May 5, 2010 Just recently started a dragon mage. Did the same thing took poison on the first mod. Had to actually find a high level mob to cast it on that it didn't kill in first hit. Although posion isnt showed in the tool tip I think its still working as I saw DoT damage tic off twice before it died. I only have one rune in it yet but this should scale with more runes read. I hope Link to comment
Dimeron 0 Posted May 5, 2010 Share Posted May 5, 2010 (edited) Few things I noticed with GoW. If a mob gets stunned they don't get pushed back. So it could be a good thing or bad thing. The poison damage also stack with each cast. From my testing I think it ticks every second for 5 seconds. Poison from each cast of GoW have its own dot. I'm fairly certain it does poison damage, it does a lot less damage when used against hunting spiders compared to earth elemental. never seen the dot critical though. The stun is also pretty handy. I think it can stun most bosses, at low level it can pretty much perm stun bosses, on noib testing it seems to keep a boss in place for 50 to 80% of the time. Although some bosses like the nameless guardian are pretty much outright immune to it. Another trick I found with GoW is that the Area of Effect of the spell apparently changes depending on the position of your dragon mage. So I can shoot it out in a line, and if the Gow misses, I just need to move my DM a bit and the GoW will hit. Very, very powerful when used on a mount. You can wipe out half a screen of mobs with one cast by strafing after cast. At higher levels it can easily do 100k+ damage if it is in a line and all 10 streams hits. Edited May 5, 2010 by Dimeron Link to comment
chattius 2,526 Posted May 14, 2010 Share Posted May 14, 2010 GOW does no direct poison damage, so it is not shown in tooltipp. Tooltipp is only direct damage. Link to comment
Aesthir 0 Posted August 21, 2010 Share Posted August 21, 2010 I'm playing the latest version, 2.65.2 and the xp mod works for me... dunno where it doesn't work but it gives me a 10% bonus to xp. That adds up over hours and hours... - Aesthir Link to comment
Dragon Brother 619 Posted August 21, 2010 Share Posted August 21, 2010 The experience mod kind of works...in attempting to fix certain experience bonus related bugs ascaron stopped certain experience bonuses working together. That means that if you have any +experience gear on the CA mods that boost experience will not work. Link to comment
claudius 104 Posted August 26, 2010 Author Share Posted August 26, 2010 I'm sure the DOT is poison because it was doing less against toxic elementals. Link to comment
Llama8 8 Posted September 7, 2010 Share Posted September 7, 2010 I'm sure the DOT is poison because it was doing less against toxic elementals. Yup, the Spells.txt says it's poison DoT, much like the damage spitting spiders do, ie, non-resistable by most monsters (unless they have the anti-DoT mod). Link to comment
claudius 104 Posted October 18, 2010 Author Share Posted October 18, 2010 Maybe the toxic elementals have poison mitigation or anti dot rather than armor? Or both. Link to comment
Dragon Brother 619 Posted October 18, 2010 Share Posted October 18, 2010 (edited) Isnt the DOT damage determined from the initial poison damage? So if they take less initial damage then they would take less dot? Edited October 18, 2010 by Dragon Brother Link to comment
chattius 2,526 Posted October 19, 2010 Share Posted October 19, 2010 (edited) There are several ways of DoT in the AddOn triggered by a weapon hit or spell doing this damage type- here it is based on initial damage(?) and would be boosted by damage lore a spell which has it as a modifier - here it seems to ignore armour(?) and isn't boosted by damage lore dustdevil, radiant pillar, ... here enemy suffers damage ticks as long as they are in area of effect. If a category 3 spell does poison or fire damage it can trigger the category 1 effect for additional damage: deadly spears modified for fire. ... GoW is in category 2 Edited October 19, 2010 by chattius Link to comment
claudius 104 Posted October 19, 2010 Author Share Posted October 19, 2010 Some time if you play DM notice the Dot Vs toxic elementals. I am sure it is very small. Link to comment
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