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What does expansion pack option "expert touch" mean?


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ive just bought the ice and blood expansion pack, and they say that there is an "expert touch" option. part of the description says: all aspects will now recharge after a combat art action

what do they mean exacty?

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It means that when you use a Combat Art in one Aspect all other Combat Arts goes into a cooldown/regen mode, and not only those in the same aspect that you used that would be the case if you don't pick "Expert Touch" at char selection.

 

I wouldn't pick it if you plan on using Combat Art's from multiple aspects, only pick it if you are going to stick with only one.

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If you play an elf and use a fireball with 6s reg time:

With expert touch the regeneration time would be like 2s in fire, 2s in storm and 2s in arcane. So the other 2 aspect are blocked because they regenerate too. Well it is not exactly splitted this way , but nearly.

The old regeneration would be you have to wait 6s for next fire spell, but could use a storm or arcane spell while fireball would regenerate.

 

If you use mainly combinations expert touch can be useful for multi aspect characters. But that is a bit more complicated, because the regeration time is splitted for all spells in combination. But the first spell in a combination regenerates already in 3 aspects while the second spell is executed. So if you do the spells with long reg time first and the short one last you can win with expert touch even in a multiaspect.

 

Lets say you have 3 spells, animation time 1s each.

Spell A is fire, 12s reg

Spell B is cold 9s reg

Spell C is arcane 6s reg

 

Without expert touch: 12s-3*1s(animation time) = 9s till you can do next combination.

 

With expert touch:

Spell A is started: 4s reg time in each 3 Aspects.

Spell B Is started 3s reg time in each aspect left from Spell A and 3s added in each aspect = 6s each aspect

Spell C is started at 5s reg in each aspect and will add 2 in each = 7s reg time in each aspect

Spell C is ended at 6s regeneration time left in each aspect

 

So you have to wait only 6s for next combination, but won't be able to do any spell while waiting.

 

But if you are able to fine tune it you can shorten the waiting time, or use reg per hit with a weapon hit to recharge all 3 aspects with 3 times the normal reg per hit power.

 

I fear noone will have understood anyting. I will do a better write down tomorrow.

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will do a better write down tomorrow.

 

 

Promise? :)

 

We can put it in the Guides section here as reference and maybe, if it's okay with you, bring a version of what you explain into the Wiki?

 

:)

 

gogo

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Great explanation, Chattius.

 

I believe the expert touch was added to support 1-aspect builds, like pure Pyromancer, pure mental dragonmage, pure icemage, pure revered Seraphim, Pure Capricious Hunter Dryad and such. The ability to draw from other useless aspects from which you're only using the buffs is absolutely amazing :)

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Great explanation, Chattius.

 

I believe the expert touch was added to support 1-aspect builds, like pure Pyromancer, pure mental dragonmage, pure icemage, pure revered Seraphim, Pure Capricious Hunter Dryad and such. The ability to draw from other useless aspects from which you're only using the buffs is absolutely amazing :)

 

I did however find a way to beat the cooldown of all arts with expert touch for multi aspect chars, and use the expert touch for better regens.

 

You can find the thread here: http://darkmatters.org/forums/index.php?showtopic=14943

 

Basically, if you use combat discipline, go with expert touch as the regeneration of all arts doesn't matter one bit (if you only use combos) and will lead to better cooldown times with zero loss.

 

Cheers,

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Sometimes I think that the latest patch changed the cooldown/regeneration time behaviour. Earlier it was that reg-time was first and then cooldown was done. The voodoo dryad of my daughter looks as if now the cooldown comes first. Have to check if this is that expert touch splits the cooldown in a combination or if they changed the order

Rooster do you think that the explanation I did is okay if there is no cooldown involved?

 

The numbers are more that a 6s spell will do 4s in each aspect. For the tests I did some week ago, I used the correct 33% percent reg-time reducing and got still better reg times with combinations. If it is really done the way I did explained I don't know. But it fits with my small database of 4 hours trying.

Splitting the regeneration time of a combination on 3 regeneration channels is faster than old system at my tests. But you pay for this that you won't be able for a while to do Combat Art's if the combination reg-time is too long. But you can use normal weapon attacks with RpH after a combination.

 

So my conclusion so far is:

Use old regeneration system if you use single combat arts of several aspects in a random order.

Use expert touch if you play only one aspect or if you always use combinations.

 

RpH works on all three channels. Which favours expert touch too. If the last Combat Art in a combination is a weapon attack with RpH expert touch really shines.

Edited by chattius
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