Jump to content


Photo

Would Sacred 3 be an awesome Mmorpg?


  • Please log in to reply
62 replies to this topic

#1 gogoblender

gogoblender

    Dark Sun Guardian

  • Administrator
  • 27,192 posts
  • Location:Montreal,Quebec, Canada
  • Real Name:Rommel
  • Platform:PC

Posted 06 May 2010 - 03:12 PM

You know...I used to think it would...until I saw this topic over at the SIf today with a person saying that this game could be an excellent mmorpg.

Sacred's closed servers come very close to the experience of a mmorpg, but still allow us to cut away to real life without getting too involved with toons to feel like we actually lead double lives...I think :)

Plus Sacred is free online, and for the many thousands of hours I think most of addicted players get out of it, Sacred 2 is cheap.

Twas spunky's response (yes you spunky!) on that other thread that really had me think... that no, sacred could NEVER be an mmorpg because it would have to be dumbed down.

True?

True!

Isn't this though?

Sacred 2's about leet math, leet bugs, and leet builds.

Are there any mmorpgs out there that come even close to the kind of builds that this game offers? And as Spunky said, mmorpg's are for the masses.. so yeah a lot of the functionality of this game WOULD have to be dummed down so that peeps could pick it up faster, build faster and get results quickly.

That was great insight Spunky, gave ma laugh this morning too. I'm agreeing with your take on this.

:)

gogo

#2 Woody

Woody

    Rhodium Magician

  • Fellowship
  • 1,040 posts
  • Location:Dyr-Laigh, Ancaria
  • Real Name:Woody
  • Platform:PC

Posted 06 May 2010 - 03:15 PM

*Short Answer*

Sacred 3 MMORPG ? No thanks. :) (I can't say better)

*/Short answer*
Closed-Net HC Player since December 2008.

#3 gogoblender

gogoblender

    Dark Sun Guardian

  • Administrator
  • 27,192 posts
  • Location:Montreal,Quebec, Canada
  • Real Name:Rommel
  • Platform:PC

Posted 06 May 2010 - 03:16 PM

Why?

Long answer please!

:)

gogo

#4 Woody

Woody

    Rhodium Magician

  • Fellowship
  • 1,040 posts
  • Location:Dyr-Laigh, Ancaria
  • Real Name:Woody
  • Platform:PC

Posted 06 May 2010 - 03:24 PM

Why?

Long answer please!

:)

gogo


Hehe gogo. ^^
First, I agree with what Spunky said.
Then, I don't like MMORPG's gameplay at all, and I would be really sad if DS will do of sacred 3 a MMORPG...

The only good point for MMORPGs... their big beautiful world (at least for guild wars/wow), but, Ancaria is also a great and beautiful world. :)
Closed-Net HC Player since December 2008.

#5 Spunky

Spunky

    Cobalt Warrior

  • Fellowship - Supporting Member
  • 3,519 posts
  • Location:Østensjø
  • Real Name:Bjørn
  • Platform:PC

Posted 06 May 2010 - 03:51 PM

Haha, great to hear that my post gave you a laugh gogo :)



#6 Flooxim

Flooxim

    Thorium Conjurer

  • Fellowship - Supporting Member
  • 1,483 posts
  • Location:Montreal, Quebec, Canada
  • Real Name:Maxime
  • Platform:PC

Posted 06 May 2010 - 04:04 PM

I will say about this that I'd like to see more focus on cooperative play for Sacred 3, and yes, devs would have to "dumb down" the game mechanics to reach more users. I like Sacred 2 mechanics as they are, so I don't think they should be heavily modified to fit the "requirements" to make it an MMO.


Max

#7 Dobri

Dobri

    Sacred 2 Site Guru

  • Fellowship
  • 1,438 posts
  • Location:Essen, Germany
  • Real Name:Dobri Dobrev
  • Platform:PC

Posted 06 May 2010 - 04:11 PM

here's my answer too:

MMOPRG?

I've played Lineage 2 for quite a while. I've seen all kinds of people. Leechers, Kill Stealers, Gankers, whatnot. When you, Gogo, showed me sacred 2 and assisted me to buy it, I was coninced I'm making the right choice, because this was a game that allows a user to play it properly avoiding all kinds of scum players. I've been a PK, I've been a leecher, and I wouldn't want to go back to that point. That would be like going back to may 2004 when I made my first ever Lineage 2 character and realized what it is to havepeople hunt you for your equip, your drops, your kills, etc.

No, thanks. If Sacred 3 becomes an MMORPG, I will have serious doubts I will play it. I've had enough of MMORPG's. I know how to beat other people, but I find little pleasure in it. I'd rather defeat people in the real life... not an MMORPG.

SO, gogo... I will hardly play S3 if it becomes an MMORPG. I would love to give it a go if it has a good clan and a lot of friends, but... If it's your regular MMORPG of the Lineage/World of Warcraft sort - you'll have to go without me.

Edited by Dobri, 06 May 2010 - 04:11 PM.

Char status:

Taerima, level 80 Guardian

Bai Dobchan, level 80 Elementalist

Dobchan level 80 Ranger

Master Crafter


#8 r00ster

r00ster

    Chromium Defender

  • Members
  • 245 posts
  • Platform:PC

Posted 06 May 2010 - 08:16 PM

I will say about this that I'd like to see more focus on cooperative play for Sacred 3, and yes, devs would have to "dumb down" the game mechanics to reach more users.


This is exactly why I don't do mmo's, and hope to high hell s3 isn't one.

I like that I can play solo.
I like the mp for teh chat.

The majority of sacred players you will find, don't want to group.
We want to hunt solo, and talk FECAL MATTER!e while we play.

IF it forced, or placed any kind of bs rules to make me have to party with player 'xx' I would be out.

Is is that hard to understand that not everyone wants a game where they are 'forced' to cooperate with people they don't want to?
Sorry if that breaks some hearts, but you have to understand, I don't (and probably many many others) want to play with you.

It's not I don't like you, I just don't want that.

In every game that forced co op, or tries to, the majority of posts I read, are players trying to find a way around that.
More emphasis, forced, whatever you want to call it is not what players of this genre want.

#9 Flooxim

Flooxim

    Thorium Conjurer

  • Fellowship - Supporting Member
  • 1,483 posts
  • Location:Montreal, Quebec, Canada
  • Real Name:Maxime
  • Platform:PC

Posted 06 May 2010 - 09:30 PM

I will say about this that I'd like to see more focus on cooperative play for Sacred 3, and yes, devs would have to "dumb down" the game mechanics to reach more users.


This is exactly why I don't do mmo's, and hope to high hell s3 isn't one.

I like that I can play solo.
I like the mp for teh chat.

The majority of sacred players you will find, don't want to group.
We want to hunt solo, and talk FECAL MATTER!e while we play.

IF it forced, or placed any kind of bs rules to make me have to party with player 'xx' I would be out.

Is is that hard to understand that not everyone wants a game where they are 'forced' to cooperate with people they don't want to?
Sorry if that breaks some hearts, but you have to understand, I don't (and probably many many others) want to play with you.

It's not I don't like you, I just don't want that.

In every game that forced co op, or tries to, the majority of posts I read, are players trying to find a way around that.
More emphasis, forced, whatever you want to call it is not what players of this genre want.


I also like doing as you say with Sacred 2 : play solo and use multiplayer to chat/trade/help.
I understand your point r00ster, and I was talking about this idea because I think this is the direction they are going with Diablo 3. I know it won't make everyone happy, but if Diablo 3 will become the standard in action-RPGs, maybe the Sacred 3 devs will consider this idea even if they know there might be consequences.

However, I'm not talking about "forced" co-op, I'm talking about game experience enhancement via cooperative play. Game devs are and will be trying to make a game more enjoyable if we play in a small group instead of playing solo.


Max

#10 colif

colif

    Spectral Mercenary

  • Members
  • 490 posts
  • Real Name:Greg

Posted 06 May 2010 - 09:51 PM

Isn't the focus of most MMORPG's to get to end and do the end game... What end game is there in Sacred 2? This game is focused more on making characters unique, not making them to fit a role in an end game dungeon fest. It would make respec necessary as most people wouldn't want to play through 200 lvls with a build that works at end game, but not before. Everyone would have cookie cutter builds to fit in.

The level cap would surely be lower, as people would complain they can't get to 200 and do the last dungeons. It was like that with Sacred 2 already. I kind of hate the wave of people you get with every new game that want this and that feature to make it the same as the previous game they altered to be the same... etc. No one wants to learn new things or take time to get things right. Good thing is the wave can ebb if they realize their demands won't be met and the sane can remain and learn from their mistakes. I may make suggestions but I try to restrict them to small improvements, not game changers :viking:

#11 Flooxim

Flooxim

    Thorium Conjurer

  • Fellowship - Supporting Member
  • 1,483 posts
  • Location:Montreal, Quebec, Canada
  • Real Name:Maxime
  • Platform:PC

Posted 07 May 2010 - 09:39 AM

I'll explain my point :

I think I got carried away when I read this article about combat in Guild Wars 2.

It says the whole game will be doable in solo, but there will be benefits when playing in a group.
For example, if a ranged character throws an arrow through an Elementalist's Static Field, the arrow will be enchanted with lightning.
Another example, if a melee character does some kind of tornado attack into an Elementalist's Fire Wall, the fire will spread all over the place.

I thought this was so awesome when I read it that I thought every RPGs (MMO or not) could use things like this, and this is what I meant by "more focus on cooperative play".

Hope things are more clear now ;)


Max

#12 locolagarto

locolagarto

    Holos Burger Survivor

  • FDM Moderator
  • 4,088 posts
  • Location:Indianapolis
  • Real Name:Andy
  • Platform:PC
  • Gamertag:locolagarto

Posted 07 May 2010 - 04:49 PM

I'll explain my point :

I think I got carried away when I read this article about combat in Guild Wars 2.

It says the whole game will be doable in solo, but there will be benefits when playing in a group.
For example, if a ranged character throws an arrow through an Elementalist's Static Field, the arrow will be enchanted with lightning.
Another example, if a melee character does some kind of tornado attack into an Elementalist's Fire Wall, the fire will spread all over the place.

I thought this was so awesome when I read it that I thought every RPGs (MMO or not) could use things like this, and this is what I meant by "more focus on cooperative play".

Hope things are more clear now ;)


Max


I am with you on this one. I love to play solo, not because playing in party isn't fun, but the builds we make are solo play builds. When we party its just more if the same. I would love to see a scenario where co-op play not only increased difficulty but added a new dynamic such as the Guild Wars example you gave. that would make Sunday Kami's a really great experience wouldn't it? And then I could still level and play that char solo if I wanted to.

Great idea!

#13 candesco

candesco

    Radon Master

  • Members
  • 115 posts
  • Location:Veendam
  • Platform:PC

Posted 09 May 2010 - 04:42 AM

Rather no MMORPG please. Not that I hate MMO's, I played rappelz epic 5 a bit, but there are so many already and it's pretty much the same.
I like to play solo, where you can try out things yourself and have the control over it and also been able to play when you want. Another thing is also the spamming with those MMO's.
With the free ones you soon run into players who spam all the time of selling items. I think also that Sacred is more suited for singleplayer then MMO.
This is the second singleplayer franchise where there are rumors about a MMO game. There are also rumors of a TES MMO. I hope Bethesda don't hop on the bandwagon and make one.
TES is definitely not suited for MMO.

#14 Rusto

Rusto

    Chromium Defender

  • Members
  • 223 posts

Posted 09 May 2010 - 08:04 AM

WoW is the most popular mmo, and it is far more complicated playing high ranking arena in WoW than this, hell even raiding is more complicated.

But, I would prefer if Sacred 3 was not an mmo. Simply because I like Sacred the way it is.

"I have a very particular set of skittles, skittles Ive acquired over a very long career, skittles that make me a nightmare for people like you."

Posted Image


#15 Nervusbreakdown

Nervusbreakdown

    Silicon Mage

  • Members
  • 50 posts

Posted 12 May 2010 - 09:57 AM

If anything I rather see Sacred 3 to be like the guild wars lobby room then a full MMO, but that's just me

Edited by Nervusbreakdown, 13 May 2010 - 05:37 PM.


#16 Rotluchs

Rotluchs

    Spectral Mercenary

  • Members
  • 598 posts
  • Location:World of Uld
  • Real Name:James
  • Platform:PC

Posted 12 May 2010 - 11:49 AM

Would Sacred 3 be an awesome Mmorpg?



WHAT kind of mmorpg.

#17 gogoblender

gogoblender

    Dark Sun Guardian

  • Administrator
  • 27,192 posts
  • Location:Montreal,Quebec, Canada
  • Real Name:Rommel
  • Platform:PC

Posted 12 May 2010 - 11:53 AM

An AWESOME one

:P

gogo

#18 Timotheus

Timotheus

    Cobalt Warrior

  • Members
  • 2,237 posts
  • Real Name:Timo
  • Platform:PC

Posted 12 May 2010 - 12:22 PM

Those words don't belong toghether.

Sacred & awesome, that might just fit. :pitcher:
Awesome MMORPG: I guess there are.
Sacred the awesome MMORPG: impossible :P

~ Thylysium Cemetary - Timotheus Level 100 Dark Elf

~ He was stunned to be unexpectedly frazzled in Hell's Ridge.


#19 Rndm

Rndm

    Chromium Defender

  • Members
  • 278 posts
  • Platform:PS3
  • PSN ID:Rambles01

Posted 30 May 2010 - 11:43 PM

Also, they'd probably fix some of the game's most enjoyable bugs (speech bugs, water splashing above your character's head when running in certain places).
Inquisitor-Level 78- Gruesome Supremacy-Plat
Vector-TG-Level 52- Devout Warden- Light-Silver
SW-Level 42-Malevolent Astral Warrior-Light-Bronze
Elinara-High Elf- Level 45- Icy Hot Patch-Light-Silver
Fyreia-Seraphim- Level 65- BFG/EP- Plat
Ryosath-Inquisitor-Level 19-Gruesome Supremacy-Bronze (=<20% map)

#20 Exathius

Exathius

    Polonium Wizard

  • Members
  • 5 posts
  • Real Name:Michael
  • Platform:PC

Posted 31 May 2010 - 03:08 PM

Also, they'd probably fix some of the game's most enjoyable bugs (speech bugs, water splashing above your character's head when running in certain places).



My opinion on MMO's: Its a good and fun platform to run through but when you have to grind alot through quests it got really annoying waiting so long for respawns. But with normal sacred 2 or other games you can duck in a dungeon and pop up again and they are back. Aside from that you get the raiding experience with loot hogs or unfair raid loot systems, but that all comes down to attendance more than anything. But the major fact if sacred 3 is turned into an MMO is that your gaming speed and style gets the handbrake put on you and you spend hours standing around playing with yourself waiting for everyone to be ready, while you could have alt tab out and played a good game of sacred 2 or something while waiting for the others to be ready.

So MMO wouldn't be a good thing for S3. If you want MMO style play just stay on the battlenet style of it, but don't stuff around with the single player content.

Exathius out!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users