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Possible to replace the High Elf mount skin


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My question is :

 

its possible change the HE special mount skin buy the PNG hypocamp skin:

 

mini_751435qsdqd.png

 

for more fun ....

I meant to ask this very same question. That would be awesome.

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Possible just find the file texture and remplace ...

 

But I don't know solution for find this.

 

 

Possible just find the file texture and remplace ...

 

But I don't know solution for find this.

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My question is :

 

its possible change the HE special mount skin buy the PNG hypocamp skin:

 

mini_751435qsdqd.png

 

for more fun ....

 

 

If they both use the same model replacing the textures would be the way to go. The medium quality textures are in the grpahics02.zip compressed file. Open it with winzip, winrar, or 7zip. The path to the riding creatures textures is as follows:

mq\maps\npc\ridingcreatures\

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Thanks for the "mq\maps\npc\ridingcreatures\ "

 

But where is the characters mont skin ? for remplacing with this file.

 

It's in there somewhere, I don't have the game loaded, so I can't tell you which one it is.

Edited by fleet
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My question is :

 

its possible change the HE special mount skin buy the PNG hypocamp skin:

 

mini_751435qsdqd.png

 

for more fun ....

 

 

Great idea Mose. I'm with Loco on this, that sea horse skin is beautiful. If you find the file from fleet's instructions, would be awesome if you could post them here ^^

 

:4rofl:

 

gogo

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I dezip all files and seach a .dds file withe a logical name for the hippocampus skin ...

 

 

I have an autehr idea, For more good quality graphics (and if we find the 1.5G limitation probleme), we can edit the all littel .DDS files, more big resolution for HQ quality. I thinks its possible.

 

I can edit the .DDS files with CS5 and plugin .

 

I use DXTBMP soft, convert DDS in .BMP and can use autehr soft ...

 

 

 

 

EDIT:

 

 

I Have find the GOOD hippocampus skin !

 

1 DEZIP the: graphics02.zip

 

2 search with this name hippocampus

 

3 its the v_hippocampus-id1_d.dds I thinks the v_hippocampus-id1_n.dds and v_hippocampus-id1_sg.dds IS important for this skin.

 

 

But I think its just a creature skin not a mount skin but with just this file skin.

 

IF we can find the good original files mount skin and rename this Funy hippocampus with the original name ... possible worked.

 

The mq\maps\npc\ridingcreatures\ is not the mount skin (its juste a feature).

 

 

v_hippocampus-id1_d.dds

mini_4691532010_06_14_003404.png

 

 

v_hippocampus-id1_n.dds

mini_6313492010_06_14_005525.png

 

v_hippocampus-id1_sg.dds

mini_60512010_06_14_005022.png

Edited by mosie
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Hi,

 

you need to change the model as well.

 

I tried to implement this for the CM Patch. You can try to replace the original mount with the model of the hippocampus but keep in mind that the saddle and bristles might not fit and/or produce some strange graphic errors. The Hippocampus you can visit ingame is the following creature:

 

mgr.createCreature {
id = 1842,
itemtype_id = 9709,
name = "hippocampus_npc",
behaviour = "questCreatures",
dangerclass = 2,
groupmaxcount = 1,
elite_creature_id = 1842,
probabilityforelite = 0.000000,
rank = 20,
tenergy_creature_id = 1842,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
speakertype_id = 1,
faction_id = 7,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
}

Its Itemtype is:

 

newItemType = {
-- standard info
renderfamily = "RENDERFAM_CREATURE",
renderprio   = 0,
family	   = "FAMILY_CREATURE",
subfamily	= "SUBFAM_LIFE_ANIMAL",
classification = "CLF_DEFAULT",
flags		= "FLAG_HASSOUND + FLAG_PERPENDICULAR1 + FLAG_HASPREVIEWIMAGE",
weargroup	= "WEARGROUP_INVALID",
-- 3d model + animation info
model0Data = {
  name		 = "models/npc/ridingcreatures/hippocampus/v_hippocampus@special.GR2",
  user		 = "WEARGROUP_INVALID",
},
-- logic bounding box
 logicBox = {
minx=-31.82, miny=-42.417, minz=1.103, 
maxx=30.962, maxy=66.331, maxz=119.662, 
},
dangerclass   = 0,
}
mgr.typeCreate(9709, newItemType);

 

Problem is: The HE's original Flying Dragon Mount is set in the same source directory. It has a full set of Animations, which the above hippocampus has not. I don't know if it will work correctly, since the meshes of these two models aren't identical.

 

You can try to exchange the itemtype of the following HE mount (Storm-Aspect, Inferno would be id = 1745, arcane would be id = 1744,) with the 9709:

 

mgr.createCreature {
id = 1747,
itemtype_id = 9996,
name = "Mount_hippocamus_storm",
behaviour = "Mount_generic",
dangerclass = 0,
groupmaxcount = 1,
probabilityforelite = 0.000000,
rank = 0,
tenergy_creature_id = 1747,
livesremaining = 0,
unconscioustime = 20,
palettebits = "1111111111111111",
monstertype = 0,
faction_id = 1,
modelscale = 1.000000,
rise_from_ground = 0,
has_corpse = 1,
has_soul = 1,
can_strafe = 0,
}

and then change the above mentioned itemtype as follows:

 

newItemType = {
-- standard info
renderfamily = "RENDERFAM_TRANSPORT",
renderprio   = 0,
family	   = "FAMILY_TRANSPORT",
subfamily	= "SUBFAM_TRANSPORT_HORSE",
classification = "CLF_WARHORSE",
flags		= "FLAG_HASSOUND + FLAG_PERPENDICULAR1 + FLAG_HASPREVIEWIMAGE",
weargroup	= "WEARGROUP_DJINN",
-- 3d model + animation info
model0Data = {
  name		 = "models/npc/ridingcreatures/hippocampus/v_hippocampus@special.GR2",
  user		 = "WEARGROUP_INVALID",
},
-- logic bounding box
 logicBox = {
minx=-31.82, miny=-42.417, minz=1.103, 
maxx=30.962, maxy=66.331, maxz=119.662, 
},
dangerclass   = 0,
}
mgr.typeCreate(9709, newItemType);

 

That should allow you testing the Mount with the Highelve.

Edited by czevak
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thanks for your reply.

 

I understand ''The HE's original Flying Dragon Mount is set in the same source directory. It has a full set of Animations, which the above hippocampus has not. I don't know if it will work correctly, since the meshes of these two models aren't identical." problem.

 

I go test your solution now ...

 

Do you have test IT ?

 

and what is the 2 files for edit with your code ?

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I did not test it right now. This is just a direct draft from my brain, based on what I know and what I know might be possible.

 

and what is the 2 files for edit with your code ?

 

Sorry I forgot to mention: the creature stuff is in Sacred 2\scripts\server\creatures.txt and you find the things on itemtypes in the Sacred 2\scripts\shared\itemtype.txt.

 

Search for the quoted entries, try it and let me know how it went.

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