I'm not sure it necessarily has the damage output to kill off a Guardian (in the time scale that you're doing it with GT), it would definitely be good for debuffing the boss' AR to make it much less likely to hit you. Having said that, it might be able to kill a Guardian eventually, especially if you're spamming it, I'm not sure... GT will likely have a significant lead in the damage output stakes (IIRC GT has a higher damage per thorn & you can focus most of those thorns on a single target -> massive damage), but RN also slows the target down & can debuff their attack value so even if they do catch up to you they should have a much lowered chance to hit in melee.
You turned my head on a loop here Llama...possible to actually make storm a boss killer? Wow...I didn't even go down that line...but if it's possible, it would neat to see...lol reverse the thorns to mob and the storm to boss killer ^ This weekend I'll also post the Agent's gear for everyone.
It might be something to test on a blank level 200 character to see what you can do with it... Downside of RN are it's starting majority physical element (heavily resisted) & low damage compared to GT, upsides are the duration (6 or 9 seconds), Area of Effect (not really suited for killing bosses, though it does keep them in affected by it for longer, more so with the slow effect) & debuff (movement speed & Attack Value).
I'm at level 126 now, I'm at the point where I just mastered Delphic Lore... I"m avidly putting more points into a mostly Combat Discipline, and a few every now and then to "release" the points for the mods for Nimbus...I'm not sure whether it's going to happen b'fore 140 though My take on this is so far, having gotten to mod the shroud got me the boss killing, good one at that... and my serendipity was the nimbus.. combo is turning out to be just stellar.
Sorry, I'm a bit late. I've been really busy this week, but now I'm free, free throughout the summer...
This build is extraordinary. I'm not interested in magic , so I can't understand very well all the build basics, but I've been several times with you in a team and man, I don't want to meet you in PvP, never She is death itself. Sometimes I was even sadden by the Guardian's savage deaths You've done a great work dude.
Thank you Munera! You are a whizz with mechanics. If you like it, maybe this means I did something right How bout those experience showers huh!
How did you mod raging nimbus and flare?
Can't seem to find it. The mods for thorns is in the original post.
Wrath...still have not got to other two. Because I chose both the delphics, the regen on this is excellent. I can probably recast it faster than any increase in cycle.^^
Spell flow, frost Icy Circle.
In the guide constitution is listed as the fifth skill. Not sure if you are putting them in order of skill picks but getting constitution is not possible without picking either armor lore or spell resist.
Armor lore fast, then spell resistance. In looking over what I want the build to be able to have done by 150, I am thinking that perhaps the shield lore would have done me better. SR is wonderful in swamps...but I am almost 100 percent levling this build on Guardians now, so I would definitely have gotten benefits from the shield lore to butress survivability against the Guardians... who knows though... anyone care to wager what kind of effect Spell Resistance has v.s. guardians?
hrmmm on consoles this build would be mildly different but otherwise the meta would be roughly the same. The real difference on consoles is the lack of enemy spells being actually, well... harmful. Most spells pre-Ice and Blood are slows, roots, and the occasional fireball. That said most of the effects are really not enough to justify an entire skill and the mod on crystal skin. Instead, the slow mod to reduce enemy movement would be more useful and enhanced perception to make up for the lack of socketed chance to find valuables would most definitely be helpful in farming legendaries. So really on consoles one could skip spell resistance all together and be perfectly fine(hp wise), sure the usually random slow/root will be annoying but they only last a few seconds, and with this kind of damage most enemies should be dead long before then, you'll prolly end up standing around for the last bit of the duration. : )
The boss(duration) mod on RN mentioned above would definitely be useful as us console users can't focus our thorns at all, what with it being distance based... x.x
On second thought, it may be more useful to drop delphic arcania lore as well, not really much in the line of damage from those spells and constitution mastery combined with the solid levels in GI should provide enough hp recovery, perhaps toughness lore would be better or some kind of evasion(speed lore)?
Ah well, I'm no expert, but I'll be making a 'secret agent' as well, nice work gogo and schot for the vid. balloon heads hehe, I hope the thorns make em pop ^^;
I hope you have as much fun with your agent as I'm having with it. Having this kind of destructive power and huge booming noises at the tips of our fingers... I'm addicted, hopelessly.
And a few notes I wanted to add
Thorns seemed to miss so much..I would often walk away from my computer in disgust because it kept "missing" Schot counseled patience, patience... ((infuriating ) Anyway I was so frustrated with what I thought the thorns were... a uber bugged spell... I began making countless combos... the one I stuck with for about 30 levels was:
Combos are really important to me, I keep wanting to twist the way things work, to find new ways of executing. Frost thorns combo improved my kiling speed because Frost would actively target enemies because it's a multi hit. Of course, it would change my behavior because of this...I would have to begin pulling enemies to get them into frost flare worthiness position, but seeing it go off, that cool pingining noise of success that came with it was the delightful reward.
Ryan, we have picked the song, and will work on the mobbing video for you, and we will have a new download section at DarkMatters by end of week, we'll make this build available for the community.
p.s. Note regarding thorns not hitting properly...this is frustrating, and happens a few times when I am in against bosses. The thorns are difficult enough to control as it is...but having to deal with the Game's Boss Camera... nightmare o_O I've had to change settings a few times for ingame camera so that I can produce the power focus as easily as possible. Is camera control available on console?