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Loco's Piromante (Ice & Blood)


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#21 darkvacancy

 

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Posted 28 July 2010 - 02:55 PM

I started this build today on closed net HC (it was my first HC character, my first PC character overall).
She died after 5 hours gameplay xD

I'm going to start a new one though ;)

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Edited by darkvacancy, 28 July 2010 - 02:55 PM.


#22 locolagarto

 

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Posted 28 July 2010 - 05:09 PM

I started this build today on closed net HC (it was my first HC character, my first PC character overall).
She died after 5 hours gameplay xD

I'm going to start a new one though ;)

Posted Image


Sorry to hear that DV,

Can I ask what you think was the cause of the death? Mine is at level 90 and taking bosses in Platinum without an fear or health potions. I'm just curious if it tactics or gear quality or the build itself

the Fire elf is a bit squishy at low level until you get points into her defense, that's why I took armor first and mastered it first. as well as constitution.

good Luck with the rebuild.
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#23 darkvacancy

 

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Posted 28 July 2010 - 05:42 PM

It was me not reacting quickly eneugh to drink a health pot :viking:
It was mapped on Y so I drank health pots with my right hand, now I've mapped it to E so I can drink pots without moving my hands ;)
Also, I rushed a bit too much, I was at the octopus boss at level 15, I remember being level 25 there on the xbox. Then I did all side quest I could find, now I've done exacly 0.

The rebuild is level 10 now. I'm going to grind some more on freeplay this time for a higher level.

#24 locolagarto

 

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Posted 28 July 2010 - 06:53 PM

It was me not reacting quickly eneugh to drink a health pot :eek:
It was mapped on Y so I drank health pots with my right hand, now I've mapped it to E so I can drink pots without moving my hands :biggrin:
Also, I rushed a bit too much, I was at the octopus boss at level 15, I remember being level 25 there on the xbox. Then I did all side quest I could find, now I've done exacly 0.

The rebuild is level 10 now. I'm going to grind some more on freeplay this time for a higher level.


I use the most simple mapping for health pots Space bar. it is there for either hand and you can practically close your eyes and smack at the keyboard to hit it.

good luck on the rerun.


p.s. I had a major adjustment period when I moved straight to Ice and Blood HC from console. Everything I had trained myself to do and expect had been rebalanced. it took about a half dozen horribly avoidable deaths to realize I had to re-train my expectation of how fast I could push my limits. The Spells cast by Bosses in Console were nothing compared to Ice and Blood.

I love this Game!
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#25 darkvacancy

 

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Posted 29 July 2010 - 03:12 AM

:) space bar

ashamed I havn't thought about that, thx :)

rebuild is level 10 now, will probably catch up to the dead one today :)

#26 locolagarto

 

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Posted 09 August 2010 - 07:27 PM

Well, my Piromate bit the dust last night. :(

All in all I stand by my original build, with the one exception of the LL% Eyes of the Blood Forest and the Fen Fires on Dryad Isle. I was cruising through Dryad last night after a nice 5 level run from 91 to 96. I had taken Kral, both swamp and dryad dragons and forest Guardian several times, spent most of my time running the length of the jungle and southwest corner of the Swamp.

After a successful run on the forest Guardian I decided to run up to the Faceletton. blood dryads seems easy enough, and I was keeping the Fen's sufficiently at bay until a turned a corner and ran into 4 of them in Echelon formation. They all nailed me at one time, and dropped my health to the bottom of the scale. then all it took was one shot from a champ dryad and I was gone. The lag on the space bar was just enough to delay my rescue.

My rebuild will go just a bit different.

I will move spell resist up in the list of masteries to master at level 75. this should allow me to hunt the blood forest and dryad island more freely. I also want to experiment with taking Delphic Arcane Lore instead of Focus. since I will be using buff suits I may loose some focus level, but should gain a ton of HP regen from the lore.

So my skill choices for the redo will look like this

2. Armor Lore Master @75
3. Pryo Lore Master @75
5. Concentration 1 point
8. Delphic Lore 9 points to start then Master @ 87
12. Pyro Focus 21 points
18. Spell Resistance Master @75
25. Constitution Master @102
35. Ancient Magic Master @117
50. Shield Lore Master @132
65. Open (This will remain open for later,
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#27 Dobri

 

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Posted 09 August 2010 - 07:37 PM

Oh my God, loco... that's not fair. Fen fires are indeed a pain in the butt and can pack a big punch when stacked together. That's one of the reasons I don't really like dryad island... They are a pain on the way to the guardians as well, but still...

Good luck on the rebuild!
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#28 Etherian

 

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Posted 09 August 2010 - 08:22 PM

WT? My God Loco!

Man sorry to read this crazy news, horrible!

I was kinda watching you play last night in a weird round about way. With the whisper funtion down due to maint. I cant talk to many people in Niob. Infact no one.

Saw Furian, gogo & yourself in a server. Was pondering joining with a shopper to say "hello". Thought different, didn't want to come in at the wrong moment and something horrible come of it.

Sorry for your Loss!

I remain, :(
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#29 kriv

 

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Posted 09 August 2010 - 08:43 PM

Sorry to hear about the loss of the little lady.

#30 gogoblender

 

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Posted 10 August 2010 - 06:27 AM

Well, my Piromate bit the dust last night. :(

All in all I stand by my original build, with the one exception of the LL% Eyes of the Blood Forest and the Fen Fires on Dryad Isle. I was cruising through Dryad last night after a nice 5 level run from 91 to 96. I had taken Kral, both swamp and dryad dragons and forest Guardian several times, spent most of my time running the length of the jungle and southwest corner of the Swamp.

After a successful run on the forest Guardian I decided to run up to the Faceletton. blood dryads seems easy enough, and I was keeping the Fen's sufficiently at bay until a turned a corner and ran into 4 of them in Echelon formation. They all nailed me at one time, and dropped my health to the bottom of the scale. then all it took was one shot from a champ dryad and I was gone. The lag on the space bar was just enough to delay my rescue.

My rebuild will go just a bit different.

I will move spell resist up in the list of masteries to master at level 75. this should allow me to hunt the blood forest and dryad island more freely. I also want to experiment with taking Delphic Arcane Lore instead of Focus. since I will be using buff suits I may loose some focus level, but should gain a ton of HP regen from the lore.

So my skill choices for the redo will look like this

2. Armor Lore Master @75
3. Pryo Lore Master @75
5. Concentration 1 point
8. Delphic Lore 9 points to start then Master @ 87
12. Pyro Focus 21 points
18. Spell Resistance Master @75
25. Constitution Master @102
35. Ancient Magic Master @117
50. Shield Lore Master @132
65. Open (This will remain open for later,



Nooooooooooooooooo

Sister fire, you shall be avenged!

:(

Seriously though, I have redlined twice now in that area...and I'm too lazy to use Rooster's suggestion of Expulse Magicing all the time...and the little nasties can creep up awfully fasted..

Blue Balled!

:P

gogo

p.s. you wanna use all my old equipment? I have pyro stuff, please post or pm if you want it. :P
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#31 Dobri

 

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Posted 10 August 2010 - 06:55 AM

Hmmm, I was just checking out loco's video and I see the same thing that happens to me. At first I thought it was a server bug, it would appear to persist everywhere.

Note how loco inflicts over 2k per meteor to the boss. Then the Heart of the Machine recharges the Boss' energy shield and damage output drops down from 1/2 to 1/4 (600-800-1100). Same thing happens to me. I assumed it was only till the shield drops down, but it keeps on going for a while, before suddenly skyrocketing back to 2k, as if deathblow kicks in.

BTW, loco, where did you download those health/xp bars from? I'd love to use them as well. That dark red HP bars sometimes "hides" in the environment and fail to notice my HP's are going down before I see the red flash...
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Bai Dobchan, level 80 Elementalist

Dobchan level 80 Ranger

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#32 locolagarto

 

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Posted 10 August 2010 - 07:50 AM

Hmmm, I was just checking out loco's video and I see the same thing that happens to me. At first I thought it was a server bug, it would appear to persist everywhere.

Note how loco inflicts over 2k per meteor to the boss. Then the Heart of the Machine recharges the Boss' energy shield and damage output drops down from 1/2 to 1/4 (600-800-1100). Same thing happens to me. I assumed it was only till the shield drops down, but it keeps on going for a while, before suddenly skyrocketing back to 2k, as if deathblow kicks in.

BTW, loco, where did you download those health/xp bars from? I'd love to use them as well. That dark red HP bars sometimes "hides" in the environment and fail to notice my HP's are going down before I see the red flash...


I hadn't noticed that Dobri, So the Core must give the guardian some kind of temporary mitigation.

The Mod I am using is the ciSacred Mod. you can find the link in our mods section. it is all inclusive of the mods the lazytomcat and company have put together over at ciSacred. and it works in Closed Net.

Nooooooooooooooooo

Sister fire, you shall be avenged!

:)

Seriously though, I have redlined twice now in that area...and I'm too lazy to use Rooster's suggestion of Expulse Magicing all the time...and the little nasties can creep up awfully fasted..

Blue Balled!

:oooo:

gogo

p.s. you wanna use all my old equipment? I have pyro stuff, please post or pm if you want it. :P


Well r00ster is correct about using expulse, it just that I don't get that tactical when running mobs. But I have used it for bosses. I prefer to be able to socket or buff my defense so that my play time is all offense. So my rebuild will compensate for the Combat Art defense with Spell Resist

Blue Balled! lol
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#33 Dobri

 

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Posted 10 August 2010 - 08:00 AM

Thanks for the info, loco. I might give it a try, as long as nothing in the game gets changed and closed net is available :)
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Char status:

Taerima, level 80 Guardian

Bai Dobchan, level 80 Elementalist

Dobchan level 80 Ranger

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#34 locolagarto

 

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Posted 10 August 2010 - 08:27 AM

Thanks for the info, loco. I might give it a try, as long as nothing in the game gets changed and closed net is available :)


it is completely cosmetic. no changes other than textures.
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#35 Dobri

 

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Posted 10 August 2010 - 08:46 AM

I got it - I tested it, some of the changes are cool, but I think in the end I will keep only the bars. We will see.

I hope your new Pyro girl is coming along well :)
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Char status:

Taerima, level 80 Guardian

Bai Dobchan, level 80 Elementalist

Dobchan level 80 Ranger

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#36 Llama8

 

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Posted 10 August 2010 - 12:53 PM

I hadn't noticed that Dobri, So the Core must give the guardian some kind of temporary mitigation.

The shield CA has the following tokens:

entry0 = {"et_duration_sec", 1500, 0, 0, 8 },
entry1 = {"et_damping_any", 500, 0, 0, 41 },
entry2 = {"et_shieldstrength_timed", 750, 5, 0, 37 },
entry3 = {"et_shieldfactor", 1000, 10, 0, 37 },


So they do get 50% damping (damage mitigation), but I would have assumed that the CA would have ended once you take down the shield. Having had a look at Divine Protection, the Guardian shield is very similar (in that the shield energy runs out after a certain amount of time & it takes ~100% + 1% of damage to the shield). An interesting test would be to mod DP & see if the mods for it still apply if the shield is taken down before the duration runs out (ie, unlike the two other shield CAs).

#37 Dobri

 

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Posted 10 August 2010 - 02:22 PM

Interesting info, Llama. In that case, may this be a possible server-side issue or a different type of shield? Looking at the info you posted, I surmise it should disappear unless the shieldstrength_timed is a timer that does not take into account whether the shield is up or not - but that would be highly improper. It does look generally plausible - since both loco and I drop the guardians' shield in a second, and the damage improves some 5-6 seconds later (counting in the lag and so on).
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Char status:

Taerima, level 80 Guardian

Bai Dobchan, level 80 Elementalist

Dobchan level 80 Ranger

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#38 Dragon Brother

 

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Posted 10 August 2010 - 02:26 PM

Yeah...Ive noticed that before...always wondered why it lasted longer than the dang shield!
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#39 joanofarc

 

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Posted 03 December 2010 - 10:33 AM

I started this build today on closed net HC (it was my first HC character, my first PC character overall).
She died after 5 hours gameplay xD

I'm going to start a new one though ;)

Posted Image


Sorry to hear that DV,

Can I ask what you think was the cause of the death? Mine is at level 90 and taking bosses in Platinum without an fear or health potions. I'm just curious if it tactics or gear quality or the build itself

the Fire elf is a bit squishy at low level until you get points into her defense, that's why I took armor first and mastered it first. as well as constitution.

good Luck with the rebuild.


Hi Loco.
I would like to ask you which one is a better choice for incendiary shower:
1. Skull smash, continuity, intensity.
2 Magma rain, smoking rock, devastation. ?
It seems that choosing "skull smash" (chance to stun)is safer and seems easier to choose for silver, but would it stun lots of opponents and can it be useful after level 100)?
Is Smoking Rock (physical dmg) a good silver mod, because lots of opponents seems to be close to resistant against physical damage?

#40 locolagarto

 

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Posted 03 December 2010 - 10:36 AM


I started this build today on closed net HC (it was my first HC character, my first PC character overall).
She died after 5 hours gameplay xD

I'm going to start a new one though ;)

Posted Image


Sorry to hear that DV,

Can I ask what you think was the cause of the death? Mine is at level 90 and taking bosses in Platinum without an fear or health potions. I'm just curious if it tactics or gear quality or the build itself

the Fire elf is a bit squishy at low level until you get points into her defense, that's why I took armor first and mastered it first. as well as constitution.

good Luck with the rebuild.


Hi Loco.
I would like to ask you which one is a better choice for incendiary shower:
1. Skull smash, continuity, intensity.
2 Magma rain, smoking rock, devastation. ?
It seems that choosing "skull smash" (chance to stun)is safer and seems easier to choose for silver, but would it stun lots of opponents and can it be useful after level 100)?
Is Smoking Rock (physical dmg) a good silver mod, because lots of opponents seems to be close to resistant against physical damage?



Just as Barristan mentioned in the other thread, and the video tests we did in the How to mod IS thread, I think it really comes down to personal choice. either methods works, the question is what will work for you.

My choices are detailed in the OP.
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