Jump to content

Advice on staff dryad final skill+


Timotheus

Recommended Posts

My Staff girl is currently setup as follows:

 

At cLevel

Capricious Hunter Focus

Nature Weaver Focus

Concentration

 

At level 10

Staff Lore

Tactics Lore

Damage Lore

Shield Lore

Armor Lore

 

At level 1:

Combat Discipline

 

I need a final skill to complete her, my selection is:

Speed Lore (attack+defense)

Spell Resistance (self-explanatory)

Combat Reflexes (Evade)

Constitution (Extra Health)

 

At the moment I don't need any of the above really.

What would be your skill of choice, and should I just save up some skill points and leave it open, or take one now?

Finally, which mod would be most effective on Ravaged Impact: Blast or Double Shot? Because I don't know whether DS works with a staff.

Link to comment

Speed Lore is probably the least needed since you can socket a few opponent's evade rings to get your chance to hit up well over 100%. Personally I'd probably go for the additional HP since that's always nice & it'll give your HP regen from Ancient Bark something to work with (you can't regen if you've been one-shotted due to low HP). Additionally you could take Nature Weaver Lore to boost the HP regen & resists from Ancient Bark (persoanlly I'd have taken NW Lore rather than Combat Discipline).

Link to comment

A lot to learn, I didn't know Lore affected Ancient Bark that way. Might've taken it for that.

Anyway, at the time I felt the -10% regen was worth the skill, even though it's still at level 1. Every percentage counts. :P

 

I think I'll just leave it open for now, I seem to be doing pretty well for the moment. But Constitution definitely is my favorite.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up