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Dryad build for a handicapped person


chattius

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The background

 

Half a year ago I did a build for a friend of our second daughter at youth club who suffers from epilepsie:

Astral build for a handicapped boy

Now my daughter is back from hospital after her car accident. But it is frustrating for her to be unable to move for some more weeks. So we try to bring her to the youth club 3 days a week to meet kids and friends of her age. She asked which dryad build would be best for the boy in 2-3 player lan games.

 

 

 

The designing

 

Obviously the build needs a good defense and auto targeting combat arts. The character should be able to support party members so the player doesn't feel useless.

The fighting will be mainly stationary. So shield lore will be used to unlock armour lore.

The build will be based on totems. So we need all what pushes totem damage: voodoo focus, voodoo lore, combat discipline, ancient magic, nature focus and nature lore to use acute mind

The dryad is weak against spells, so we have to push the only combat art that will bring spell block: dust devil. We have to take hunter focus to boost it levels.

If we count right we are at 9 skills now. There are some options for skill number 10:

constitution: more hitpoints are allways nice

concentration: to have a ghost pet and a buff to support weapon attacks

tactics: more damage in hunter aspect

 

Our decision was to take tactics. Why?

The boy suffers from epilepsie. If things go bad he won't be able to recover from an epilepsie attack for some minutes. Constitution won't give enough hitpoints to cover this time. Our goal will be to try to kill attackers in a passive way if he is unable to interact: reflect on barkskin, dustdevils modified for damage, totems, ... The ghost pet and tactics will both help in this. But the ghost pet can only bind a single target while dustdevil damages all what is in close range. This and the fact that it helps on weapon damage made us decide for tactic lore. And the damage from dustdevil with acute mind, combat discipline and ancient magic isn't a small one.

 

 

 

The attributes

 

All vitality to buffer not taking constitution.

 

 

 

The skills

 

nature lore (modifying barkskin quickly)

shield lore (unlock armour lore and being able to use a shield with scalable block chance melee)

voodoo focus (modifying totems fully and torment for head hunting)

hunter focus (modifying dustdevil)

armour lore (lower penalties for high level armours)

combat dicipline (boost damage of all 3 aspects)

nature focus (modifying acute mind more quickly)

voodoo lore (more damage to totems, the autotargetting main attack for the epilepsie boy)

ancient magic (more damage on all 3 aspects and to fight immunities late game)

tactics (more damage to dustdevil and weapons)

 

 

 

The combat arts

 

modified in this order:

barkskin

totem

dustdevil

acute mind

healing

 

More when getting first feedback

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Using a blowgun and DA unmodded worked great on my caster dryad for regen per hit to get more totems out on the field.

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This is always an option and one reason for tactics because of weapon damage on the recharging hits. But it is not necessary to modify a combat art early in game for this. Dustdevil gives damage and protection for just 9 early points.

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The character was played in in 3 Player lan play to level 60+ this weekend. 2 players were riding cycles and drowing enemies into the dustdevil. Damage of dustdevil is at 2300 per tick at character level 60. Totem damage is at 2600 and tangled vine at 2500.

 

Hunter focus, nature focus and combat discipline will be brought to mastery first. Fourth skill will be ancient magic. The lores are unlocked so +allSkills Stuff is working on them but boosting the 2 skills which boost spell damage in all 3 aspects have higher priority.

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The 3 people party at youth club played the character to level 135 in first week of autumn breaks, strangely without a single death. The party consists of:

 

The full 3 aspect dryad of the handicapped boy, named Bokeh. He is a patient and very good photographer and a good joker. Bokeh is the blurred back in a photo and he is the blurred (dustdevil) back of the party.

 

Dehimkawa (Der Himmel kann warten, Heaven can wait) is a celestial seraphim and played by the 14 year old sister of the boy.

 

Wala (german writing of Völva) is the arcane elven Lumen priestess of my daughter. The word Völva is old and means carrier of a magic staff. Völva (also Vala, Spákona) is a shamanic seeress in Norse paganism, and a recurring motif in Norse mythology. So Lumen would probably be the logical choose for a seeress.

 

My daughter asked me about the following:

How is divine devotion affecting the combat art level of the god power? Probably mastery in divine devotion will boost the combat art level to higher levels if supported by enough +allSkills?

The reason she did divine devotion: if the boy has an epilepsie attack she hopes to finish an enemy really quick with this. She doesn't want to play with a shield because it doesn't fit the theme. So she wanted a skill to try out, which is quite unique and can be left at 1 for a long time.

900s*14.4% = lumen god power every 130s if at mastery and around 300 points.

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