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AI mod for enemy behavior?


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Is there any type of AI that makes enemy behavior a bit more interesting? Would go along way to improving the fun factor of the gameplay.

 

The games AI is somewhat diffuse. You can have a look at behaviour.txt, and the corresponding functions are to be found inside s2logicai.dll. I tried some stuff this way or another but it is a hassle and I don't have that much insight. :4rofl:

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