Ed-Zero 0 Posted November 23, 2010 Share Posted November 23, 2010 (edited) Mod Changelog: -Updated for v0100 of the CM Patch. -Scythes were added this patch but were listed under Polearms, now it's under Axes so they could be dual wielded. Have fun! V0100 Download: http://www.multiupload.com/ODSGM2QZPC# I will update if a CM Patch adds new weapons, weapon types, etc P.S. - In order for this to work when updating, you need to remove the previous CM Patch, apply the new one, then apply this. Instructions on where it goes is inside! ++++++++ Original Post ++++++++ I'm quite sure this is possible (making all 2 handed melee weapons be able to be wielded in one hand, for dual wielding fun) and would do it myself but I do not know how or what to edit. I know it's possible because in the CM mod, brass knuckles were introduced and at first they were two handed for whatever reason and the editor switched them to be one handed...So if someone could direct me or even do it themselves (if it's simple enough) then I would appreciate it! Thanks in advance P.S. ~ 1st post here! Edited December 16, 2010 by Ed-Zero Link to comment
gogoblender 3,039 Posted November 23, 2010 Share Posted November 23, 2010 P.S. ~ 1st post here! And welcome to DarkMatters Edward! gogo Link to comment
Munera 1 Posted November 23, 2010 Share Posted November 23, 2010 I'm quite sure this is possible (making all 2 handed melee weapons be able to be wielded in one hand, for dual wielding fun) and would do it myself but I do not know how or what to edit. I know it's possible because in the CM mod, brass knuckles were introduced and at first they were two handed for whatever reason and the editor switched them to be one handed...So if someone could direct me or even do it themselves (if it's simple enough) then I would appreciate it! Thanks in advance P.S. ~ 1st post here! That would be crazy. But once you have them 1 handed u would have to look for a way to increase the slow attack speed xD Welcome btw Link to comment
Etherian 76 Posted November 23, 2010 Share Posted November 23, 2010 But once you have them 1 handed u would have to look for a way to increase the slow attack speed xD Welcome btw Use a multi-hit CA such as Frenzy or Scything. Watch the leech lines fly & minions drop. Like having 2x Kal'Durs' at increasing lvls. the whole game. Poor Guardians... Welcome to FDM. Feel free to introduce yourself in the near future! I remain, Etherian Link to comment
Ed-Zero 0 Posted November 30, 2010 Author Share Posted November 30, 2010 So... just bumping for bumping sake. Anyone figure out how to do so or can instruct me on it? I want to make this happen! Link to comment
Ed-Zero 0 Posted December 6, 2010 Author Share Posted December 6, 2010 So after a while of looking at the code, I've figured it out! (with Czevaks help). My shadow warrior shown above looks pretty crappy but I tested it out by loading up a save game where he was level 2 and got to 9 or so.. that way I could get dual wield and see if it worked. Well, it obviously does! Which means to everyone that if they want to play with this mod, you don't have to start a new game, just install the mod and it will work with your current save!. The character animation for holding/swinging them looks great. You can see here in the picture that he's holding a halberd and spear, both normally two-handed weapons. All weapons that were two-handed weapons retain their attributes and abilities that they normally would have as well (so spears, two-handed axes, etc... don't have one handed bonuses) Here's what changed with the weapons: (By the way, I'm using the CM mod so you'd need to have the latest version of that in order to use this mod) Lets you use any two-handed melee weapon as a one handed weapon. Axes, Mage Staffs, Swords, Hammers were changed and retain their own skills due to their one-handed counterparts. Polearms and Javelins were modified to go under Axes for the Hafted Weapon properties. Also, this was the only way I could figure out how to get them to be one handed. Installation: install in your C:\Program Files\Deep Silver\Sacred 2 Gold\Scripts\Shared folder. Make sure to backup your existing itemtype file because this uses the community mod. Here's the download link: http://sharebee.com/9738e18a (This is a multi-upload site so people can get whichever service they like better) Thanks to Czevak for all your guidance! Enjoy! Link to comment
grumpyone08 1 Posted December 6, 2010 Share Posted December 6, 2010 very nice ed thanks I think I might have to try that 1 grumpy Link to comment
Stormwing 40 Posted December 6, 2010 Share Posted December 6, 2010 Yep, nice one indeed. I'll be giving it a shot for the heck of it. Link to comment
dreeft 9 Posted December 6, 2010 Share Posted December 6, 2010 Haha, sweet mod. DW dryad with a full deth's set and dual ll% polearms would be a nice way to use this Link to comment
Etherian 76 Posted December 7, 2010 Share Posted December 7, 2010 Haha, sweet mod. DW dryad with a full deth's set and dual ll% polearms would be a nice way to use this I agree, this would be crazy. A straight path into demi-god. Like having [2] Kal'Durs' at the ready, but with polearms. That belt your SW is wearing is wicked! The Red Skull brings me memories of reading Captain America comics as a youth. GZ on figuring out your delima. I remain, Etherian Link to comment
Stormwing 40 Posted December 7, 2010 Share Posted December 7, 2010 'Tis truely a wicked one. Had a quickie with my DW seraphim. Nearly 4% leech with some stuff saved in the chest. And kinda looks kool too, swinging those 2-hander swords. Off to do some serious Plat shopping. Link to comment
Ed-Zero 0 Posted December 7, 2010 Author Share Posted December 7, 2010 'Tis truely a wicked one. Had a quickie with my DW seraphim. Nearly 4% leech with some stuff saved in the chest. And kinda looks kool too, swinging those 2-hander swords. Off to do some serious Plat shopping. I'm glad everyone likes it! I'm just happy to contribute to the community! Link to comment
Enferian 1 Posted December 12, 2010 Share Posted December 12, 2010 (edited) I dont have the CM mod and installing it will mess my other moded files so I ve tried to find a way to do this by editing the .txt files. and I finaly found it all you have to do is edit the itemtype.txt file in the (instalation directory)/scripts/shared/ and change only one line. mgr.typeCreate(2497, newItemType); newItemType = { -- standard info renderfamily = "RENDERFAM_WEAPON", family = "FAMILY_WEAPON", subfamily = "SUBFAM_PRI_POLE", <----edit this line classification = "CLF_POLE", flags = "FLAG_HASPREVIEWIMAGE", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/weapons/2h/n_2hstaff01.GR2", user = "WEARGROUP_DEFAULT", }, -- logic bounding box logicBox = { minx=-2.245, miny=-35.012, minz=-2.245, maxx=2.245, maxy=35.324, maxz=2.245, }, dangerclass = 0, } u should replace the values of the left column with the values of the right column asn shown below: SUBFAM_PRI_2H_SWORD ----> SUBFAM_PRI_SWORD SUBFAM_PRI_2H_HAMMER ----> SUBFAM_PRI_HAMMER SUBFAM_PRI_2H_AXE ----> SUBFAM_PRI_AXE SUBFAM_PRI_MAGESTAFF_2H ----> SUBFAM_PRI_MAGESTAFF and for polearms: SUBFAM_PRI_POLE ----> SUBFAM_PRI_AXE SUBFAM_PRI_HALBERD ----> SUBFAM_PRI_AXE SUBFAM_PRI_JAVELIN ----> SUBFAM_PRI_AXE if u change the next line too (classification = "CLF_POLE",) the name and damage will change as well as the modifier (eg Modifier: Polearms) Note: the ranged weapons and energy staffs are not included here although they can be modded too... I might try to see if I can dual wield crossbows or bows sometime too Edited December 16, 2010 by Enferian Link to comment
Graeystone 3 Posted December 16, 2010 Share Posted December 16, 2010 SUBFAM_PRI_HELBERD ----> SUBFAM_PRI_AXE Now it might be a language difference but in my itemtype.txt(US English) HELBERD is spelled HALBERD. Link to comment
Enferian 1 Posted December 16, 2010 Share Posted December 16, 2010 thank you for pointing this out... it was my mistake Link to comment
czevak 57 Posted December 16, 2010 Share Posted December 16, 2010 ...I might try to see if I can dual wield crossbows or bows sometime too. This won't work. Changeing the Subfamily of a weapon also affects how this weapon is handled. Your toon will start to hit opponents over the head with the bow... Link to comment
Ed-Zero 0 Posted December 16, 2010 Author Share Posted December 16, 2010 It goes without saying that with the release of 0100 of the CM Patch, this mod becomes useless because of the new items in the game and possible new item type (scythe, not sure if it's two handed or not). Anyways, I'll be working on this today and should post the 0100 version of it for download when I finish. Link to comment
Ed-Zero 0 Posted December 16, 2010 Author Share Posted December 16, 2010 (edited) Alrighty everyone, Here's the two-handed weapons mod for v0100 of the CM Patch. Scythes were added this patch but were listed under Polearms, now it's under Axes so they could be dual wielded. Have fun! http://www.multiupload.com/ODSGM2QZPC# P.S. - I will update the first post with additional updates whenever they come about (aka: I will update if a CM Patch adds new weapons, weapon types, etc) Thanks Czevak! P.P.S. - In order for this to work when updating, you need to remove the previous CM Patch, apply the new one, then apply this. Instructions on where it goes is inside! Edited December 16, 2010 by Ed-Zero Link to comment
Enferian 1 Posted December 17, 2010 Share Posted December 17, 2010 ...I might try to see if I can dual wield crossbows or bows sometime too. This won't work. Changeing the Subfamily of a weapon also affects how this weapon is handled. Your toon will start to hit opponents over the head with the bow... I know that it affects the way a weapon is handled... I was going to put them under some one handed ranged weapon subafamily like the energy pistols for example, but so far I havent tried anything... thank you for the info though Link to comment
Graeystone 3 Posted December 28, 2010 Share Posted December 28, 2010 (edited) Protip - Don't use Notepad when doing a 'find/replace' command to edit an eight megabyte file. . .tends to crash(at least for me.) I think its funny to be able to bludgeon an enemy with a bow. And pistol whipping? Heck yeah! Edited December 28, 2010 by Graeystone Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now