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How Can I Make A Mod Which Works With Jsgme


Gordius

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I am bitten by the modding bug and trying to make a major mod to Ice and Blood. I would like to be able to load/unload the mod with Generic Mod Enabler (JSGME). I think I know what to do but would appreciate a bit of help.

 

For example, assume I mod spells.txt and blueprint.txt. I think I make a folder for my mod then within that folder I create a folder structure the same as Ice and Blood for where those files are located and put my two files in those folders. When I use JSGME it would overwrite spells.txt and blueprint.txt with my own modified files when I click on the > button and when I click on the < button it restores the previous copies of those .txt files with whatever was there before I activated my mod.

 

Is that correct?

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Can't say I'm 100% sure, but I think so. From what I've used JSGME, that is how it should work. It makes backups from the existing files and when you want to remove the mod, it just deletes the modified ones and restores the backups.

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