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Sacred 2 TvTropes page


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I don't know if anyone here already knows this, but TvTropes has an article for the Sacred series that I've been expanding on recently.

 

Link, if anyone's interested.

 

Cool.. Don't know how much you an edit stuff on there - but I believe that Sacred 2 is actually a prequel - not sequel. If I recall correctly, Sacred 2 is set 2000 odd years before the events of Sacred 1.

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Really? I never heard that. :/

 

By the way, did I get the plot summaries for Underworld and 2 right? I'm still fairly early in both. Also, if anyone wants an edit to a certain trope entry on the page or a new trope, feel free to let me know. =)

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Temporary Heel/Face Turn(or whatever it would be) for the Inquisitor whenever a side-quest has him do something blatantly Lawful Good - like the Teddy Bear Quest in Sloeford.

 

Eh.. Not so sure you can count that one way or the other - the quest you mentioned is titled "Tutorial: Relics" - and it's available to all. It's one of those early quests that everyone has to do.

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Really? I never heard that. :/

 

By the way, did I get the plot summaries for Underworld and 2 right? I'm still fairly early in both. Also, if anyone wants an edit to a certain trope entry on the page or a new trope, feel free to let me know. =)

 

Eh.. For the most party, I suppose, it's close enough. The Crystal region is not an island - it's attached to the continent and is refered to as the Crystal Plane. The Blood Forest isn't quite such a barren wasteland. There are all manner of weird trees and such - most of which are sprouting eyeballs.

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  • 2 weeks later...

I'm gonna come out and say it, I'm an alignment nut. I really enjoy trying to decipher which, if any, character alignment a character best fits.

 

As such, I've added some alignments to the page. Thoughts?

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I've been thinking of finding tropes that describe the player characters themselves. Would Evil Is Cool apply to the Inquisitor?

 

Eh... I'd say he's more of a "Might Makes Right" kinda guy.

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Got one for you - Green Aesop http://tvtropes.org/pmwiki/pmwiki.php/Main/GreenAesop

 

The Dryad both Light/Shadow campaigns. Although 'mileage may vary' in what she believes in and how she spreads her beliefs. In other words in Shadow she can quite. . .violent in her Character Quests about the whole thing.

 

T-Energy(IE - Fossil Fuels) is not the clean energy people think it is. Its a toxic-sludge so powerful that it can cause rocks to mutate into giant golems.

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Got one for you - Green Aesop http://tvtropes.org/pmwiki/pmwiki.php/Main/GreenAesop

 

The Dryad both Light/Shadow campaigns. Although 'mileage may vary' in what she believes in and how she spreads her beliefs. In other words in Shadow she can quite. . .violent in her Character Quests about the whole thing.

 

T-Energy(IE - Fossil Fuels) is not the clean energy people think it is. Its a toxic-sludge so powerful that it can cause rocks to mutate into giant golems.

 

Added. =)

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Jerk'butt'(Sacred 2) - That. . .person you have to take along for the 'Tutorial Escort' side quest. Between letting him having a sword. . .which is a big bad NO.(I think there's another trope for that) and the ego(yet another trope) and lines like - "Entire division to me!". He is such a jerkbuut that failing the mission on purpose is really tempting. He's also 'Too Stupid To Live'.

The only other Jerkbutt is the Necromancer/Inquisitor that brings back the Shadow Warrior. Its really compounded in the Light Campaign because the SW is that much more of a victim of the Inquisitors disrespect of the dead.

 

Too Stupid To Live -

Any non-invincible NPC you are trying to protect that runs directly into a mob of enemies during an escort mission.

The woman who is getting mugged between the Elf Fort and the Elf Capital. She just stands there and take it.(Another trope) Rescuing her puts her into invincible mode.(another trope)

 

The Woobie - Little girl quest givers.

The children in the Seraphim Character Quest.

The Shadow Warrior(Light Campaign). Really have to feel sorry for the guy - in his first life he fights and dies honorably expecting to spend the rest of his existence in the after life. Then he rudely brought back to life and is told that as far as the the Inquisitors goes he is a 'failed experiment'. First the guy who brings back the SW tries to have his assistant kill the SW. When that fails the Inquisitor tells the SW, "Go bug the High Elves." In other words the Inquisitor doesn't even bother try to release the SW from his new unwanted life.

No wonder the SW is so PO'd in the Shadow Campaign.

 

Who Wants To Live Forever - High Elves live for centuries. The Seraphim are practically immortal. The Shadow Warrior is a Zombie. The Dryad probably has some kind of link with the planet(this is a guess on my part). There is also the Resurrection Markers. Outside of Hardmode, there is no real 'dying' for the main characters.

 

Crowning Moment of Bad'butt' - Seraphim's Assailing Somersault when equipped with a Pole Arm/Staff or Throwing Weapon.

 

Breaking The Fourth Wall - In Sacred 2 the Player Characters will sometimes complain to/about the player for letting the game idle.

 

Crowning Moment of Funny - Majority of the Player Character's one liners.

 

Superior Species - High Elves really don't care for Humans. Surprisingly the Seraphim isn't that much better about humans. Everybody. . .no, I mean EVERYBODY hates Kolbolds. The playable High Elf thinks she's better than her own race in EITHER CAMPAIGN.

 

Purposefully Overpowered - The Seraphim's BeeEffGee in Sacred 2. Unlike Sacred 1, the BeeEffGee in Sacred 2 is always 'on' when activated. Also it gives a hefty bonus to Range Skill as the weapon is leveled up meaning that precious Skill Points can be used somewhere else. At some point the BeeEffGee becomes an Infinity Plus One Sword(Trope) and that's WITHOUT the various Skills and Buffs that can power up the BeeEffGee.

Edited by Graeystone
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Jerk'butt'(Sacred 2) - That. . .person you have to take along for the 'Tutorial Escort' side quest. Between letting him having a sword. . .which is a big bad NO.(I think there's another trope for that) and the ego(yet another trope) and lines like - "Entire division to me!". He is such a jerkbuut that failing the mission on purpose is really tempting. He's also 'Too Stupid To Live'.

The only other Jerkbutt is the Necromancer/Inquisitor that brings back the Shadow Warrior. Its really compounded in the Light Campaign because the SW is that much more of a victim of the Inquisitors disrespect of the dead.

 

Made a general entry for Artificial Stupidity.

 

Too Stupid To Live -

Any non-invincible NPC you are trying to protect that runs directly into a mob of enemies during an escort mission.

The woman who is getting mugged between the Elf Fort and the Elf Capital. She just stands there and take it.(Another trope) Rescuing her puts her into invincible mode.(another trope)

 

See above

 

The Woobie - Little girl quest givers.

The children in the Seraphim Character Quest.

The Shadow Warrior(Light Campaign). Really have to feel sorry for the guy - in his first life he fights and dies honorably expecting to spend the rest of his existence in the after life. Then he rudely brought back to life and is told that as far as the the Inquisitors goes he is a 'failed experiment'. First the guy who brings back the SW tries to have his assistant kill the SW. When that fails the Inquisitor tells the SW, "Go bug the High Elves." In other words the Inquisitor doesn't even bother try to release the SW from his new unwanted life.

No wonder the SW is so PO'd in the Shadow Campaign.

 

Added.

 

Who Wants To Live Forever - High Elves live for centuries. The Seraphim are practically immortal. The Shadow Warrior is a Zombie. The Dryad probably has some kind of link with the planet(this is a guess on my part). There is also the Resurrection Markers. Outside of Hardmode, there is no real 'dying' for the main characters.

 

Who Wants To Live Forever only applies when the person DOES NOT want their immortality. Sorry.

 

Crowning Moment of Bad'butt' - Seraphim's Assailing Somersault when equipped with a Pole Arm/Staff or Throwing Weapon.

 

CMoA aren't allowed on the main works pages anymore.

 

Breaking The Fourth Wall - In Sacred 2 the Player Characters will sometimes complain to/about the player for letting the game idle.

 

Added.

 

Crowning Moment of Funny - Majority of the Player Character's one liners.

 

Same as CMoA

 

Superior Species - High Elves really don't care for Humans. Surprisingly the Seraphim isn't that much better about humans. Everybody. . .no, I mean EVERYBODY hates Kolbolds. The playable High Elf thinks she's better than her own race in EITHER CAMPAIGN.

 

Made a general entry for Fantastic Racism

 

Purposefully Overpowered - The Seraphim's BeeEffGee in Sacred 2. Unlike Sacred 1, the BeeEffGee in Sacred 2 is always 'on' when activated. Also it gives a hefty bonus to Range Skill as the weapon is leveled up meaning that precious Skill Points can be used somewhere else. At some point the BeeEffGee becomes an Infinity Plus One Sword(Trope) and that's WITHOUT the various Skills and Buffs that can power up the BeeEffGee.

 

Will check if its an actual trope, and will add if it is.

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This one is a doozy and all to 'real'-

Incompetence Inc(trope name) - Sacred 1 Gold can be bought off of Steam. What's strange is that the game developer is Ascaron even though that company went out of business and Deep Silver bought all those rights.

At the same time Deep Silver has their own list of games on Steam including Sacred 2: Fallen Angel. . .except it can no longer be bought on Steam even though it is still listed. And of the biggest complaints about the game is that Silver Spring sill won't fix the bugs in Sacred 2/Blood & Ice/Gold and still WON'T offer Sacred 2 Gold to the Western Hemisphere even if its just on Steam which would greatly cut down on the cost of burning the game to thousands of DVDs.

 

http://store.steampowered.com/publisher/Deep%20Silver - Scroll down and click 'Sacred 2' to see what happens.

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