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What part about Sacred 2 is making you play it?


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About everything.

 

One mayor factor is that I play one character, not 4 in a party. This is what I dislike in games like Final Fantasy and Dragon Age: Origins. I just can't seem to focus on more then one character, I want to perfect one and make it beast. The other thing I love about the game is it's ridiculous size, it's enormous! There is just so much to do, I could go to a giant desert and kill some scarabs, I could go kill some polar bears or even dragons.

 

The combat is also really well made, there is - again - a ridiculous amount of customization in the characters. There are a lot of factors taken into effect when you fight, well, anything. Spells are well thought out, there are area spells, single target spells, minion spells, healing spells, etc.

 

The looting is awesome too, the feeling you get when that one set item you needed drops down on the ground is great (my character has about 50 set pieces now, so that's mostly worn off now :sweating: , 48% chance to find valuables). All sorts of items are available: weapons, armor, spells, rings, potions, etc.

 

I can think of a lot more, but writing everything down would take a while. :4rofl:

 

Dislikes:

- Crashes and freezes.

- Really steep learning curve, everything was like Chinese to me when I started out.

- There aren't that many people online, but I think 10 people online all day is enough.

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Hrm. . .likes -

Interesting spread of playable characters.

Unique skills and abilities(Combat Arts) for a lot of customization.

The Buffs.

Seraphim! :heart:

A whole of lot of modding via the TXT files.(If you know what you are doing then you can either break the game or make Niobium Difficultly look like Bronze!)

 

Dislike-

That jerk from the Escort Tutorial Quest in Sloeford.(Never, EVER let that idjut use the sword!) Any unarmed/non-invincible NPC in an escort quest who just loves to straight into a mob of monsters.

PhysX option is completely and utterly broken.

Ascron not porting Ice & Blood to the US around the time they went bankrupt.

Not having a Yes/No option when choosing a Skill.(I've screwed up builds when accidentally choosing the wrong skill.)

Bugs and Crashes. . .

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I think for me the reason I'm still playing (other than Sacred 2 being the best game I ever bought), is that I'm still thinking of what ifs. I'm sure most of these have been done by other people, and maybe even discussed here, but a game that two and a bit years down the line still has me thinking "what would happen if?" has got to be a good game. It's the sheer amount of possibilities out there that keeps me going. True, when you look on the surface, it's seven characters with a limited range of CAs and weapons. Scratch that surface, and there's a whole load of ways and means of doing things.

 

One thing I would add, in relation to certain other ARPGs, is that Sacred isn't all doom and gloom. Yes, you go out and fight evil monsters, some of them spawn of hell, but there's always something to lighten things up a little. (I realise that for some this would actually be a breaking point, but for me it's a reason to keep on at it).

Edited by Steerpike1
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Initially it was my want to be able to sit on the couch and play an aRPG (and the fact that Sacred 2 seemed like great value for money). Then the community got me hooked and I made the switch to PC.

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Initially, it was something that was fairly 'mindless' and fun to play while with a friend. Mindless in the sense that we merely went around bashing things in our paths and laughed about it. :P After that, we ended up discovering just how intricate the level of customization you get to help build up your ideal warrior, thus we ended up discarding and recreating characters several times. The builds and watching them do their thing is what kept me hooked. The SW alone has kept me busy for hours. I would eventually move on to other classes, but as it is, I have no reason to do so just yet. :P

 

Now, if they could do away with the bugs, crashes, and freezes. And find more tolerable voice actors. :P

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This is about the deepest for a standalone PC game that has ever been released.

 

Actually, I'm curious if anyone else has a standalone that could give the Sacred franchises a run for the money?

 

And... that's also the painful part about it's enormous amount of content that's kept our wiki team running for years just trying to document and figger stuff out!

 

:4rofl:

 

gogo

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The original Starcraft. In terms of multiplayer, it spawned the beginnings of esports in in Korea. Even outside of esports, people have played that thing for years, be it through LAN parties or Battle.net, and I believe it's still fairly active today. In terms of customization, quite limited by today's standards, but the stuff created and the total conversions that came out of it were beautiful. Antioch Chronicles and Legacy of the Confederation are two such custom campaigns that came out of it. Not bad for a game that's more than ten years old. Thus you can imagine the reaction when Starcraft 2 was announced... though I can't say I'm excited enough to jump into the frenzy just yet.

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I'd say the complexity and size are things that gravitate me back to Ancaria. And, even when I'm only playing SP, the community. It's always a pleasure to read about some new things peeps have found, and go find 'em firsthand. ^^ Also, there are quite many nooks in the map which I've yet to visit, so there really is things to see. Not to mention, Niob is still to be played.

 

Diablo 2 was the first one, which really gave me a run for my money. Also SP, but regardless, it kept me going for hours and hours. And I'm sure Mass Effect will be one, once a get a decent hold of it. :P

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There were quite things strongly drew me to Sacred 2.

 

1. The ability to "Do it yourself" - unlike other rpg's and mmorpg's, in Sacred 2 you can do everything by yourself provided you invest enough time in it and have fun in the meantime.

2. The sandbox-type of play - in Sacred 2, you're not bound to do a campaign or something like this. If you feel like exploring, you can do so. If you feel like boss hunting, load your char for bear and do so. It's a free world for everyone to do whatever they wish.

3. The ability to make the equipment your own way - shopping and smithing, wheeling and dealing is all permitted in Ancaria, provided you have the means for it. This allows you to turn ordinary set and unique items into wicked weapons of mass destruction just by socketing specific stuff into them.

4. The flexible characters - many games have their characters serve a specific role: Tank, Ranged, Caster - and you're forced to accept that play style in advance. Here, you can make pretty much any character into anything you wish.

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The endless builds. Not just the different classes but the route to how you build each one. They can be so different. Also all the variants of skill choices. And then there are all the quests............so many reasons. You have to keep playing each build to complete thier set items. There are many reasons for continueing to play.

 

It was obvious for me to get Sacred 2, as the first Sacred is one of my all time favourites. Whilst Sacred 2 doesn't quite meet the first game, it is still great value for money and I will continue to enjoy playing it for years.

 

Steve. :)

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As for me, I played a lot of ARPGs because I like building characters. But out of them all, Sacred (actually, both Sacred games, I can't decide which one is better) is special (and my favourite) because of its big and really well developed world. The world of Ancaria that is so interesting to explore. It is not only big, but filled with quests, stories and beautifully designed places (though the technical level of computer graphics is not the highest, the design itself frequently made me stop playing to do some screenshots). Actually, the game with no story can't keep me interested for a long time (that is why Diablo with its random levels can't be among my favourites). But in Sacred you can find some little stories and details everywhere, and I keep looking for them over and over again.

 

I can also agree that it's good to have characters who can be developed differently. Though there are only 7 charas in Sacred 2, there are so much more builds... It's the only ARPG where I have several characters of the same type, because there is an opportunity to build them differently.

 

And like many other people here, I was waiting for Sacred 2 to be released because I liked (and still like) the first Sacred.

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Hmm...well, I've always been a sucker for rpgs of all types. JRPG, WRPG, SRPG, ARPG, I love em all. Ironically enough, I had gotten the original Sacred by accident. I had intended to get Fatal Frame 2, but my mother suggested Sacred as an alternative since FF2 seemed too scary for me (I was about 14-15 at the time). And...the rest is history.

 

Now, as to why I enjoy the Sacred series:

 

-The near seamless blend of the hack n slash gameplay of Diablo and the open world aspect of Elder Scrolls

 

-Impressive graphics

 

-Plots that managed to balance humor and seriousness. (Though in 2, most of the humor comes from idle chatter from enemies and NPCs)

 

-The sheer amount of ingame customization

 

-The bitching music (especially in 2)

 

-The fact that, even with Ascaron gone, companies like Deep Silver were able to pitch in to make Ice and Blood/Gold available to us non-Europeans.

 

-And finally, possibly most important of all....the community, modding or otherwise, its created. Seriously, I think it was browsing this board, this wiki, that reignited my dying interest in the franchise. I probably would never have gotten both games' Gold Editions otherwise. And 2's CM Patch and Escort Invincibility mod are lifesavers. The only negative thing is that, to my knowledge, such modding isn't possible in the original's Gold Edition.

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Seriously, I think it was browsing this board, this wiki, that reignited my dying interest in the franchise. I probably would never have gotten both games' Gold Editions otherwise. owledge, such modding isn't possible in the original's Gold Edition.

 

wow

 

gonna frame that or something

 

thank you!

 

:)

 

gogo

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Originally, it was the allure of a hack & slash RPG that had couch co-op that got my friend and I interested. We were great fans of the genre back on the PS2; we spent many hours playing Champions of Norrath, Champions -- Return to Arms, and the two Baldur's Gate -- Dark Alliance games. Unfortunately, there haven't been any sequels. The genre seems to be dying, at least on the PS3. The only other PS3 game like this I'm aware of is Dark Kingdom, and that game was kinda rubbish.

 

The thing that STILL keeps us interested in Sacred 2 is the enormous amount of build customization (I still haven't gone through the game with every class!), the oversized-yet-I-wish-it-were-bigger world map (haven't gotten 100% map completion yet either...), and, of course, the humor (I love the darkside SW's lines and voice acting).

 

My friend keeps joking that Sacred 3 coming out too soon, 'cause we're still not done with Fallen Angel yet.

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I agree, there are not a whole lot of A-RPG console games to choose from. It has been a long time since the last Norrath title, and the company that did Baldur's Gate went bankrupt so there will not be a Baldur's Gate 3. That is why I bought Sacred.

 

I stuck with Sacred for a number of reasons.

 

The game is enormous and complex. I have logged hundreds of hours playing my DW Seraphim. I have that build figured out, but if I change class or build, it will be like learning to walk again.

 

The humor in the game is spot on. That is not easy to do. Bloodrayne also nailed it, but Bloodrayne 2 failed miserably.

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I'm not sure why I picked it up, but someone on a Borderlands site mentioned it because of the random loot. I grabbed it about a month ago as a cheap throw-away, thinking it'd take two weeks to finish and I'd forget about it. Just something I could play over the holidays that was different from what I had...

 

Well, my friends and I used to play Dungeons and Dragons back in the day, and quite often we mention missing the "vibe" of it but with no real desire to start playing it again. Sacred hits that "vibe" pretty well. It's a Co-op medieval-y random loot based sword and sorcery "rpg". I had it for about 15 minutes before I realized I would be hooked. Within two days 5 of my friends had gone to buy it and a few others dusted off their old copies...

 

Kind of Crazy. If I pop online now, I see almost as many of my friends playing Sacred 2 and I see playing CoD...

 

Heck, my buddy, literally, just texted me about his Half-elf...

Edited by Luke
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I'm not sure why I picked it up, but someone on a Borderlands site mentioned it because of the random loot. I grabbed it about a month ago as a cheap throw-away, thinking it'd take two weeks to finish and I'd forget about it. Just something I could play over the holidays that was different from what I had...

 

Well, my friends and I used to play Dungeons and Dragons back in the day, and quite often we mention missing the "vibe" of it but with no real desire to start playing it again. Sacred hits that "vibe" pretty well. It's a Co-op medieval-y random loot based sword and sorcery "rpg". I had it for about 15 minutes before I realized I would be hooked. Within two days 5 of my friends had gone to buy it and a few others dusted off their old copies...

 

Kind of Crazy. If I pop online now, I see almost as many of my friends playing Sacred 2 and I see playing CoD...

 

Heck, my buddy, literally, just texted me about his Half-elf...

 

Awesome writeup. I just love coming back to this topic, there's always fascinating insight into how people are connecting to this game that so many were easy to give up on.

 

Thanks everyone for coming forward and penning your thoughts and good feelings and experiences with this game.

 

We want more!

 

:bounce:

 

gogo

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It stays interesting! the different regions, the builds, the weapons and enhancements.

 

As for other games that I think are also worth mentioning. Heroes of might and magic 5 tribes of the east is an awesome turn based strategy game, also full of myths and fantasies.

GTA San Andreas also has an enormous map, and you can improve your skills in handling weapons, driving cars, driving motorcycles, cycling, running, holding your breath under water, etc., and you can just roam around the map and collect money whenever you feel like it!

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