Jump to content
lujate

Character permanently paralyzed

Recommended Posts

Have you fixed the problem yet? Unfrozen?

It is not fixed. I just had to avoid being hit.

Share this post


Link to post
Share on other sites

How did you manage to re-move the character?

Sorry, I misunderstood the question. Reloading the game always cured the paralysis.

Share this post


Link to post
Share on other sites
Actually no, in SP it is possible to take your mount underground. When the game starts, you will always have your mount beside you. Since SP allows you to start underground, a viola, you have your mount underground.

 

I know that I to reload a couple of times to the Monolith in the Carnach Cave. I just cannot remember if I used my mount.

A HA! :smart:

 

For, like, ever, I've sworn that I had a mount underground at times... and I figured that was just a console glitch. Since the only way to start underground on console is via the monoliths, and I don't usually stop in the dragon/carnach caves on a campaign run... nor do I ever wander around down there "for fun" so I was really kicking myself trying to remember how the heck I got my mount underground.

 

I knew I wasn't crazy (I swear I'm not)... thank you!

Share this post


Link to post
Share on other sites

My psych bs does not qualify me to diagnose sane or friggin crazy, but in this case I can say you are not mistaken. :biggrin:

Share this post


Link to post
Share on other sites

I've been having this issue a lot tonight,actually on 2 characters but mainly a Seraphim.Basically can't move my character either with the mouse or keyboard,I can move items about and press f8 to teleport back to town but that is it.It was happening in the swamps surrounded by Werewolves and Spiders while using Pelting strikes+Hallowed Restoration in a combo.

Share this post


Link to post
Share on other sites

Same. I've crashed on DM, and it doesn't let me teleport to any town.

I have been running a DM with the CM patch recently. It has been incredibly flaky, but I have never had this problem. Does it allow you to save and exit the game?

Share this post


Link to post
Share on other sites

Same problem as before trying to fight the Gar' Colossus. This time with a TG on his Mobiculum.

Share this post


Link to post
Share on other sites

Same problem as before trying to fight the Gar' Colossus. This time with a TG on his Mobiculum.

 

Okay Thanks for giving additional info on toons that have it too. We are making slow progress on cleaning the player characters models up. Hopefully this will help get rid of this problem.

 

@Kavlor: Was your seraphim on a mount at the time it happened or was she standing on her own feet? (We might have to throw in the mounts as well for cleanup if this adds to the problem.)

Share this post


Link to post
Share on other sites

Same TG, same problem. This time on foot versus the Garganthropod.

Share this post


Link to post
Share on other sites

Ugh My High Elf locks up everyrtime I try and fight Gar'colossus and get hit :(

Share this post


Link to post
Share on other sites

My Dryad has experienced movement lock a few times in the last few weeks. Mostly underneath Seraphim Island. I tried to use Forest Flight to break the movement lock, but that didn't work. FF worked, but Dryad still was locked. I tried various CAs... and eventually she unlocked.

 

I was wondering if stack overflow was causing corruption of the char status. The dryad was running through the lower levels ignoring the monsters (balance.txt set with low monster damge: 10% of normal). Stack overflow could occur from too many monsters spawned in a short period of time.

 

I wondered if it isn't stun lock, but rather a hybrid status of the game thinking you're in shopping (or sign reading) mode. Ending a merchant visit or reading a sign could end the lock (or any other valid end).

 

Any thoughts?

Share this post


Link to post
Share on other sites

Not exactly sure what is causing this sort of thing - but... I know the CM Patch guys have been working on a fix for some similar issues - mostly having to do with the Crystal region. The crystals up there will lock an Inquisitor or TG hard when they 'explode' - the only option is to teleport to safety and reload the game. it had to do with animations...

 

This may be related somehow. There's nothing I can think of down there that will root you (except the Dryad, of course - but then again, why would she root herself with Tangling Vines?)

Share this post


Link to post
Share on other sites

My daughter reports that using a god power breaks the paralyze at Boss fights. Has yet to be confirmed. if yes I will edit spells.txt and reduce cooldown of forens to 1 minute and reduce Forens' chance to reflect to something small like 10% to balance it.

My theory is that the god powers are something special which force a restart of the character after the animation?

  • Like 1

Share this post


Link to post
Share on other sites

I've used God Powers to successfully end the mysterious paralysis. It's about the only thing that works. I had a problem for a while where my Temple Guardian would freeze in mid-air while using Propelled Levitation (only when using certain weapons), just hanging there unable to do anything. Casting Will-o-Wisp always freed me from it. It's also freed me from the Crystal Plane paralysis.

Share this post


Link to post
Share on other sites

Okay I take this as a yes: God powers break this paralysis. I will change my spells.txt like this:

mgr.defineSpell( "gott_philosophie_schutzschild", {
	eiStateName = "cSpellCast",
	fxTypeCast = "FX_GS_SCHUTZSCHILD_C",
	fxTypeSpell = "FX_GS_SCHUTZSCHILD",
	fxTypeCastSpecial = "FX_GS_SCHUTZSCHILD_C",
	duration = 10.000000,
	animType = "ANIM_TYPE_SM19",
	animTypeApproach = "ANIM_TYPE_INVALID",
	animTypeRide = "ANIM_TYPE_RIDESM01-HORSE",
	animTypeSpecial = "ANIM_TYPE_RIDESM19-SPECIAL",
	causesSpellDamage = 1,
	tokens = {
		entry0 = {"et_duration_sec", 1500, 0, 0, 8 },
		entry1 = {"et_chance_reflect_spell", 87, 10, 0, 41 },
		entry2 = {"et_chance_reflect_CC", 87, 10, 0, 41 },
		entry3 = {"et_chance_reflect_missile", 87, 10, 0, 41 },
		entry4 = {"et_chance_reflect_root", 87, 10, 0, 41 },
		entry5 = {"et_chance_reflect_stun", 87, 10, 0, 41 },
	},
	fightDistance = 0.000000,
	aspect = "EA_GOD_ANY",
	cooldown = 60.000000,
	soundProfile = 0,
	cost_level = 0,
	cost_base = 0,
	focus_skill_name = "skill_devotion",
	lore_skill_name = "skill_devotion",
	spellClass = "cSpellGsSchutzschild",
	spellcontroltype = "eCAtype_b_boost_self",
	sorting_rank = 0,
})

it should reduce all reflects to just 10% of the normal but reduces all the cooldown to just 60seconds.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×