Benjai 0 Posted March 31, 2011 Share Posted March 31, 2011 Hi guys, what do you think to this build, im also not sure what to take up for the last slot, im thinking its between Astral Lord Lore, Combat Discipline and Tactics Lore (Suggested by Spritzen) I dont have numbers yet, I havnt bothered calculating where/what I want to spend the points in although im mainly focusing on Defencives as my priority. Astral Lord Focus Malevolent Champion Focus Concentration (purely for having NA and RE up at the same time) Armour Lore Shield Lore Constitution Toughness Spell Resistance Combat Reflexes Any suggestions on what my last slot should be would be great, or any comments on the build in general I use: Nether Allegiance, Reflective Emanation Buffs with them both as maxed as I can make them, I have a total disregard to my Combat Art Cooldowns heh. For my Combat Arts I use: Augmenting Guidon & Skeletal Fortification Combo, Rousing Command & Killing Spree Combo (purely to give me something to do ) and Frenzied Rampage (another CA I threw in just to give me something to click between the AG/SF combo cooldown) Gearwise im trying to max out Armour and Defence, whilst trying to get as many + defencive skills as I can. Link to comment
Spritzen69 1 Posted March 31, 2011 Share Posted March 31, 2011 Hey don't dirty my name with your build design muhahah Personally, I actually would suggest changing a few of your last skills, seeing as I know you've already got this underway. Astral Lord Focus Malevolent Champion Focus Concentration Armour Lore Shield Lore Constitution Astral Lord Lore Tactics Lore Combat Reflexes Spell Resistance Astral Lord Lore will gain dmg on Skeletal Fortification and Tactics Lore will let you hit harder and give you some more damage output. I would take out toughness as you've got a lot of defence in there already and combat reflex would be nicer before you get spell resistance. Link to comment
claudius 104 Posted April 1, 2011 Share Posted April 1, 2011 (edited) Astral Lore is mandatory if you use Skeletal Fortification.. You also need tactics lore which can add a 3rd modded buff at concentration mastery, and otherwise your frenzied rampage won't do much. Edited April 1, 2011 by claudius Link to comment
belgarathmth 21 Posted April 1, 2011 Share Posted April 1, 2011 If the character is already built the way you list the skills, I'd go with the Astral Lord Lore, since that's your main damage. You have a character here with nearly impregnable defensive skill at the cost of relatively weak offense. So you defininitley need an offensive skill in that last slot. Link to comment
gogoblender 3,068 Posted April 3, 2011 Share Posted April 3, 2011 HI Benjai, welcome to DarkMatters I've changed the acronyms you had in your title (lol after looking them up on SacredWiki ) so that readers will understand the Combat Arts you are asking about. Enjoy the boards. gogo Link to comment
Benjai 0 Posted April 3, 2011 Author Share Posted April 3, 2011 Thanks guys for the input , it seems Astral Lord Lore is the way to go, @claudius: I dont tend to use Frenzied Rampage much, 100% of my dmg currently comes from my Nether Alliagance, im not sure quite how viable they are Plat+ but thats why im kinda trying this build out Currently (still in silver atm) my skeletons just walk over everything without any fuss, not had any near death moments and hardly ever even use potions, thanks to my silly defencive attitude. Link to comment
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