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Killing Nameless Guardians on Silver AKA end game


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I had a naked (no items carried over/received from other toons) level 30 Seraphim and had to drink over 100 light healing potions during the fight against the Nameless Guardians, I get to the final one and run out of potions when he has a quarter health left. I had not died until that point.

 

I put every attribute point into Vitality.

 

Exalted Warrior Focus and Tactics Lore were at level 30 with Sword Weapons at ~17 IIRC. Shield Lore, Armor Lore and Constitution had 1 point each.

 

I had fully modded Pelting Strikes, Dashing Alacrity and Battle Stance.

 

I was using a shield + 1-handed sword as I didn't find any good 2-handed swords. Items were rather poor but I had a few items with regen reduction which made it playable.

 

Any ideas where I went wrong?

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I had a naked (no items carried over/received from other toons) level 30 Seraphim and had to drink over 100 light healing potions during the fight against the Nameless Guardians, I get to the final one and run out of potions when he has a quarter health left. I had not died until that point.

 

I put every attribute point into Vitality.

 

Exalted Warrior Focus and Tactics Lore were at level 30 with Sword Weapons at ~17 IIRC. Shield Lore, Armor Lore and Constitution had 1 point each.

 

I had fully modded Pelting Strikes, Dashing Alacrity and Battle Stance.

 

I was using a shield + 1-handed sword as I didn't find any good 2-handed swords. Items were rather poor but I had a few items with regen reduction which made it playable.

 

Any ideas where I went wrong?

 

Welcome to DarkMatters...!

 

Now when you said you were "naked" - I gotta wonder if you had any armor at all? Any set items at all in the mix?

 

Secondly, the Nameless Guardians are quite a nasty lot. They will kick your backside from here to next Tuesday. It's their job. You do have to be prepared when you go in the chamber for a visit. Unless you had rings or ammys or armor that boosts Shield Lore, Armor Lore or Constitution, having only one point in those skills makes little sense. When building a character, you need to consider a balance of offense and defense.

 

Third, having poor quality items is, I suppose better than having nothing. OTOH, it's not nearly as good as having decent gear in your hand and on your body as you can find, buy, beg, borrow or kill for. Even if it has a bit of a regen penalty. Unless you went hog wild eating runes like it was going out of style, you shouldn't have had too many serious problems with regeneration times.

 

You mention having Armor Lore, Shield Lore and Constitution - but what other skills did you have? Tactics Lore? Any of the Focuses? Any of the aspect lores? And what level are they at?

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By "naked", I think he means that he started with an empty chest.

 

I have to ask, how did you make it to the Guardians with only 100 heal potions? My first Guardian fight on ps3, I earned the Medicine Man trophy (over 1000 heal potions consumed).

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As wolfie said, the guardians are tough, especially for a toon at that level who doesn't have the best gear yet. Perhaps get a few more level to get more health/defense skills, otherwise socketing a fair bit of fixed life leech will do you well in silver with the guardians.

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Welcome to DarkMatters...!

Thanks.

 

Now when you said you were "naked" - I gotta wonder if you had any armor at all? Any set items at all in the mix?

Started off with a fresh profile on the 360 version of the game so I had no items, I only used items I found through combat and a few I purchased.

 

Secondly, the Nameless Guardians are quite a nasty lot. They will kick your backside from here to next Tuesday. It's their job. You do have to be prepared when you go in the chamber for a visit. Unless you had rings or ammys or armor that boosts Shield Lore, Armor Lore or Constitution, having only one point in those skills makes little sense. When building a character, you need to consider a balance of offense and defense.

It just seemed that the Lores for protection do so little when you don't have good base items to begin with and in the past when I made characters and invested points into Armour and Shield Lore the harder enemies chances of hitting me weren't dropped substantially so I figured I'd just pump Vitality followed by Constitution later.

 

Third, having poor quality items is, I suppose better than having nothing. OTOH, it's not nearly as good as having decent gear in your hand and on your body as you can find, buy, beg, borrow or kill for. Even if it has a bit of a regen penalty. Unless you went hog wild eating runes like it was going out of style, you shouldn't have had too many serious problems with regeneration times.

I didn't really eat any runes, the equipment I had was raising my Combat Arts and I didn't have any issues constantly using Pelting Strikes as I modified the Combat Arts choosing the regen reduction mods first.

 

You mention having Armor Lore, Shield Lore and Constitution - but what other skills did you have? Tactics Lore? Any of the Focuses? Any of the aspect lores? And what level are they at?

Nope, Exalted Warrior was the only aspect I utilised skills from because I couldn't be bothered with all the complexity that comes with the protective shields and partly because you can't tell what the current health of the shield is leaving you high and dry in battle.

 

I have to ask, how did you make it to the Guardians with only 100 heal potions? My first Guardian fight on ps3, I earned the Medicine Man trophy (over 1000 heal potions consumed).

I went for damage above all else and modded my Combat Arts in such a way to reduce regen times as much as possible ASAP.

 

Prior to the Guardians I really wasn't having to worry about health too much due to the massive pool and high regen rate it had because I was pumping Vitality every level.

Edited by n1cholas
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Welcome to DarkMatters...!

Thanks.

 

You're welcome...

 

Now when you said you were "naked" - I gotta wonder if you had any armor at all? Any set items at all in the mix?

Started off with a fresh profile on the 360 version of the game so I had no items, I only used items I found through combat and a few I purchased.

 

OK.. Thanks for the clarification...

 

Secondly, the Nameless Guardians are quite a nasty lot. They will kick your backside from here to next Tuesday. It's their job. You do have to be prepared when you go in the chamber for a visit. Unless you had rings or ammys or armor that boosts Shield Lore, Armor Lore or Constitution, having only one point in those skills makes little sense. When building a character, you need to consider a balance of offense and defense.

It just seemed that the Lores for protection do so little when you don't have good base items to begin with and in the past when I made characters and invested points into Armour and Shield Lore the harder enemies chances of hitting me weren't dropped substantially so I figured I'd just pump Vitality followed by Constitution later.

 

Well... I can follow your line of reasoning, but I'm thinking you overlooked what Armor Lore and Shield Lore do - they take whatever you've got - even if they're pretty much junk - and give you a bit more return. It's not about evading their attacks - it's about making their attacks less potent. It's about you getting hit - but taking less damage than you would otherwise. Less damage = fewer health potions = longer life = better chances at whacking that last Nameless Guardian...

 

 

Third, having poor quality items is, I suppose better than having nothing. OTOH, it's not nearly as good as having decent gear in your hand and on your body as you can find, buy, beg, borrow or kill for. Even if it has a bit of a regen penalty. Unless you went hog wild eating runes like it was going out of style, you shouldn't have had too many serious problems with regeneration times.

I didn't really eat any runes, the equipment I had was raising my Combat Arts and I didn't have any issues constantly using Pelting Strikes as I modified the Combat Arts choosing the regen reduction mods first.

 

OK.. There's nothing really wrong with that strategy. Except that you do need to eat at least a few runes at some point to boost the damage output of your CAs.

 

You mention having Armor Lore, Shield Lore and Constitution - but what other skills did you have? Tactics Lore? Any of the Focuses? Any of the aspect lores? And what level are they at?

Nope, Exalted Warrior was the only aspect I utilised skills from because I couldn't be bothered with all the complexity that comes with the protective shields and partly because you can't tell what the current health of the shield is leaving you high and dry in battle.

 

And that may be where part of the problem lies. You ignored the Celestial Magic tree - with Hallowed Restoration. Think of Hallowed Restoration as sucking down a health potion - without sucking down a health potion. Properly modded, you might have even been able to get past the Nameless ones with some potions to spare.

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I try to always keep Armor Lore at level until mastery for every build I do.

 

With two-handed swords, it goes out without saying to keep on the lookout for one with LL%. The damage is bugged on the consoles, but the healing can help to keep you alive.

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The damage is bugged on the consoles, but the healing can help to keep you alive.

I read another post about this.

 

If I had 1 point of life leech I only gain that 1 point of health per hit, it doesn't subtract that amount from the Monsters HP?

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There are two kinds of life leech. One is a fixed number of points, and it works fine on the consoles. The other, and more powerful kind, drains a certain percent of hit points from the enemy. That is the one that is bugged on the consoles.

 

Check out the wiki for all the details.

http://www.sacredwiki.org/index.php5/Sacred_2:Leech_life_from_opponents

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So with the X% life leech modifier on consoles isn't the correct amount leeched just with no damage to the enemy? Or does it not work at all?

You get the full healing. The damage is 1/1000th the correct amount.

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Thanks for clarifying that very much lujate.

 

With my new Seraphim I am level 17. I have Exalted Warrior Focus and Tactics Lore at level 17 so I can mod my Combat Arts ASAP with Armour Lore at 4 and 1 point in Swords.

 

Here on out I'll keep pumping Exalted Warrior Focus, Tactics Lore and Armour Lore. Once I have fully modded Pelting Strikes, Dashing Alacrity and Battle Stance I will dump points into Armour Lore only for a few levels to get it up to parity with Exalted Warrior Focus and Tactics Lore.

 

The Squid boss died a lot quicker than with my 1-handed and shield Seraphim.

 

What can I do to significantly increase my chances of being able to hit harder enemies without boosting the Strength attribute? I want to place most of my first 50 levels into vitality.

 

With the 1-handed Seraphim even with Swords at level my chances of hitting bosses and harder enemies wasn't great.

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Thanks for clarifying that very much lujate.

 

With my new Seraphim I am level 17. I have Exalted Warrior Focus and Tactics Lore at level 17 so I can mod my Combat Arts ASAP with Armour Lore at 4 and 1 point in Swords.

 

Here on out I'll keep pumping Exalted Warrior Focus, Tactics Lore and Armour Lore. Once I have fully modded Pelting Strikes, Dashing Alacrity and Battle Stance I will dump points into Armour Lore only for a few levels to get it up to parity with Exalted Warrior Focus and Tactics Lore.

 

The Squid boss died a lot quicker than with my 1-handed and shield Seraphim.

 

What can I do to significantly increase my chances of being able to hit harder enemies without boosting the Strength attribute? I want to place most of my first 50 levels into vitality.

 

With the 1-handed Seraphim even with Swords at level my chances of hitting bosses and harder enemies wasn't great.

Well, in my opinion seraphim is a quicker, she hit faast, do lot of dmg,and to dump your possibility to hit harder enemies is to farm sets of course + having some jewels with +all skills and for example + attack spd + dmg + defence.And finally find at forum some topics about CA cooldown,it will be necessary here.

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Thanks for clarifying that very much lujate.

 

With my new Seraphim I am level 17. I have Exalted Warrior Focus and Tactics Lore at level 17 so I can mod my Combat Arts ASAP with Armour Lore at 4 and 1 point in Swords.

 

Here on out I'll keep pumping Exalted Warrior Focus, Tactics Lore and Armour Lore. Once I have fully modded Pelting Strikes, Dashing Alacrity and Battle Stance I will dump points into Armour Lore only for a few levels to get it up to parity with Exalted Warrior Focus and Tactics Lore.

 

The Squid boss died a lot quicker than with my 1-handed and shield Seraphim.

 

What can I do to significantly increase my chances of being able to hit harder enemies without boosting the Strength attribute? I want to place most of my first 50 levels into vitality.

 

With the 1-handed Seraphim even with Swords at level my chances of hitting bosses and harder enemies wasn't great.

Well, in my opinion seraphim is a quicker, she hit faast, do lot of dmg,and to dump your possibility to hit harder enemies is to farm sets of course + having some jewels with +all skills and for example + attack spd + dmg + defence.And finally find at forum some topics about CA cooldown,it will be necessary here.

 

It wouldn't hurt to add some "regen per hit" items (each hit will regenerate your CAs quicker), that way you will be able to use pelting strikes as your main attack (it will hit more often then just a regular attack). Adding attribute points into strength will also help improve your chances to hit.

 

Items that increase your attack values, attack speed or - opponents chance to evade will all help you to hit enemies.

Edited by nygyg
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I would recommend adding either Toughness or Constitution (Toughness would be my choice). After getting your EWF mods, I would assign points in this order: TL, AL, SW, then Toughness.

 

Since there is no limit to how many potions you can carry, hold on to every potion you find.

 

When fighting the Guardians, you can lure them into the hall. That makes them easier to kill.

Edited by lujate
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It wouldn't hurt to add some "regen per hit" items (each hit will regenerate your CAs quicker), that way you will be able to use pelting strikes as your main attack (it will hit more often then just a regular attack). Adding attribute points into strength will also help improve your chances to hit.

 

Items that increase your attack values, attack speed or - opponents chance to evade will all help you to hit enemies.

I only have -0.6 seconds worth of regen per hit.

 

As I want to kill the Guardians ASAP I can't afford to spend the attribute points in Strength.

 

When fighting the Guardians, you can lure them into the hall. That makes them easier to kill.

I did that but still didn't manage, hopefully the 2-hander fairs better.

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It wouldn't hurt to add some "regen per hit" items (each hit will regenerate your CAs quicker), that way you will be able to use pelting strikes as your main attack (it will hit more often then just a regular attack). Adding attribute points into strength will also help improve your chances to hit.

 

Items that increase your attack values, attack speed or - opponents chance to evade will all help you to hit enemies.

I only have -0.6 seconds worth of regen per hit.

 

As I want to kill the Guardians ASAP I can't afford to spend the attribute points in Strength.

 

When fighting the Guardians, you can lure them into the hall. That makes them easier to kill.

I did that but still didn't manage, hopefully the 2-hander fairs better.

 

Probably the quickest way to kill the guardians would be "soul hammer" modify it for damage and wounds but keep the regen time as low as possible so you'll hit them over and over with it (you could also combo it followed by pelting strikes if your regen is good enough). At low lvls tho they are still going to put a beating on you. Another option against them would be to pump a pile of ruins into bfg and switch to that once you get to them (I don't know if this would work).

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At low lvls tho they are still going to put a beating on you.

What level is one expected to be before they take on the Guardians on Silver?

 

I get really bored of grinding involved with Silver characters at higher levels and want to unlock Gold ASAP.

 

I'm really sick of the low drop rates and having to sink tons of points into Enhanced Perception just to get decent items.

 

I have Sacred 2: Ice & Blood on PC but I wanted to pass the 360 version with every character first.

 

Sacred 2 is the opposite of Diablo 2 in that at level 30 in Diablo 2 things started to get exciting due to gaining access to the best abilities/spells whereas in Sacred 2 if you have fully modified your combat arts 30 onwards becomes much of a chore.

 

As I've played one seraphim to 30 and the other to 17 and found very little decent gear I'm thinking of trying a Celestial Magic Seraphim with some Enhanced Perception for something different.

Edited by n1cholas
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I generally play mage characters, does the Ice and Blood expansion offer many improvements?

 

I noticed there's the one aspect specialisation bonus option in the character creation screen.

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At low lvls tho they are still going to put a beating on you.

What level is one expected to be before they take on the Guardians on Silver?

 

I get really bored of grinding involved with Silver characters at higher levels and want to unlock Gold ASAP.

 

I'm really sick of the low drop rates and having to sink tons of points into Enhanced Perception just to get decent items.

 

I have Sacred 2: Ice & Blood on PC but I wanted to pass the 360 version with every character first.

 

Sacred 2 is the opposite of Diablo 2 in that at level 30 in Diablo 2 things started to get exciting due to gaining access to the best abilities/spells whereas in Sacred 2 if you have fully modified your combat arts 30 onwards becomes much of a chore.

 

As I've played one seraphim to 30 and the other to 17 and found very little decent gear I'm thinking of trying a Celestial Magic Seraphim with some Enhanced Perception for something different.

 

I don't know if there is any certain level you "should" be at when you get to them. Since you have no "good" gear stashed away and are just relying on what your picking up as you go it's going to be a tough fight with a sword and shield seraphim.

 

As far as very little good items being dropped that just happens, I have a level 50 seraphim with 130 EP and have only found a handfull of uniques :thumbsup: but went into the orc cave last night with a level 31 HE with no EP or "chance to find valuables" and 15 minutes later had 5 unique weapons and 4 set pieces :xmastree: so luck has something to do with it (could be that they dropped them in fear from her pounding them down with a sword :4rofl: ).

 

If your just looking to get to gold with a seraphim then I'd suggest just going with a bfg seraphim, it'll be a walk in the park for the most part. And you don't have to rely on drops!

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