evil_artifact 0 Posted April 24, 2011 Share Posted April 24, 2011 Hey, I know this might sound very odd, but if there any way to spawn only zombies in the game, with the exception of quests and bosses? just I want to make the equivalent of a dawn of the dead kind of theme, so I want just zombies, and a lot of zombies! can anyone give me instructions on how to do this? preferably step by step? orrrrrr... even do it for me if youve nothing better to do? lolz thanks for your time! evil_artifact Link to comment
gogoblender 3,039 Posted April 25, 2011 Share Posted April 25, 2011 No topic title as cool as this one with the word Zombie's in it shall remain untouched. Dawn of the Dead, Sacred 2 Style! Possible? Please someone tell us it is so! Bump of coolness from me, here's to hoping that one of the great game modders here can help you out Shane And, btw, welcome to DarkMatters! gogo Link to comment
Malachor 11 Posted April 26, 2011 Share Posted April 26, 2011 In scripts\server\spawn.txt, the first instance of zombie shows me: mgr.addSpawn (47,29,0,{ -- Swamp Zombies Warrior total_density = 20, layermap_id = 2, {1098,8,"",0,0,0,0}, {1082,6,"",0,0,1,0}, {1083,6,"",0,0,2,0}, {1097,2,"",0,0,3,0}, } ) So there's 4 different types of zombie in that spawn group. The first value in {1098,8,"",0,0,0,0} is the id from server\creatures.txt. And there are more zombie id values in creatures.txt. I don't know what the other values are in the groups, I think there is a topic that talks about them though. I think all you would have to do is replace the other creature ids from the various spawn groups in spawn.txt with the zombie ids. Using the first spawn group as an example: From mgr.addSpawn (1,52,0,{ -- Kristallregion V total_density = 35, layermap_id = 3, {2036,4,"",0,0,0,0}, {2050,5,"",0,0,1,0}, {2041,2,"",0,0,2,0}, {2042,1,"",0,0,3,0}, } ) To mgr.addSpawn (1,52,0,{ -- Kristallregion V total_density = 35, layermap_id = 3, {1082,4,"",0,0,0,0}, {1083,5,"",0,0,1,0}, {1097,2,"",0,0,2,0}, {1098,1,"",0,0,3,0}, } ) I hope this helps. Link to comment
gogoblender 3,039 Posted April 26, 2011 Share Posted April 26, 2011 Thank you Malachor, I was hoping that someone could come through with some help for this. Zombies are so much fun, the more in Sacred 2 the better ^^ gogo Link to comment
infinity_at_end 0 Posted May 7, 2011 Share Posted May 7, 2011 As Malachor said it is possible to replace all the creatures with zombies, just make sure not to replace mini bosses and major bosses with regular zombie The only problem is that you will need a LOT of time and patience to change all the spawn file What I did to my own Sacred 2 was these settings : - I maxed out the number of creatures that are spawn, but I got angry when I was "overwhelmed" by Rabits, Frogs, Crows, Deers and other "dangerous" animals. - so I replace all these "creatures" spawn ID with wolves sometimes there were so many of them that I got stuck in them and couldn't run What I suggest to you is this 3 NICE things : - max the density of the creature spawn - replace all creature with zombies - DON'T add Undead Death Potions(purple ones) to the shops Link to comment
felix 1 Posted June 6, 2011 Share Posted June 6, 2011 I have made a mod about it : http://darkmatters.org/forums/index.php?/topic/18930-mod-zombie-land-and-change-mob-count/ Link to comment
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