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Legendaries, new discovery?


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I believe I have made a new discovery concerning legendary items as I am able to produce plain and prefixed/suffixed legendaries.

 

[Pictures]

Plain legendary ring

http://www51.zippyshare.com/v/93248861/file.html

 

Plain legendary hoop

http://www64.zippyshare.com/v/13903404/file.html

 

Prefixed legendary hoop

http://www15.zippyshare.com/v/11255768/file.html

 

Prefixed and suffixed legendary lance

http://www49.zippyshare.com/v/95439480/file.html

 

Prefixed legendary lance

http://www47.zippyshare.com/v/85324681/file.html

 

(Prefixed?) and suffixed legendary (elven) spear

http://www37.zippyshare.com/v/35845206/file.html

 

(Prefixed?) and suffixed legendary (elven) glaive

http://www11.zippyshare.com/v/48799070/file.html

 

Discuss.

Edited by Samurai190
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I also believe that unique items may display same three "grades".

 

I'll have to test this too after I figure out what values present what values.

 

[This appears to be true, just scored plain unique ring.]

Edited by Samurai190
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Just received legendary lava chunk as a drop.

 

This changes everything, it appears to be that random item bonuses are not limited to normal/magical/rare items and randomized items also can be legendary and unique, only one left is set items.

 

[Will add any further discoveries to this post.]

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Ok, firstly what version of the game is this you are running and secondly, are the ZRareExpectation values the only things you've changed in your balance.txt file? Because they should only effect how many of each tier items you see drop, not add the possibility to find random uniques/legendaries. From memory its another line in the file which allows these randoms to appear...

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ZRareExpectation is the right ones. 15 is legendary, 13-14 are uniques and sets, 10-12 is rare etc...

 

its a complicated formula, depending on the bucket that the drop pulls from, increasing any of those values, increases the change that one of those items is in the bucket. There is still chance involved in the drop. a pseudorandom chance

 

Edit: That sounded very confusing when I read it back, hope that make sense.

 

Isac you haven't exactly found something new or undiscovered. But, its cool that you came across by chance and experimentation.

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ZRareExpectation is the right ones. 15 is legendary, 13-14 are uniques and sets, 10-12 is rare etc...

 

its a complicated formula, depending on the bucket that the drop pulls from, increasing any of those values, increases the change that one of those items is in the bucket. There is still chance involved in the drop. a pseudorandom chance

 

Yes, greater value means the chance to pick from the higher level bucket is increased, but what I was wondering was how this effects the chance for random uniques/legendaries...it only increases the chance for a unique/legendary, not whether or not its a random one.

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ZRareExpectation is the right ones. 15 is legendary, 13-14 are uniques and sets, 10-12 is rare etc...

 

its a complicated formula, depending on the bucket that the drop pulls from, increasing any of those values, increases the change that one of those items is in the bucket. There is still chance involved in the drop. a pseudorandom chance

 

Yes, greater value means the chance to pick from the higher level bucket is increased, but what I was wondering was how this effects the chance for random uniques/legendaries...it only increases the chance for a unique/legendary, not whether or not its a random one.

 

Do we know how high he set the values? possibly setting all others at zero to force a legendary draw?

 


ZRareExpectation15 = 2147483647,
 ZRareExpectation14 = 1,
 ZRareExpectation13 = 1,
 ZRareExpectation12 = 1,
 ZRareExpectation11 = 1,
 ZRareExpectation10 = 1,
 ZRareExpectation09 = 1,
 ZRareExpectation08 = 1,
 ZRareExpectation07 = 1,
 ZRareExpectation06 = 1,
 ZRareExpectation05 = 1,
 ZRareExpectation04 = 1,
 ZRareExpectation03 = 1,
 ZRareExpectation02 = 1,
 ZRareExpectation01 = 1,
 ZRareExpectation00 = 1,

 

This explains it, I think

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