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All aspect Temple Guardian?


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Is it possible to make a useful all aspect TG? I'm talking about a focus in lost fusion and using the source warden skills to boost the damage of the LF fire and ice skills, while maintaining Area of Effect with the SW buffs/sklills, and using the shroud and DS sills in DG to increase Area of Effect. All of these things get boosts from damage lore, and seems like it could be usable with DG skills being implemented later in the build.

 

Something like:

 

1: LF Lore

2: LF Focus

3: SW Focus

4: Armor Lore

5: SW Lore

6: Warding Engery Lore

7: Damage Lore

8: DG Focus

9:

10:

 

Not sure about the last two depending on if I want to make a utility out of it for later, with EP and maybe something for damage/defense skills.

 

Seems doable with a shopper/utility character to back up. Stamina all the way to 75 or so, and switch on willpower or something if regen is good...

 

Anyway, has anyone tried this?

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Is it possible to make a useful all aspect TG? I'm talking about a focus in lost fusion and using the source warden skills to boost the damage of the LF fire and ice skills, while maintaining Area of Effect with the SW buffs/sklills, and using the shroud and DS sills in DG to increase Area of Effect. All of these things get boosts from damage lore, and seems like it could be usable with DG skills being implemented later in the build.

 

Something like:

 

1: LF Lore

2: LF Focus

3: SW Focus

4: Armor Lore

5: SW Lore

6: Warding Engery Lore

7: Damage Lore

8: DG Focus

9:

10:

 

Not sure about the last two depending on if I want to make a utility out of it for later, with EP and maybe something for damage/defense skills.

 

Seems doable with a shopper/utility character to back up. Stamina all the way to 75 or so, and switch on willpower or something if regen is good...

 

Anyway, has anyone tried this?

 

Well.. Not exactly that build - but somewhat similar, I suppose. My most recent TG build is about 1/2 way to level 132 and is ready to start Platinum. You can certainly go the fire and ice route with fiery ember and icy evanescence. I think, however, you may be ignoring one of the most powerful tools a TG has at his disposal - the Dedicated Blow. With DB, he can beach slap baddies into next Tuesday with ease all the way through Gold and likely beyond. Don't get me wrong - I do use the Area of Effect stuff - all three of them including Charged Grid - for bosses and the tougher opponents. To make it work, you do need Tactics Lore to boost the damage.

 

Speaking of which... I'm also not quite sure how you can get Damage lore (it's a secondary skill for a TG) without something else in that catagory. Damage Lore, fwiw, doesn't make as much sense. Having DOT is a good thing - but relying on that for all of your damage doesn't make that much sense.

 

My thoughts on the TG - it's better to kill your enemies fast and efficiently. DOT is OK for harder monsters and bosses - but the best thing to do is whack the regular mobs and champions and move on with life.

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Well, as wolfie said, damage lore is a secondary skill so you would need a first tier skill to unlock it, if you picked tactics lore it would add mod points for the devout guardian aspect, increase damage from that aspect and unlock damage lore. Which I'm not so sure why wolfie thinks is a bad skill choice, Damage lore will be great with your Area of Effect spells. If you focus on DG + LF for bosses and use source warden to slaughter mobs this should work out ok, you'll probably have to focus on one or two of the aspects initially and gradually increase the effectiveness of the 3rd. I'd suggest for the last pick (if you take a 1st tier offensive skill to unlock damage lore) something defensive like toughness.

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You could get Damage Lore by taking Tactics Lore first, which would also make your Deathly Spears & T-energy Shroud more effective. The only downside I can think of is that you're not taking Concentration so you're limited to one buff (T-energy Shroud is probably best).

 

Primal Mutation is fairly effective against bosses too, since it does fairly high damage & if you pick the fire mod you can take advantage of resist reduction from Fiery Ember. It's not quite as effective as DS though (since you can get DS to hit with most of it's spears if you get as close to the boss as possible).

 

Edit: Apparently I can't count, Toughness would be good as it would increase your resists (& give you some damage mitigation). Also, Jolting Touch modded for damage mitigation is good for bosses.

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Sorry about that haha. I'm just getting into the game again (been a couple years...) so I wasn't paying attention to the class skills, sort of just looking at it and thinking up a build. I left the last two blank as I couldn't remember what else I had looked at and needed, which was tactics and concentration. ( I was sort of filling out with the others, wasn't sure why I was thinking EP in the first place when I knew I wasn't able to use any utility stuff...either way lol)

 

Anyway, this is the info I had wanted; to know if it could work and what other things I could do with him. I have always loved the TG from the get go but I'm always having issues with finding a good build that is fun and yet rewarding in the long run. The SW I'm using right now is doing well but the TG is flashy, and I like that.

 

I'm still wondering about what class to take to start out with. I'm familiar with how the game plays, but I'm more familiar with underworld than 2. I'm currently playing a Shadow Warrior but only to get the feel for the gameplay and mechanics, wasn't sure if a TG would be a good main starter?

Edited by Omunall
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A TG as your first main toon could be tough, but then again if you're getting a feel for the game from the SW then it could be ok. TG's can be pretty tanky with their t-shield. Guess it's up to you :)

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Well I've made numerous build but never past gold. Most of which were just to "see" the character and their unique mounts...haha. I used to be addicted to a game called Phantasy Star Online but I've kicked the habit when this game came out...much, muchbetter trade off IMO.

 

My problem is I LOVE every character, every aspect, and want to DO them all. I'm not familiar with utility build and the like, as well as actually playing the game. What I mean is that I'm a min/max type person at heart and I tend to read forums before I purchase a game, and this one has loads to learn...it's insane. I figured I would try out the SW for the fact that I can tend to mess around with the character and learn my own build ideas to make some interesting gameplay. working on a KER based (DD) shadow warrior right now that's working out really well, though not on the tier list I suppose...I just hate being a min/maxer, sort of takes the role play our of the RPG...I love numbers haha.

 

Anyhow, I'll look into this build for the TG. I need to learn a bit more on how batteries work for one, and I wasn't aware tactics actually DIDanything for him outside the melee aspects. I want a flashy TG so I can draw him, but I tend to need to get inot the character before I can feel like doing so...still have my old sketches of my Dwarf and Demoness lol.

 

Thanks for the replies, I'm happy to see this forum is active :)

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Sorry about that haha. I'm just getting into the game again (been a couple years...) so I wasn't paying attention to the class skills, sort of just looking at it and thinking up a build. I left the last two blank as I couldn't remember what else I had looked at and needed, which was tactics and concentration. ( I was sort of filling out with the others, wasn't sure why I was thinking EP in the first place when I knew I wasn't able to use any utility stuff...either way lol)

 

Anyway, this is the info I had wanted; to know if it could work and what other things I could do with him. I have always loved the TG from the get go but I'm always having issues with finding a good build that is fun and yet rewarding in the long run. The SW I'm using right now is doing well but the TG is flashy, and I like that.

 

I'm still wondering about what class to take to start out with. I'm familiar with how the game plays, but I'm more familiar with underworld than 2. I'm currently playing a Shadow Warrior but only to get the feel for the gameplay and mechanics, wasn't sure if a TG would be a good main starter?

 

Well... In reality... The High Elf would likely be the easiest starter. Some of her CAs are quite good for starters - stuff like Blazing Tempest and Incendiary Shower are good at mowing baddies down like nothing else.

 

I confess - I started off playing at TG... And I got as far as the Dragon caves before my game got whacked. That TG was OK at taking things down but the dragon Xanthiar was just too much. After about 10 deaths, I tried a stunt to prevent the game from recording yet another death and it backfired on me. The game was beyond salvage. Oh well. I lived and learned - and that's the key - learning helps. My next attempt at a TG was quite a bit more successful, making it all the way through the game.

 

The basic truth I learned about TG strategy - take the enemies down before they can cause problems for you. This is why Dedicated Blow is such a good CA for him. Yes, yes, you can take out lots more at once with Fiery Ember or Icy Evanescence. The thing is - you need to eat a fairly large number of runes to boost either of those until they're effective at doing lots of damage - and that requires tons of points into the appropriate focus AND Concentration to keep the regen down to a reasonable level. And even if you do fire off FE or IE, you're still left wide open to attack so you still need to do something to nail the baddies before they do tons of damage to you - and kill you. Which is why I like DB... Blam! The guy is dead. BLAM! Another one bites the dust. Blam! And another one down. Keep the regen in check with Regen Per hit gear and you can spam DB all day long.

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Wolfie, you almost make it sound like you haven't discovered the awesomeness of Jolting Tough yet. It is probably the best skill the TG has and makes early boss-fights a complete walkover (and later ones considerably safer).

 

To the original poster:

 

I got the feeling from your original post you've read a lot about this game, and I am sure you should be able to make a good triple-aspect TG. There's a lot of synergy between the different trees.

 

Relegating Devout Guardian to the third aspect almost puts a smile on my face as well. Too many of the veterans here are arguing that Devout Guardian should be the first aspect to develop (probably because of the buffs), but Devout Guardian suffers from the fact that the only thing it really has to offer for a low-level character is the T-energy Shroud buff. Dedicated Blow becomes important later on if you are going a melee/melee-hybrid route (highly recommended), but it only becomes really good when you get near-instant regens on it and that's not really going to happen until at least level 50-something. Deathly Spears takes a while to mature as well. It needs all it's modification slots desperately and it only becomes really fun when you unlock the fourth "pulse". This is not gonna happen in the lower levels either. Also, to begin with the shield is not all that awe-inspiring.

 

Lost Fusion gives you more to play with, but it's not a fast killer. Most importantly it gives you the almighty Jolting Touch. It's regen is not onerous when compared to it's duration (it has an in-built regen-shortening effect). If modded with Payback/Self-Repair/Shelter it makes you almost completely safe in the early game. It's not a fast killer, but it get's it's job done. It is torturous to use against mobs though being a single target damage over time skill but against bosses it can be applied over and over and the damage adds up.

Amplified Discharge is an OK mob killer. Not really good, not really bad either. Furious Emblazer kicks ass in a combo due to the Deathblow from the gold mod (Burnout), but it's too dangerous to use alone without some serious personal protection.

 

Source Warden is one of those trees that has "support" written all over it. If you specialise in it to begin with you do turn out as a pretty good kobold exterminator, but as Wolfie pointed out. Slow-roasted mobs can still attack you. The whole idea with the Source Warden Area of Effect's is that you plonk 'em down and then do something else. This "something else could be wailing at the weakened enemies with a weapon attack/combat art, Furious Emblazer, Deathly Spears, good old JT or perhaps even Amplified Discharge. Alternatively you could spend your time dodging enemy attacks while they slowly perish (easier said than done on later difficulties, but a perfectly valid strategy when kobold/goblin hunting). Source Warden Combat Arts become pure support when facing bosses. But a slow-regen Area of Effect combo casted at the beginning of the battle (much like a Shadow Warrior would cast Augmenting Guidon), can be a great asset in a boss/champion fight.

 

My ideal triple aspect TG skill loadout would probably be:

 

LF Lore

Armor Lore

LF Focus

Devout Focus

Concentration (for regen)

Tac Lore

Source Focus

WEL

Constitution

Damage Lore, Toughness or Combat Discipline

 

It's purely spell-based which means no delicious Regeneration per Hit, but we have a fairly good basket of skills to play around with.

 

Our early life is spent grinding bosses with a fully modded out Jolting Touch and perhaps inconveniencing some basic mobs with Amplified Discharge inbetween.

Later on we'll be rocking out with some kind of combo depending on the situation, you got a lot of choices. The Source aspect will pretty much be there so you can cast A combination of either Fiery Ember or Icy Evanescence along with Charged Grid before a big fight and to debuff bosses with Primal Mutation.

 

 

It is not the easiest build in the world and you'll probably want some kind of trader char to supply you with +skills socketables, but it is at least going to be a fun and varied experience.

Edited by Little Faith
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My problem is I LOVE every character, every aspect, and want to DO them all. I'm not familiar with utility build and the like, as well as actually playing the game. What I mean is that I'm a min/max type person at heart and I tend to read forums before I purchase a game, and this one has loads to learn...it's insane.

 

 

Ahh, Chris, so well said. Welcome to our madness, this small and tiny corner of the netiverse where all of Sacred's glories may be (hopefully) revealed.

 

 

Thanks for the replies, I'm happy to see this forum is active :)

 

 

Me too!

 

:lol:

 

gogo

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Alright, good info!

 

To Wolfie:

 

I had an issue with the first character I had created being a HE. She did very well, but she's a bit too easy to build haha. Mind you I was on console so I had never gotten to see the power of glacial thorns until two days ago, and I immediately made her from the gate just to see ground targeting in action...yes, she's great and powerful, but it just made me MORE interested in the TG because of how AD works and also AB. There isn't any ground targeting involved, but the mouse makes the shots on AD easier to connect, and the beam is so much fun to shoot through a group of enemies toward on in the back when you can actually select who to kill shot...haha. I just can't get my mind away from the TG, so it's either him or nothing...

 

But I wasn't aware of dedicated blow being so powerful...I switch between a controller and the mouse depending on how bad my wrist is feeling from the m&k (after a long session) so melee is quite a bit easier to use...but the LF trees are flashy :)

 

To Little Faith:

 

I've been reading about the game for awhile, mainly on the wiki. This game has an insane amount of mathematics involved, and it's just too awesome. I'm seeing a great amount of power involved in the TG, but also that builds can differ greatly and still desroy everything in sight. As I said above to wolfie, I love the TG because he's flashy, and Area of Effect and DoT are my favorite things ever (why can't he have a bio gas?!? Poison cloud is needed in this game)

 

Now mind you I'm not looking for a killer, more of an all around cool character to have a lot of fun with. Most other classes need too much focus in the areas to triple aspect as well, but because he doesn't get a lore to DG, tactics is involved. This makes him even more awesome because I can now melee and USE all his aspects, and get mod points (forgot about that myself...)

 

Now I'm wondering about regen per hit though as well as JT. I'm vanilla version, non Ice and Blood. I heard that the self repair and regen per hit stuff doesn't work in the game pre Ice and Blood?

 

To Gogo:

 

Yes...it's just too much to absorb. I'm still playing Underworld right now as well, leveling a vampiress to be a commander of doom haha. These games are going to take away from my soul, I believe...

Edited by Omunall
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Alright, good info!

 

To Wolfie:

 

I had an issue with the first character I had created being a HE. She did very well, but she's a bit too easy to build haha. Mind you I was on console so I had never gotten to see the power of glacial thorns until two days ago, and I immediately made her from the gate just to see ground targeting in action...yes, she's great and powerful, but it just made me MORE interested in the TG because of how AD works and also AB. There isn't any ground targeting involved, but the mouse makes the shots on AD easier to connect, and the beam is so much fun to shoot through a group of enemies toward on in the back when you can actually select who to kill shot...haha. I just can't get my mind away from the TG, so it's either him or nothing...

 

But I wasn't aware of dedicated blow being so powerful...I switch between a controller and the mouse depending on how bad my wrist is feeling from the m&k (after a long session) so melee is quite a bit easier to use...but the LF trees are flashy :)

 

Ok.. In that case, my point was made as far as the HE being a starter. It's a good place for someone who's a total newb at the game to pick up the basics. Especially since she's quite a bit like the old Battle Mage from Sacred 1. If you get S1 mechanics, you shouldn't have too many problems picking Sacred 2's intricacies.

 

Dedicated Blow is pretty darn good at taking down baddies. My TG just started Platinum and he's made it as far as Happy Cow Farm thus far. I plan on taking him down to the Jungle to activate the Epic Office Quest ASAP. When I get to an area better populated with baddies, I'll whip out FRAPS and take a quick vid of him taking down a mob or two with DB. At the moment, one baddie at a time isn't all that exciting to watch. In fact, it's downright duller than a butter knife. Here's where his DB stands at the moment:

 

post-14586-0-43717400-1306132871_thumb.jpg

 

Note that I've got the regen well under control at about 1.7 seconds. I've also got him wearing the full Combat Modules set which brings the regen down by about 20.3%. That, and I also have approximately 1.9/s RpH socketed. One hit and DB is pretty much intstantly recharged. I'm gonna go shopping with him to find better RpH goodies on the way to the Jungle.

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Wow! Nice so far from what I'm seeing. The more I read about him the less I think I should be attempting him without a character to attempt farming at least; he seems quite heavy on the equipment side to get running full blast.

 

I'll have to relay to this post in the future I suppose. Maybe an Inquisitor would be good? The HE is awesome in her own right, just a bit on the simple and easy side, though the survival thing is a bit difficult. I'd hate to give up on the TG but for now I'm just not started well enough with the equipment and items needed, let alone being in game broke haha.

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Wow! Nice so far from what I'm seeing. The more I read about him the less I think I should be attempting him without a character to attempt farming at least; he seems quite heavy on the equipment side to get running full blast.

 

I'll have to relay to this post in the future I suppose. Maybe an Inquisitor would be good? The HE is awesome in her own right, just a bit on the simple and easy side, though the survival thing is a bit difficult. I'd hate to give up on the TG but for now I'm just not started well enough with the equipment and items needed, let alone being in game broke haha.

 

Well.. Having good armor and such IS important. And that's why I got EP early. Finding good stuff is always a good thing. It also helps to have High EP and be going after high level targets - namely those with yellow or red circles beneath their feet. Going after green or white circled baddies - not so much. If you play your cards right, you should be able to find plenty of goodies without having a shopper.

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I suppose this is true. Bargaining never really seemed useful to me, but only because it really delivers stuff for later and not what I could use (or afford). EP is one of my favorite skills, but one thing that's odd is that so far the Inquisitor seems to have it built in...I know that's not true, but the amount of characters I've made and deleted recently both times I had made an inquisitor, he seems to find everything like he HAS EP. Just an observation though.

 

I'm using it as a shopper for the TG build so I can have good items to use while the TG runs with EP. So far these two are my favorite classes (TG being top, Inquisitor seems to be catching up to the top of my list haha)

 

But from what you just said, do you think EP will give enough by itself? I mean as far as keeping him up to par and not just random chances of finds?

 

Hey thanks again, the info this game provides is not even usable compared to what is actually happening.

Edited by Omunall
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I suppose this is true. Bargaining never really seemed useful to me, but only because it really delivers stuff for later and not what I could use (or afford). EP is one of my favorite skills, but one thing that's odd is that so far the Inquisitor seems to have it built in...I know that's not true, but the amount of characters I've made and deleted recently both times I had made an inquisitor, he seems to find everything like he HAS EP. Just an observation though.

 

I'm using it as a shopper for the TG build so I can have good items to use while the TG runs with EP. So far these two are my favorite classes (TG being top, Inquisitor seems to be catching up to the top of my list haha)

 

But from what you just said, do you think EP will give enough by itself? I mean as far as keeping him up to par and not just random chances of finds?

 

Hey thanks again, the info this game provides is not even usable compared to what is actually happening.

Eh.. True.. The Inquistor can't get EP. It's not one of the skills he can pick from. And I do kinda know what you mean as far as him seeming to have it built in. A while back I did a test with Bargaining and for a while, it did seem that he did get an unusual number of good drops. Really good ones compared to other characters I've built.

 

That being said.. Will EP give you enough goodies to get you through? I can't say with 100% accuracy - mainly because there IS some semblance of randomness built in. But, I can say that the odds of you finding enough of the right goodies are pretty good. My TG's chest is stuffed full of all manner of bits of set armor. The Shared portion also has about 1/2 of it stuffed full of TG gear. So it shouldn't be too much of a problem.

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Hmm, okay then. I was reading a post just now in the general section about how otherp layers felt that Bargaining and other tool characters sort of ruined the game for them, and I'm sort of understanding how that could happen. So far with all the information I've been reading, it sort of goes into this overload process of what do I have to do to make something the BEST it can be...but that sort of kills the experience I think. I'm having less and less fun with this game the more I play it, when there is such a good game here.

 

I tend to ruin the games I play by doing just about the same as it seems most of you guys here do; analyzing everything down to the last little detail, but the difference is that you all seem to have experienced the game before hand, while I'm just reading the info about it and learning from it. It's a good thing in a way because now I understand the mechanics a bit more, but on the other hand I'm loosing that feeling of "hey, this game is awesome"...

 

I think I'm going to go off and play the game differently than I am. I don't think I'm going to do any bargaining/blacksmith characters, and just go off and make the TG alone, and try him out myself.

 

Guess I just hate failure haha. Then again you said the first time you ruined yours; I've not even played one enough to ruin!

 

Soo...on that note, I'm off to mangle a dog or something of that nature :)

 

--EDIT

 

One question to ask though; you were talking RpH on dedicated blow; does this work with the vanilla game (before Ice and Blood?) The game has some bugs so I never know what works and what doesn't...I think I'm at 1.43 or something like that.

Edited by Omunall
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Well.. OK.. I can kinda see how having a support network can ruin things. Having a Niobium level smith or shopper buying and dropping stuff off for your lower level characters does seem a bit like cheating - but just because you CAN do something doesn't mean you HAVE to do it. Know what I mean?

 

If you're going to be self sufficent - you probably should get EP and bargaining. It will help you find and buy better gear. And what's the harm in that? Where's it written that you have to slog through the game with nothing but craptastic gray level weapons and armor? I can see that being a challenge unto itself - and if you're that bored with the game that you need to go there - well... That's OK too. But without EP and Bargaining, that's pretty much most of what you'll find.

 

Myself, I don't try to over analyze things. I prefer building and playing and if I happen to find something that works - I'm more than happy to pass it on. There are those who are into playing around with the maths involved with the game but I'm nowhere near that point. I'd rather just play the game and see what happens.

 

You're absolutely right, however, overanalysis will kill the game. Once you've gotten to the point where you've seen all of what's behind the green curtain, then there isn't any more mystery, no more wonder... It's just like the Wizard of Oz - he's not that scary floating head - he's just a normal human being who's not scary at all.

 

As far as RpH on the vanilla Fallen Angel goes - I'm not sure what the story is with it. According to the Wiki entry, it didn't work too well with the original version of the game.

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This is true. I think I'm over analyzing it byt thinking of doing so haha. I think I'm going to take your advice and use at least EP (Bargaining is awesome for the inquisitor but I'm not sure about the gameplay right now)

 

Still testing characters and such, but I didn't think of all the grey items I would be finding otherwise. Plus all the experience gear that EP unlocks.

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This is true. I think I'm over analyzing it byt thinking of doing so haha. I think I'm going to take your advice and use at least EP (Bargaining is awesome for the inquisitor but I'm not sure about the gameplay right now)

 

Still testing characters and such, but I didn't think of all the grey items I would be finding otherwise. Plus all the experience gear that EP unlocks.

 

Just to be clear - I wasn't trying to suggest that you wouldn't find anything with a white, blue, yellow, green, gold or even orange level... I was pointing out that without EP, MOST of the stuff you will come across will be junque. Bargaining has a similar effect at the Merchants. With Bargaining at a high enough level, you will find yourself finding fewer gray items for sale.

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No I understand. See, I've been doing the "too much reading not enough playing" thing. I love information haha, but I'm just getting mixed up. Sacred 1 had info, but this one is just way heavy in what can be done with the includion of better game mechanics, mod points, how set pieces work, etc.

 

I see that EP would be a great thing, especially for single player (since trading can't be done with a single player toon). I am purely offline or lan, and my router doesn't allow port forwarding to specific ports, so anything I find will be anything that I can use for other toons or myself (I don't think a single player character and drop items to another single player toon over lan, can they? suppose I'll find that out tomorrow)

 

Thanks for all the help thus far though Pete. I think that it's because of the information here and on the wiki that I'm becoming confused as to how to get things rolling; it almost seems like if you don't pick correctly that you will be doomed to a bummish character, and I don't want to play for 100 hours to find that out :( I've made a dryad for now, I'm very interested to find out if I can make her with the first two aspects and see if it can be viable, but it's all trial and error. I love the TG, but seeing the build and how others including yourself speak on the mechanics of him, he's surely a difficult character to jump into because of the required runes and equipment, as well as an understanding of how combos work (I'm still not getting that one...)

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No I understand. See, I've been doing the "too much reading not enough playing" thing. I love information haha, but I'm just getting mixed up. Sacred 1 had info, but this one is just way heavy in what can be done with the includion of better game mechanics, mod points, how set pieces work, etc.

 

I see that EP would be a great thing, especially for single player (since trading can't be done with a single player toon). I am purely offline or lan, and my router doesn't allow port forwarding to specific ports, so anything I find will be anything that I can use for other toons or myself (I don't think a single player character and drop items to another single player toon over lan, can they? suppose I'll find that out tomorrow)

 

Thanks for all the help thus far though Pete. I think that it's because of the information here and on the wiki that I'm becoming confused as to how to get things rolling; it almost seems like if you don't pick correctly that you will be doomed to a bummish character, and I don't want to play for 100 hours to find that out :( I've made a dryad for now, I'm very interested to find out if I can make her with the first two aspects and see if it can be viable, but it's all trial and error. I love the TG, but seeing the build and how others including yourself speak on the mechanics of him, he's surely a difficult character to jump into because of the required runes and equipment, as well as an understanding of how combos work (I'm still not getting that one...)

 

Actually... That's what the Shared Belongings section of the player chest is all about. Player A stashes item B into the shared chest. Player C then retrieves it - and it's all good. Repeat in reverse with other items for "payment"... It has to be an item - unfortunately Gold can't be traded like that.

 

You CAN also have a LAN game on one PC - provided you've got the hardware to do it. It can be kind of risky - so before you try anything of the sort - be sure to back up your game files AND the chest. You will need at least a dual core processor, and lots of RAM - at least 3 - 4 GB.

 

1.) Launch Sacred 2 - as always. When you get it open, start up character A in multiplayer LAN mode. You will wind up on the Start Island.

 

2.) Hit Alt-Tab and go back to the desktop.

 

3.) Launch another instance of Sacred 2. This time, start up character B in a Multiplayer LAN game - this time connecting to the same server you created for character A. You will also wind up on Start Island.

 

So let's say Character A has an item - a piece of armor - for player B. Alt-Tab back to the first instance of Sacred 2.

 

4.) Ctrl-Click on player B while you're playing Char A.

 

5.) Drag and drop the armor in question to the trade box.

 

6.) Alt-Tab back to B's instance and type in how much gold you're willing to pay A for item X and click on the button to make the trade.

 

7.) Alt-Tab back again to A and accept the deal.

 

8.) Save and Exit both games.

 

 

Player A should hav more gold while player B will now have the armor.

 

Combos are a bit different than they were in Sacred 1. No more combo master needed to set them up.

 

To create one - it's very simple. Open the Combat Art screen. Drag any of the 4 combo icons to the grayed out looking icon on the left. From there, just drag and drop any two CAs into the available slots.

 

If you want a 3rd, you'll need Combat Discipline. This will unlock a 3rd combo slot until you master it - at that point you'll get a 4th one opened up.

 

Some tips:

 

A.) You can't repeat a CA in a given Combo. In other words - you can't spam say, the High Elf's Blazing Tempest by filling the Combo with nothing but BT Combat Arts.

 

B.) When you launch a combo by right-clicking - whatever you do - do NOTHING until the final Combo element getst started. If you do, the combo will stop executing.

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I was talking about when I play with my wife. I know I can drop trade stuff to her if the character was a Lan (multi) character, but wasn't sure if we could do the same if the character was made for single player, and if they could still drop trade lol.

 

This sounds pretty cool though!

 

Yeah I like that you can just make a two set combo from the start; I had to go and read up on the wiki on how combat discipline worked, as that was my main confusion. I see that you can't double a CA and interrupting it is easy (I like that you CAN though, sometimes it would be a pain on a four set to not be able to run off haha) My main confusion is just how to work them you know? What combo is better for others, what mods to work with in conjunction with another, etc. I suppose that would be testing and trial and error...but then again, I'll end up just reading/asking about it when the time comes haha.

 

Thanks for the info!

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  • 6 months later...

Not sure if I can be of any help, but I recently finished my TG and I can say without a doubt that it is very possible to make a good all-rounded TG. Of course I play on the console where there is no HC mode. Should ya be interested, take a peak in the console section. I basicly took all the focusses and lore's, no weapon lore, only armor and WEL + concenstration and combat dis.

Also I got 0 dmg mitigation which is'nt needed at all. Some good arguments in this thread about killing them before they cause trouble, and even if so, when they're close up in my face they tend to miss a lot, get stunned or dmg that gets reflected. Which is why I chose in combat shield reg to make up for those few hits that do get through once in a while. My advice also would be to to focus on spelldmg first (for lvling, fiery ember, grid and DS) as well as for boosting the dmg from the buffs, when you're finished throw in a melee set.

 

Just got home and I need to prepare dinner, if ya got questions regarding the TG I feel honored to help out! :)

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