Jump to content
Legend Aadil

Best Overall Character In Sacred 2?

Which is the best overall character?  

146 members have voted

  1. 1. Which is the best over all character in Sacred 2, in your opinion?

    • Seraphim
      61
    • Dryad
      18
    • High Elf
      12
    • Shadow Warrior
      26
    • Temple Guardian
      12
    • Inquisitor
      9
    • Dragon Mage
      8
  2. 2. Which is the most POWERFUL character?

    • Seraphim
      51
    • Dryad
      23
    • High Elf
      29
    • Shadow Warrior
      26
    • Temple Guardian
      5
    • Inquisitor
      3
    • Dragon Mage
      9


Recommended Posts

Seraphim

Dryad

High Elf (HE)

Shadow Warrior (SW)

Temple Guardian (TG)

Inquisitor

Dragon Mage (DM)

 

Which is actually the best overall character?

Characters measured by power, consistency, fun to play, best survival, all of them put together plus your own opinions to see which is the best overall character?

 

Then the other poll is based on pure power - fast kills, great at destroying large swarms of enemies, or quick scale boss slaying.

 

Get your arguments here! I'm interested!

 

I've only played the Dragon Mage so far, so my view is extremely biased, but I am sure this topic will influence my next character choice.

Edited by Legend Aadil

Share this post


Link to post
Share on other sites
podgie_bear    141

An interesting question, but one that will probably never be resolved since it is subjective and dependent on what you are looking for. What is the most interesting to play today, solo, multiplayer, looking for a challenge, relaxing, micromanaged, uncomplicated?

 

I would say that the Shadow Warrior is the most powerful character though, anything with 100% invisibilty (Shadow Veil, buffed), while using Skeleton Fortresses, Spectral Hand, Throwing Stars and Nether Alliegance takes some beating!

Share this post


Link to post
Share on other sites
essjayehm    43

Best overall (most interesting?) - Inquisitor

 

Most powerful - Temple Guardian

Share this post


Link to post
Share on other sites
kavlor    0

Dryad seems most powerful.

 

Shadow warrior seems most diverse to me and easiest to build a solid character with.Think about the combat arts he has Melee,turrets,party buffs,jumping,running,personal buffs,summons,invisibility,remote attacks.You'd think him having such diverse skills he'd be weak in them but no he seems to have both the best melee skills and Summon skills.

Share this post


Link to post
Share on other sites
Dobri    51

In my opinion:

 

1. Best overall - Seraphim, hands down. Great damage mitigation, great combat arts allowing for every style of play.

 

2. Most powerful - Shadow Warrior. With LL% and well-thought out build, his damage will skyrocket.

  • Like 1

Share this post


Link to post
Share on other sites
cider_steve    26

I think the Sacred 2 seraphim' was awesome. A massive improvement on the original S1 version..........IMHO.

 

I was dissapointed with the SW, infact a bit of a let down and a big step backwards from the gladiator.

 

Steve. :)

Share this post


Link to post
Share on other sites
gogoblender    1,465

I think the Sacred 2 seraphim' was awesome. A massive improvement on the original S1 version..........IMHO.

 

 

 

Alas... this was one of my first real dissapointments with the game... Combat Arts. I was waiting for years for a powerful reboot of the Seraphim's Celestial Light, and what we got in Sacred 2 for this seemed to be nothing better than a flat, lined effect.

 

In fact, most of the Combat Arts from Sacred 2 were a bit flat... does anyone miss the Battle Mage's Fireball too?

 

 

It's rapid-fire, gunning effect, gooooooooooone

 

:)

 

gogo

Share this post


Link to post
Share on other sites
cider_steve    26

I think the Sacred 2 seraphim' was awesome. A massive improvement on the original S1 version..........IMHO.

 

 

 

Alas... this was one of my first real dissapointments with the game... Combat Arts. I was waiting for years for a powerful reboot of the Seraphim's Celestial Light, and what we got in Sacred 2 for this seemed to be nothing better than a flat, lined effect.

 

In fact, most of the Combat Arts from Sacred 2 were a bit flat... does anyone miss the Battle Mage's Fireball too?

 

 

It's rapid-fire, gunning effect, gooooooooooone

 

:)

 

gogo

 

Hehe, fantastic action there Gogo. Pevil would be loving that horsey action too. ( I miss that lady).

 

Hey, oh my goodness, you better grab yerself a health pot already ! :o

 

Steve. :)

Share this post


Link to post
Share on other sites
gogoblender    1,465

Pevil! :hugs: @ Pevil!

 

Yeah, that was Schot's build...wild huh? (He was asking for a bunch of volunteers in the old days to do a "group build" that would have us volunteers racing across the desert all blasting fireballs in front of us to decimate all enemies!)

 

The only toon that had this kind of a visceral feel or crunch for me, this kind of speed was probably the Dryad...that instant travel blow gun... the net knows no equal!

 

:bounce:

 

gogo

Share this post


Link to post
Share on other sites
Steerpike1    51

I'm going to agree with Dobri with his analysis of why seraphim is best overall, but also going to go seraphim as most powerful, due to her potential of having the most sockets (oo-er!). With dual wield and nine armour slots, as well as bargaining as a second pick, she can socket a heck of a lot of goodness. Having Blacksmith would make her even better (which is probably why she didn't get it), but I think she's still the most reliable to get decent levels of power out of her sockets.

Edited by Steerpike1

Share this post


Link to post
Share on other sites
Dobri    51

Yeah :) seraphim with Kaldurs = "If you can't kill me in one hit, I'll be 200 before you know it" :P

 

EDIT: Ah, Gogo, you wondermaker! I wasn't even aware that BM's fireballs can do that! Great action and a big spoiler there ;) Gotta try it!

Edited by Dobri

Share this post


Link to post
Share on other sites

Never found a Kaldur's Legacy, but I bet a DW seraphim with them would destroy most everything in the game. 2.5% each, dual wield, 5.0% a swing, even the guardians must just melt!

Share this post


Link to post
Share on other sites
Graeystone    3

I think the Sacred 2 seraphim' was awesome. A massive improvement on the original S1 version..........IMHO.

I think that may have been part of the overall plot - In Sacred 2 the Seraphim were at the height of their fighting power. But after the events of the Light Campaign in Sacred 2 and a thousand years(or however long it was between games) later in S1, the Seraphim lost a lot of their old power. A big example is that in S1 the BFG and Energy Shield are time limited while in Sacred 2 they are not.

  • Like 1

Share this post


Link to post
Share on other sites
gogoblender    1,465

 

I think that may have been part of the overall plot - In Sacred 2 the Seraphim were at the height of their fighting power. But after the events of the Light Campaign in Sacred 2 and a thousand years(or however long it was between games) later in S1, the Seraphim lost a lot of their old power. A big example is that in S1 the BFG and Energy Shield are time limited while in Sacred 2 they are not.

 

Love your insight on this here

 

:)

 

gogo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×