Dragon mages came last and are not really played a lot by people. The main reason is probably that it is very hard to aim a dragon strike and the dragon is obvious easy to disturb and so it is is aiming for everything but the target. Is it playing fetch the ball with fireballs?

So when deciding to create a level 100 dragon mage shopper for our family bargaining chain we decided to stay away from using dragon strikes as a main attack. The sohei is already being a sort of a mentalist build. So we did an elementalist instead with the possibility to test some stuff: chance to halve regeneration times, damage mitigation defense, gust of wind as offense and defense, defending with magic wall ....
To do the testing bargaining was taken last in a way that at level 100 the shopper would have 100 fix points in bargaining.
Chapter 1 - The Attributes
Chapter 2 - The Skills
The skills were choosen with becoming a level 100 shopper in mind. So if you want to play an elementalist without shopping or planed to reach max bargaining at another level: modify the skill point distribution a bit.
Chapter 3 - The Combat Arts
Doing 'only' elementalist spells we were chosing the new master regeneration system. We will not have a lot of spells and all do physical damage. So socketing some leftover rings with +all_Skills/physical_damage from a fighter-type character proved as not too bad. The numbers in brakets give the order the combat arts were modified.
Chapter 4 - Spending skill points
2 3 5 8 12 18 25 35 50 65
EML ARM TOU SHI DMF EMF AnM Cct CoD BAR
005 5 2 1
010 7 10 1 1
015 8 15 1 1 9
020 18 20 1 1 9 1
025 25 25 5 1 9 1 1
030 30 30 15 1 9 1 1
035 35 35 25 1 9 1 1 1
040 40 40 35 1 9 1 1 1
045 45 45 45 1 9 1 1 1
050 50 50 50 1 9 1 7 1 1
055 55 55 55 1 9 1 17 1 1
060 60 60 60 1 9 1 27 1 1
065 65 65 65 1 9 1 37 1 1 1
070 70 70 70 1 9 1 47 1 1 1
075 75 75 75 1 9 1 57 1 1 1
080 75 75 75 1 9 1 75 1 1 8
085 75 75 75 1 9 1 75 1 1 33
090 75 75 75 1 9 1 75 1 1 58
095 75 75 75 1 9 1 75 1 1 83
Chapter 6 - Screenshot after finishing silver, gold, platinum
Silver

Finished silver at level 44. Only 1 rune read into each combat art. Chance to halve regeneration time was 70.4% so combination of destroyer/gust_of_wind was nearly spammable most of the time.
Gold

Finished gold at level 57. Chance to halve regeneration tine was 104.6%. Read runes into familiar till it reached around 35% regeration time malus. Combination of Destroyer/Gust of Wind spammable. Only 1 shield point did more than 50% block melee with a nice rare shield.
Platinum

Did big machine at level 75 when toughness and armour lore were mastered. Chance to halve regeneration time at 102.3%. Nearly possible to spam destroyers.
Chapter 6 - Equipment
The idea was to build around:
Draagen's_Legacy Set with exception of Torik shoulders. Officers sabre and Glacial defender shield as main weapon slot.
Chance to halve regeneration time, combat art range and damage mitigation would be the main modifiers we wanted to test in this build.
To Do:
Adding screen shots of modifiers/Combat Arts after finishing silver, gold, platinum
Find out why dragon magic icons doesn't seem to work. Probably it is an easy mistake.















