FlyingFox89 0 Posted September 1, 2011 Share Posted September 1, 2011 Hello Guys! Seeing as I'm having a bit of problem playing much this week (and the next for that matter..), would anyone mind explaining what these awesome looking items do, how they work, and what the general play experience with them is? I know the Devs like leaving certain things to be explored by the players, but if it's ok with them, I'd really like some insight into this new mechanic! Thanks! Link to comment
essjayehm 58 Posted September 1, 2011 Share Posted September 1, 2011 Hello Guys! Seeing as I'm having a bit of problem playing much this week (and the next for that matter..), would anyone mind explaining what these awesome looking items do, how they work, and what the general play experience with them is? I know the Devs like leaving certain things to be explored by the players, but if it's ok with them, I'd really like some insight into this new mechanic! Thanks! Gratz on getting v130 working! I had seen there was a small issue... From what I remember, the sigils are equipped in your relic holder, and will grant a bonus (akin to set-bonuses) when 'proper' combinations are in your active relic slots. However, I think there is some trade-off as the sigils do not grant the resistances that relics do... so choose wisely. Link to comment
czevak 57 Posted September 1, 2011 Share Posted September 1, 2011 However, I think there is some trade-off as the sigils do not grant the resistances that relics do... so choose wisely. Oh they do grant resistance, but not as much/diffrent as other relics. In addition the 3 active ones give a random bonus each too, that is different from random bonuses reieved by other relics. Link to comment
FlyingFox89 0 Posted September 1, 2011 Author Share Posted September 1, 2011 (edited) However, I think there is some trade-off as the sigils do not grant the resistances that relics do... so choose wisely. Oh they do grant resistance, but not as much/diffrent as other relics. In addition the 3 active ones give a random bonus each too, that is different from random bonuses reieved by other relics. Ahhh sounds very cool indeed. Now are they obtainable from level 1, and are they drop only, iow not available from vendors? PS: I don't know if you've seen this thread on my modifications: http://darkmatters.org/forums/index.php?/topic/19341-editing-spell-names-and-descriptions-and-token-names-and-descriptions/page__pid__6934533#entry6934533 But either way, I deceided to halt that idea for now, as it'll take endless balancing and testing.. I did however decide on creating a mod that will enhance visual effects for spells, including adding effects to weapon combat arts. And I'm already making it CM 130 exclusive. Will post when more progress has been made. Edited September 1, 2011 by FlyingFox89 Link to comment
Woody 24 Posted September 3, 2011 Share Posted September 3, 2011 Hey, I was surprised to see a so little set-item name dropping from the egg, and when I opened my inventory I discovered that : Item Chances to reflect : combat arts Set Link to comment
Munera 1 Posted September 4, 2011 Share Posted September 4, 2011 Wow! THAT is a relic! But... if there are 5 set pieces and only 3 relic slots... how do you wear the whole set? Link to comment
Silver_fox 397 Posted September 4, 2011 Share Posted September 4, 2011 The relic holder actually recognizes all 12 equipped relics. You can get relic bonuses only from the upper 3, but all other 9 would count towards set bonuses too. That means that you don't lose the set bonus from sigil sets even when you switch from sigils to usual relics. Link to comment
Zodiac-Mindwarp 24 Posted September 4, 2011 Share Posted September 4, 2011 Does anyone know if the new sigil relic's need to be placed in exact order to receive the bonus? Thanks in advance. Link to comment
Dragon Brother 619 Posted September 4, 2011 Share Posted September 4, 2011 No they don't need to be in the correct order. It does look however that they work the same as unique relics, if they drop in silver they don't have a bonus other than their armor value. I didnt even realize they had other bonuses until I saw woodys pic. Link to comment
Zodiac-Mindwarp 24 Posted September 4, 2011 Share Posted September 4, 2011 Thanks much for the iinfo Dragon Brother. I started over fresh for the new patch. My seraphim is almost 20, and even though I have gotten dozen's of relics to drop I have not seen one of the new Sigils. Does anyone know when they start to drop? Or what region? Link to comment
Dragon Brother 619 Posted September 5, 2011 Share Posted September 5, 2011 I dropped some from kobolds in sloeford so I'd say anywhere. They are sets though and drop as rarely as them. Link to comment
Zodiac-Mindwarp 24 Posted September 5, 2011 Share Posted September 5, 2011 That makes a lot of sense Dragon Brother. Only had a couple of set items drop so far. Thanks again for being so helpful. Link to comment
Dragon Brother 619 Posted September 6, 2011 Share Posted September 6, 2011 That makes a lot of sense Dragon Brother. Only had a couple of set items drop so far. Thanks again for being so helpful. No probs Any other questions, just fire away. Link to comment
lujate 576 Posted September 17, 2011 Share Posted September 17, 2011 Found Ata, part of KlaAtuVerAtaNikTuh, just after passing into Aratmark. First thought was WTH? Link to comment
chattius 2,523 Posted September 18, 2011 Share Posted September 18, 2011 Starting a new challenge in cm-patch 130, playing a single player character (just for doing the chracter quest one more time to fresh it up) which has no single damage boosting skill: no tactic lore, no damage lore, no aspect lore, ... First sigil I found: Lich which is part of UnHeimLich. Unheimlich is german for eery, uncanny, weird, .... Link to comment
czevak 57 Posted September 19, 2011 Share Posted September 19, 2011 First sigil I found: Lich which is part of UnHeimLich. This corresponds to the trisgemma "SinIthTer" (sinister) in english. Link to comment
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