Eternalspirit 0 Posted November 3, 2011 Share Posted November 3, 2011 Hey guys, I'm wondering how much visibility range mods you need in order to be able to fully reveal the map as you explore it. I was planning on stacking as much of it as possible on my toons and just walking around on bronze/silver difficulty so I wouldn't have to fight too much. Link to comment
Tybudd 6 Posted November 3, 2011 Share Posted November 3, 2011 is there an extra bonus for revealing all, or just something you want to achieve? Link to comment
Woody 24 Posted November 3, 2011 Share Posted November 3, 2011 You get 10% chances to find valuables every 40% map revealed. So if you reveal 120% of the map, you'll get +30% chances to find valuables. If you don't want to fight any ennemy, it's a good idea to explore in bronze before level 60 or in silver before level 100. Btw, you can also get mini-sets that gives you a bonus of +xx% visibility range as final bonus when you equip the 3 parts of them : (Dryad) http://sacredwiki.org/index.php5/Sacred_2:Tendils_of_Time (HE) http://sacredwiki.org/index.php5/Sacred_2:Vestments_of_Innocence (seraphim) http://sacredwiki.org/index.php5/Sacred_2:Twilight_Of_The_Gods (SW) http://sacredwiki.org/index.php5/Sacred_2:Infernal_Torment (TG) http://sacredwiki.org/index.php5/Sacred_2:XTM-2174 Good luck Link to comment
Eternalspirit 0 Posted November 3, 2011 Author Share Posted November 3, 2011 Yeah, I know about those sets, however, I'm curious as to how much +visibility range is needed to actually get close to 100-120% map revealed or beyond. Link to comment
Woody 24 Posted November 3, 2011 Share Posted November 3, 2011 400-500% visibility range is good to start exploring. Link to comment
Eternalspirit 0 Posted November 4, 2011 Author Share Posted November 4, 2011 Alright, sounds good to me. Thank you! Link to comment
chattius 2,512 Posted November 4, 2011 Share Posted November 4, 2011 Bonus is also on a sigil set if you play cm.patch There is a setting in settings which unveals the hidden grid lines. so you can see the map squares. You have to put render.d_sectorBorders=1 in optionsCustom.txt Link to comment
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