Moonpaw 12 Posted December 22, 2011 Share Posted December 22, 2011 So I was wondering, how can I remove the attribute life leech% from all items ingame, and instead replace it with a fixed non % value? It simply makes the game a cake-walk and thats no fun Link to comment
Dragon Brother 619 Posted December 22, 2011 Share Posted December 22, 2011 Not sure...In blueprints.txt you can fiddle with modifiers, perhaps replace references to the %LL with the fixed LL...or even change the bonus that %LL applies to that of fixed LL if thats possible and defined in the file... Link to comment
Moonpaw 12 Posted December 22, 2011 Author Share Posted December 22, 2011 (edited) That wouldn't remove it from yellow or blue items where it appears as random attribute rarely Edited December 22, 2011 by Moonpaw Link to comment
czevak 57 Posted December 22, 2011 Share Posted December 22, 2011 Replace "BONUS_LIFELEECH_REL" with "BONUS_LIFELEECH": newBonus = { -- name = "uni_off_lifeleech_rel", rating = 46, basedonskill = "SKILL_INVALID", type = "BONUS_LIFELEECH_REL", spez = "", spez2 = "", usagebits = 65535, minconstraints = {10,9,1}, difficultyvaluerange0 = {0,8,16}, difficultyvaluerange1 = {1,9,18}, difficultyvaluerange2 = {2,10,20}, difficultyvaluerange3 = {3,11,22}, difficultyvaluerange4 = {4,12,25}, } mgr.createBonus(666, newBonus); Link to comment
Moonpaw 12 Posted December 23, 2011 Author Share Posted December 23, 2011 you dont quite understand what I want. I want to remove the life leech % attribute from ALL items, not just sets, uniques, legendaries I want to remove it from blue and yellow items too where it rarely appears as random attribute. how do I do that? Link to comment
Moonpaw 12 Posted December 23, 2011 Author Share Posted December 23, 2011 figured it out now, thx Link to comment
Moonpaw 12 Posted December 23, 2011 Author Share Posted December 23, 2011 but how can I increase the general amount of life leeched for all items? what does minconstraints = {10,9,1}, difficultyvaluerange0 = {0,8,16}, difficultyvaluerange1 = {1,9,18}, difficultyvaluerange2 = {2,10,20}, difficultyvaluerange3 = {3,11,22}, difficultyvaluerange4 = {4,12,25}, and rating = 46, do? Link to comment
czevak 57 Posted December 23, 2011 Share Posted December 23, 2011 Search for the lifeleech granting bonus defines by searching for: BONUS_LIFELEECH The difficultyvaluerange, sets the maximum and minimum values for the bonus in dependacne on the difficulty. Don't bother about the contraints, rank or usagebits. difficultyvaluerange0 = {0,8,16}, <--- first number difficulty 0 = bronze, 1 = silver etc.; second number minimum value; third number max value. Increasing min and max will increase values on freshly found LL items, the ones in the chest or inventory are fixed in the savefile I'm afraid. Link to comment
jimbouk 4 Posted December 23, 2011 Share Posted December 23, 2011 Increasing min and max will increase values on freshly found LL items, the ones in the chest or inventory are fixed in the savefile I'm afraid. Now that is interesting. Do you know where within the savefile the item the properties are modified and how this is implemented? Link to comment
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