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Removing life leech% as attribute completely


Moonpaw

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So I was wondering, how can I remove the attribute life leech% from all items ingame, and instead replace it with a fixed non % value? It simply makes the game a cake-walk and thats no fun

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Not sure...In blueprints.txt you can fiddle with modifiers, perhaps replace references to the %LL with the fixed LL...or even change the bonus that %LL applies to that of fixed LL if thats possible and defined in the file...

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That wouldn't remove it from yellow or blue items where it appears as random attribute rarely

Edited by Moonpaw
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Replace "BONUS_LIFELEECH_REL" with "BONUS_LIFELEECH":

 

newBonus = {
--  name = "uni_off_lifeleech_rel",
 rating = 46,
 basedonskill = "SKILL_INVALID",
 type = "BONUS_LIFELEECH_REL",
 spez = "",
 spez2 = "",
 usagebits = 65535,
 minconstraints = {10,9,1},
 difficultyvaluerange0 = {0,8,16},
 difficultyvaluerange1 = {1,9,18},
 difficultyvaluerange2 = {2,10,20},
 difficultyvaluerange3 = {3,11,22},
 difficultyvaluerange4 = {4,12,25},
}
mgr.createBonus(666, newBonus);

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you dont quite understand what I want. I want to remove the life leech % attribute from ALL items, not just sets, uniques, legendaries

I want to remove it from blue and yellow items too where it rarely appears as random attribute. how do I do that?

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but how can I increase the general amount of life leeched for all items?

 

what does

minconstraints = {10,9,1},

difficultyvaluerange0 = {0,8,16},

difficultyvaluerange1 = {1,9,18},

difficultyvaluerange2 = {2,10,20},

difficultyvaluerange3 = {3,11,22},

difficultyvaluerange4 = {4,12,25},

 

and

 

rating = 46,

 

do?

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Search for the lifeleech granting bonus defines by searching for: BONUS_LIFELEECH

 

The difficultyvaluerange, sets the maximum and minimum values for the bonus in dependacne on the difficulty. Don't bother about the contraints, rank or usagebits.

 

difficultyvaluerange0 = {0,8,16}, <--- first number difficulty 0 = bronze, 1 = silver etc.; second number minimum value; third number max value.

 

Increasing min and max will increase values on freshly found LL items, the ones in the chest or inventory are fixed in the savefile I'm afraid.

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Increasing min and max will increase values on freshly found LL items, the ones in the chest or inventory are fixed in the savefile I'm afraid.

 

Now that is interesting.

 

Do you know where within the savefile the item the properties are modified and how this is implemented?

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