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The new Sacred 2 CM patch - Now available for Ice & Blood


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I'm a fan of your patch. I look at the development mantis.

I'm impressed.

I think the CM150 will be the biggest cmpatch.

Congratulations on your fantastic job.

Sorry for my english I'm french.

 

Great having you here on the boards, Vampire, Welcome to DarkMatters!

:)

 

gogo

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Complete overhaul of positioning values and functions with RC8. :eek:

This is a massive change and needs a lot of testing before release. :oooo:

Give us one more week...

 

CU Marcus

 

Can you explain this a little more please? The Mantis thread was in German and all I understood was that it was about a Shadow Warrior quest that teleports you underground.

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A position in the world of ancaria is described in one of the following ways:

- Tile and position {sx=,sy=,sz=, px=,py=,pz=} and orientation

- Linear position {x=, y=, layer, orientation=}

- Table of values {x,y,z,a,b,c,o}

- String of values "x;y;z;a;b;c;o"

- invalid format {x;y;z;a;b;c;o}

 

+ The linear position is only used in the setup of quests. I already replaced this in V0073.

+ The invalid format works nevertheless, but not always, so I decided to replace these occurrances with the string format.

+ The string format can be transferred into "tile and position" by the built-in function toWorldPosition("..."). During debugging of one of the quests I found a miscalculation, so this function also works most times, but not every time. So I decided to replace all these occurrances with the "tile and position" format.

 

So With RC8 you will find only

- Tile and position {sx=,sy=,sz=, px=,py=,pz=} and orientation

- Table of values {x,y,z,a,b,c,o}

 

To make sure that every built-in function can get the position in its needed format I've written a formatting function some time ago to be used in teleporters and gotopositions.

 

If everything is fine nothing has changed, only formats. A bad case would be if a NPC now appears on a position it wasn't before.

 

CU Marcus

Edited by marcuswob
  • Like! 1
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Okay, I understood. So any testing shall be done with RC8 now!?

Good that I couldn't make the progress I had hoped to make on the weekend. Now I need to download RC8, right!?

Yes, at the moment. I'll freeze RC9, where one quest is modified. I'm playing this quest over and over, making small changes and adjustments.

Possible to download an older version of CM patch that allows Llama patch to work?

Which Version do you need?

 

CU Marcus

Edited by marcuswob
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Hey Marcus, I'm not sure the exact one, but it's the one that Llama Mod was last known working for, so sorry for the hassle
I think the one that was made around Llama Mod release? But do you know which one that is?

Edited by Legend Aadil
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Did someone say 'pictures'?

Yes... I'm looking for some illustrations of Shelob and Failitia for the log:

 

For Shelob like http://danielgovar.com/tolkien/shelob-2/

 

For Failitia (http://www.sacredwiki.org/index.php/Sacred_2:Failitia,_Dreamweaver_of_the_Gods) should be like the seraphim from Sacred 1, like http://www.sacredwiki.org/index.php/Sacred:Dream_Netting_of_the_Gods -> http://www.sacred-legends.de/images/wallpaper/Seraphim_1024x768.jpg, wthout halberd, with sword

 

See http://www.frankrentmeister.info/mantisbt/view.php?id=1105 as well.

 

The file format (TGA) is a little tricky.

Put "shelob.tga" and "Dreamweaver.tga" into the folder pak\data\icons\pixmap to see them in the log at their quests.

 

CU Marcus

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