Wygram 23 Posted August 20, 2012 Author Share Posted August 20, 2012 The patch had 600MB of new data, and around 11,900 files. Wonder what they will be testing on Wednesday (if there's really a Stress Test) because the game was already in great condition during the last Stress Test. Max Good question. Maybe to test something in the 600 MB you just downloaded? Link to comment
Flooxim 49 Posted August 20, 2012 Share Posted August 20, 2012 (edited) The patch had 600MB of new data, and around 11,900 files. Wonder what they will be testing on Wednesday (if there's really a Stress Test) because the game was already in great condition during the last Stress Test. Max Good question. Maybe to test something in the 600 MB you just downloaded? Probably, I guess we'll find out tomorrow. EDIT : Oh and in the past I used the "-useoldlauncher" command line inside my GW2 shortcut so I could see if the options menus got different. That doesn't work anymore since today's update. Max Edited August 20, 2012 by Flooxim Link to comment
Flooxim 49 Posted August 20, 2012 Share Posted August 20, 2012 Bump because there's another small update today (~770 files, 98MB in size). Max Link to comment
Flooxim 49 Posted August 22, 2012 Share Posted August 22, 2012 (edited) As Wygram pointed in this post, there's another patch. And my launcher went back to French with this update :S, so I can't say how many files and how big, because I tried to switch the launcher language during the update, and the number of files changed. EDIT : I had to download 2.22GB today, I hope this won't be your case and that it's related to my language change during the update. Max Edited August 22, 2012 by Flooxim Link to comment
Wygram 23 Posted August 22, 2012 Author Share Posted August 22, 2012 As Wygram pointed in this post, there's another patch. And my launcher went back to French with this update :S, so I can't say how many files and how big, because I tried to switch the launcher language during the update, and the number of files changed. EDIT : I had to download 2.22GB today, I hope this won't be your case and that it's related to my language change during the update. Max Just clicked in again and got another 40MB download. Link to comment
Flooxim 49 Posted August 22, 2012 Share Posted August 22, 2012 Just clicked in again and got another 40MB download. My download was 105MB, but thanks for the heads up! Max Link to comment
Kiyeri 34 Posted August 23, 2012 Share Posted August 23, 2012 Thanks for the heads up. I'm currently at over 400mb and not near 1/2 done and around 4.5k files Link to comment
Flooxim 49 Posted August 23, 2012 Share Posted August 23, 2012 Very small update today : ~40MB and 200 files. Max Link to comment
Ryanrocker 200 Posted August 24, 2012 Share Posted August 24, 2012 Yikes, better update my game! Don't want to be left out at release! Link to comment
Wygram 23 Posted August 24, 2012 Author Share Posted August 24, 2012 More updates today, I suggest everyone check every so often just to make sure you don't get stuck with a massive download when you want to get in. Just hours away. Link to comment
lujate 572 Posted August 25, 2012 Share Posted August 25, 2012 More updates today, I suggest everyone check every so often just to make sure you don't get stuck with a massive ... Quite right. I got down updates when I got home 1 1/2 hours ago, and now there are more. Link to comment
Ryanrocker 200 Posted August 25, 2012 Share Posted August 25, 2012 Had a huge update when I got home, somewhere around 5,000 files. Went super slow at first but then sped right along so not too sure if it was big data wise. Link to comment
Flooxim 49 Posted October 8, 2012 Share Posted October 8, 2012 I decided to copy the patch notes here from now on. Here are the patch notes for today : General •Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly. •Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality. •Fixed a bug with human female sword and pistol animations. •Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely. •Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead. •Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC. •Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons. •Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots. •Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead. •Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed. •Removed laughing audio from crafting stations in Divinity’s Reach. •Raised the maximum karma limit. •Superior Rune of the Adventurer is now set to give 50% of endurance on heal. •The character select screen now reflects hidden armor choices. •Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes. •We’ve relaxed our anti-exploiting system for loot and events. Camera •We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience. Events •Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting. •Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts. •Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering. Dungeons Caudecus’s Manor •Closed map exploits. •Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet. Citadel of Flame •Closed map exploits. Twilight Arbor •Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location. •Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect. •Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill. Story •Reduced the health of the final boss in “The Source of Orr.” •Forging the Pact: Implemented changes to ensure that the cave section completes reliably. •Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step. •Battle of Fort Trinity: •You cannot pick up the water orb until you defeat all of the saboteurs. •It’s no longer possible to trap players by closing the fortress doors on them. •Fixed a stall during “Retake the docks” objective. •Fixed a stall if players did not choose a greatest fear earlier in Chapter 7. •Lines of Communication: Batanga will now help you fight the Arcane Eye. •Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly. •Fixed a rare bug in “Shards of Orr” where Herboza would not become visible. World versus World •The northernmost keep in all homelands has had its collision adjusted on the inner western gate. •Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more. •Fixed WvW Orb of Power duplication on player disconnect. Profession •Attributes gained from traits now apply to the downed state. Elementalist •Glyph of Renewal: This skill will now revive downed allies only, not dead ones. •Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player. •Signet of Fire: This skill is now able to hit targets at its indicated range. •Signet of Air: This skill now displays a hovering signet effect over the user when activated. •Whirlpool: This skill’s damage has been decreased by 33%. Engineer •Grenade Kit: Grenade skills now have the same cast time underwater as they do on land. •Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills. •Big Ol’ Bomb: This skill has been updated to be a blast finisher. Guardian •We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following: •Skill 2: Whirling Wrath (10 second recharge) •Skill 3: Leap of Faith (15 second recharge) •Skill 4: Symbol of Wrath (20 second recharge) •Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player. •Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits. •Decreased the activation time of Signet of Judgment. Mesmer •Signet of Domination can no longer be cast on targets behind the mesmer. •Added a much faster breakout for mesmer underwater mantras. •Phantasmal Warlock: Increased recharge to 20 seconds. •Chaos Armor: Decreased recharge to 35 seconds. •Chaos Storm: Increased recharge to 35 seconds. •Phantasmal Duelist: Increased recharge to 20 seconds. •Phantasmal Swordsman: Increased recharge to 18 seconds. Necromancer •Updated Chillblains to properly function with the Greater Marks trait. •Signet of Spite can now be cast while on the move. Ranger •Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill. •Removed the broken audio that played with Natural Healing whenever pets were in combat. Thief •Pistol Whip: Reduced damage by 15%. •Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill. Link to comment
Chrona 82 Posted October 8, 2012 Share Posted October 8, 2012 (edited) They rearranged guardian skills 2-4... after 80+200 level its nearly impossible to play...my fingers always press the wrong skills Edited October 8, 2012 by Chrona Link to comment
lujate 572 Posted October 8, 2012 Share Posted October 8, 2012 The increased Mesmer cool downs are an unwelcome change. My timing is all off now. Link to comment
Scleameth 19 Posted October 8, 2012 Share Posted October 8, 2012 (edited) They rearranged guardian skills 2-4... after 80+200 level its nearly impossible to play...my fingers always press the wrong skills I'm with you there... I had a horrid time this morning, dying about 5 times just because I got all mixed up with the buttons I pressed and the outcome I saw on the screen. I spent so much time looking at the skills to make sure I'm doing the right things that I could not keep up with the pace of the battle... I suppose I'll get used to it completely but pls don't do that again soon! @Lujate: I'm so sorry about the mesmer! Last thing anyone wants to see is "increase recharge" let alone on 4 skills. Edited October 8, 2012 by Scleameth Link to comment
Antitrust 32 Posted October 8, 2012 Share Posted October 8, 2012 I actually like the new Guardian greatswod skills arrangement. It's much more convenient and useful, at least when you get used to it Link to comment
lujate 572 Posted October 8, 2012 Share Posted October 8, 2012 Antitrust may be right about the Guardian. It might be a better setup, but it is still going to be a painful transition for those used to the old way. Link to comment
lujate 572 Posted October 14, 2012 Share Posted October 14, 2012 This thread has turned into a new patch discussion, so I changed the topic name and moved it to the updates section. Link to comment
lujate 572 Posted October 23, 2012 Share Posted October 23, 2012 Patch notes for October 22nd: https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-22-2012 On a personal note, finally something for me in: MesmerPhase Retreat: This skill should no longer teleport players into geometry or other places they shouldn’t be getting into. I have been bug reporting that since May. Link to comment
lujate 572 Posted October 24, 2012 Share Posted October 24, 2012 You now earn a "Jug of Liquid Karma" with your Daily. It is account bound so it can be used on any character. My L80 got 4500. Edit: Not sure how long this will last, but right now Karma boosts affect Jugs of Liquid Karma. Link to comment
Wygram 23 Posted October 27, 2012 Author Share Posted October 27, 2012 (edited) There is a Beta test of changes in the program's field of view. https://forum-en.guildwars2.com/forum/info/news/FOV-Field-of-View-Changes-Beta-Test I was running it this morning it seemed to help with a wider FOV. So far so good. Found a before and after for you. http://imgur.com/a/jz4di Edited October 27, 2012 by Wygram Link to comment
lujate 572 Posted November 16, 2012 Share Posted November 16, 2012 These patch notes cover both the Lost Shore event, as well as generic changes (like the inevitable Mesmer LOS Phantasm change that everyone knew was coming ). http://wiki.guildwars2.com/wiki/Game_updates/2012-11-15 Link to comment
Flooxim 49 Posted November 16, 2012 Share Posted November 16, 2012 A kinda big change for mesmers, isn't it? Yay for the gathering tools being account bound now :-) Link to comment
lujate 572 Posted November 16, 2012 Share Posted November 16, 2012 Mesmers got spared the Nerf bat this time. Being able to spawn Berserkers thru castle walls was OP, and I had expected that change for some time now. Edit: I spent most of last night on an alt so I cannot confirm this, but it seems many players are claiming that Mesmer GS damage got hit hard with the patch. Link to comment
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