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Sacred Citadel - New prologue for Sacred 3!


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Compiled details from yesterday's Q&A.

 

Game Details

- 4 areas, 5 stages per area.

- 4 characters: Ancarian Ranger (Ranged), Safiri Warrior (Melee/Tank), Khukuri Shaman (Buffing and Debuffing), Seraphim Mage (Direct Damage Magic). All classes are available from the start.

- Towns have vendors, personal stashes and quests (challenges which include "no deaths", "time limit" and "high score" elements).

- Couch co-op and online co-op possible. Up to 3 players. Online co-op has a drop-in/drop-out system.

 

Gameplay

- Air juggling is possible.

- Faster, tactical gameplay (as opposed to slow and methodical).

- Dodging available with right-stick.

- Combo finishers include: Uppercuts, area-of-attack stuns, knockbacks, and back-strikes.

- Each class has a different secondary weapon: The Ranger has a bow, the Shaman has a tambourine for defensive and offensive/debilitating buffs, and the Mage has offensive magic. (Warrior was not discussed, but trailers have shown him switching to the 2-handed Hammer shown in artwork.)

- Level cap not explicitly mentioned, but "Maxing out is more stat-based as you level up a character..."

 

Loot Details

- There are three different tiers of armor with their own appearance, and within a tier you can have different stats for armor.

- Loot is not fully randomized like in Sacred 2, but random loot will randomly drop from enemies in a level and fitting to your progress. So, I'd say semi-fixed.

 

Game Release Details

- Will not be released for Vita at the moment.

- PSN: April 16th, Steam and Live: April 17th. (No discount for PS Plus members at this time.)

- 15 Trophies / Achievements. One will require all stages to be completed in multiplayer.

- A demo will be available on release.

- No currently planned microtransaction releases (costumes, for example).

- Confirmed that US and EU will be on the same servers (no region locked servers).

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Compiled details from yesterday's Q&A.

 

Game Details

- 4 areas, 5 stages per area.

- 4 characters: Ancarian Ranger (Ranged), Safiri Warrior (Melee/Tank), Khukuri Shaman (Buffing and Debuffing), Seraphim Mage (Direct Damage Magic). All classes are available from the start.

- Towns have vendors, personal stashes and quests (challenges which include "no deaths", "time limit" and "high score" elements).

- Couch co-op and online co-op possible. Up to 3 players. Online co-op has a drop-in/drop-out system.

 

Gameplay

- Air juggling is possible.

- Faster, tactical gameplay (as opposed to slow and methodical).

- Dodging available with right-stick.

- Combo finishers include: Uppercuts, area-of-attack stuns, knockbacks, and back-strikes.

- Each class has a different secondary weapon: The Ranger has a bow, the Shaman has a tambourine for defensive and offensive/debilitating buffs, and the Mage has offensive magic. (Warrior was not discussed, but trailers have shown him switching to the 2-handed Hammer shown in artwork.)

- Level cap not explicitly mentioned, but "Maxing out is more stat-based as you level up a character..."

 

Loot Details

- There are three different tiers of armor with their own appearance, and within a tier you can have different stats for armor.

- Loot is not fully randomized like in Sacred 2, but random loot will randomly drop from enemies in a level and fitting to your progress. So, I'd say semi-fixed.

 

Game Release Details

- Will not be released for Vita at the moment.

- PSN: April 16th, Steam and Live: April 17th. (No discount for PS Plus members at this time.)

- 15 Trophies / Achievements. One will require all stages to be completed in multiplayer.

- A demo will be available on release.

- No currently planned microtransaction releases (costumes, for example).

- Confirmed that US and EU will be on the same servers (no region locked servers).

Love the write ups Mystix

I'm thinking ... could they be playing a bigger revenue game ...trying to hold both ends of the stick with this faster game for consoles, then the more "considered" game play for sacred 3?

 

:)

 

gogo

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Hmm, might actually give it a go on PS3. That is, if I have the spare coin and no other interesting things on sight. (Latter being most unlikely scenario. :P)

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Good reference.

I was thinking Guilty Gear Judgment with Borderlands' loot system. Brawler+Fighter in Guilty Gear Judgment, with loot not quite as randomized as Sacred.

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