Popular Post Wardust 20 Posted November 29, 2012 Popular Post Share Posted November 29, 2012 (edited) Hy!Prepare for mi bad english! jejejeI've always believed that the colors of the NPCs and heroes were too ridiculousHeroes with red, cyan and yellow at the same time!The purpose of the mod it's to convert Sacred2 in a game a little more serious.Here some pics and the download linkshttp://sacred2mod.blogspot.com.es/ Uploaded with ImageShack.usUploaded with ImageShack.usUploaded with ImageShack.usUploaded with ImageShack.us Edited July 26, 2013 by Wardust 4 Link to comment
Dragon Brother 619 Posted November 29, 2012 Share Posted November 29, 2012 Thats some nice work you've done there Wardust. Your link however does not appear to provide the option to download anything. How large is this mod? Link to comment
Wardust 20 Posted November 29, 2012 Author Share Posted November 29, 2012 (edited) About 1G. Instructions and links in http://sacred2mod.blogspot.com.es/. Edited July 26, 2013 by Wardust Link to comment
Etherian 76 Posted November 30, 2012 Share Posted November 30, 2012 Dang! Great work here Wardust. I really like your vision. I remain, Link to comment
gogoblender 3,069 Posted November 30, 2012 Share Posted November 30, 2012 Good job Wardust! U know, there are two things here that I absolutely adore...that someone else has chimed in upon the absolutely ridiculous color palette that Ascaron chose for the opening scenes of Sacred 2...like we were in Disney World!... and that your work with the new color palette is spot on.... really good job, and thank you for the contribution to the sacred game gaming legacy! I know we're working on the downloads section for this site, would you be interested in uploading these files to the sacred game downloads section that we have here as well? The downloads are still busy for this game, I know you'll make a lot of players joyous gogo Link to comment
Wardust 20 Posted December 1, 2012 Author Share Posted December 1, 2012 (edited) Thanks! There's a new video in the first post. I can't put the mod in the downloads section, it seems that I only be able to upload 10megs... maybe, I'm doing something wrong? Edited December 1, 2012 by Wardust Link to comment
gogoblender 3,069 Posted December 1, 2012 Share Posted December 1, 2012 Hey Dani! Schot's getting back from vacation tonight, we'll see if he can do something about the upload limit for this. gogo Link to comment
Wardust 20 Posted December 1, 2012 Author Share Posted December 1, 2012 Ok! thanks :-) Link to comment
Flix 5,116 Posted February 8, 2013 Share Posted February 8, 2013 Thanks for making this, I am enjoying it and will probably use parts of this mod permanently. I especially like the changes to the landscape, npc's and monsters! Things look more realistic. Some of the changes to the high elf and dryad made my heroes have two different skin tones that clashed so I didn't keep those changes. Link to comment
vampire--666 2 Posted May 20, 2013 Share Posted May 20, 2013 Hello everyone. Sorry for my English because I'm French. I find the mod and I think it's fantastic.I tried everything but the zombies still have the same design. The kobolds are different but not zombies or skeletons.In addition, mqmapsheroes files 1 and 2, the links do not work.I have not intentionally installed the new script file.Thank you for your answers and congratulations. 1 Link to comment
gogoblender 3,069 Posted May 21, 2013 Share Posted May 21, 2013 This is still one of the top ten mods, imo. The colors of the original area of Sacred 2 always turned me off, almost kept me from playing when the game first got released! gogo 1 Link to comment
Ryanrocker 200 Posted May 21, 2013 Share Posted May 21, 2013 (edited) This is still one of the top ten mods, imo. The colors of the original area of Sacred 2 always turned me off, almost kept me from playing when the game first got released! gogo Don't think I had seen this mod before, but the way it makes the character models more appealing is amazing. Wish I had this when Closed HC was still on Edited May 21, 2013 by Ryanrocker Link to comment
gogoblender 3,069 Posted May 21, 2013 Share Posted May 21, 2013 Agreed Ryan! lol, sometimes I felt like I was playing a Disney Cartoon! gogo Link to comment
vampire--666 2 Posted May 23, 2013 Share Posted May 23, 2013 (edited) Hello everyone. Is it the texture pack hd elite for the mod works. thank you Edited May 23, 2013 by vampire--666 Link to comment
CoolColJ 87 Posted July 7, 2013 Share Posted July 7, 2013 (edited) Wardust It seems second hero textures pack is missing in the Mediaifire folder? None of the direct links above work anymore, and I don't see it in the folder. I think it's the one with the Seraphim, as the the one in the folder only has 4 heroes Edited July 7, 2013 by CoolColJ Link to comment
CoolColJ 87 Posted July 16, 2013 Share Posted July 16, 2013 (edited) I guess this mod doesn't work with Ice and Blood? Nothing happens, and the Imp becomes invisible. It worked with the demo original though... --- edit - I got parts of it to work, the character textures, by renaming the HQ folder in the mod to MQ. And I had to copy the folders from the Heroes.rar into pak\mq\maps\heroes HQ = Elite textures mode, so you won't see them if you don't have it selected in the options MQ = Standard LQ = low quality Imp is still invisible however Edited July 16, 2013 by CoolColJ Link to comment
Wardust 20 Posted July 26, 2013 Author Share Posted July 26, 2013 (edited) I guess this mod doesn't work with Ice and Blood? Nothing happens, and the Imp becomes invisible. It worked with the demo original though... --- edit - I got parts of it to work, the character textures, by renaming the HQ folder in the mod to MQ. And I had to copy the folders from the Heroes.rar into pak\mq\maps\heroes HQ = Elite textures mode, so you won't see them if you don't have it selected in the options MQ = Standard LQ = low quality Imp is still invisible however Hellow! Yes, the imp its transparent because I don't like it. The chest moving alone makes me smile T . There are some innecessary things as the satanic symbols etc, this things don't like me , and with my mod it's very difficult you can see something like this in the npcs or tables etc. The mod uses Ice&Blood and the last CM_Patch. If you want to see again the demon, the only thing you neede it's delete the carrier imp texture :-) Edited July 26, 2013 by Wardust Link to comment
Wardust 20 Posted July 26, 2013 Author Share Posted July 26, 2013 (edited) The mod still active and I am contionuing the project in http://sacred2mod.blogspot.com.es/ You can search there for updates Regards to everyone Edited July 26, 2013 by Wardust 1 Link to comment
gogoblender 3,069 Posted July 26, 2013 Share Posted July 26, 2013 Dani, thanks for posting and continued work on the mod Good news too, SacredWiki.org just went back online last night gogo Link to comment
Wardust 20 Posted July 26, 2013 Author Share Posted July 26, 2013 (REUPLOADED) seraphin, higelf, inquisitor (broken link) Thanks to you Gogo! continuing the work in the forum ;-) 1 Link to comment
gogoblender 3,069 Posted July 26, 2013 Share Posted July 26, 2013 (REUPLOADED) seraphin, higelf, inquisitor (broken link) Thanks to you Gogo! continuing the work in the forum ;-) Schot's work late nights brought our little home for Sacred back to life Even the map's back online! gogo Link to comment
Wardust 20 Posted July 26, 2013 Author Share Posted July 26, 2013 (REUPLOADED) seraphin, higelf, inquisitor (broken link) Thanks to you Gogo! continuing the work in the forum ;-) Schot's work late nights brought our little home for Sacred back to life Even the map's back online! gogo then give him a hug for me! Link to comment
CoolColJ 87 Posted July 26, 2013 Share Posted July 26, 2013 see if you can change the critical hit graphic - I have never liked it.... Link to comment
Torrentula81 0 Posted July 26, 2013 Share Posted July 26, 2013 (edited) I want to instal parts of this mod if anyone can tell me what folder I need to use. I want the grass and monster changes but none of the armor.. Do I have to use or edit the surface text file in anyway? What ones do I need to use? I downloaded the graphics section that has 6 folders Surface_readme_screens mq_miniob_patches mq_maps_add_archi hq creature_Data_models mq_maps Theres also 2 more foldr for V2 not sure if I need those as well. NEW_textures_v2 Christsmas_kobolds Edited July 26, 2013 by Torrentula81 Link to comment
Wardust 20 Posted July 27, 2013 Author Share Posted July 27, 2013 (edited) Hey!Youre right on what you downloaded. Simply put it into your pak folder. Surface.txt changes for terrain and monsters are mínimal, then, better don't replace anythyng in the scripts.V2 change christmas kobolds with elfchristmas clothes, to a blue kobolds. Added this in the blog:Put the txt files in your scripts Sacred 2 folder (make a copy first)Put the rest o folders in this way:Sacred2->pak-> creature(this are sounds, you can remove-it :-P) Data (changes in icons(delete if you are not spanish), bars, etc) gui (change the wold map, adding the secret path of the "ascaron mission") hq (some graphical changes about particles, heroes...) models (replacers for armors) mq-> maps->(addon, architecture, heroes, npc, objects, shields, spells, weapons) miniobj (small things like flower, stones...) patches (textures for the terrain) Edited July 27, 2013 by Wardust Link to comment
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