Popular Post johnmedgla 7 Posted March 18, 2013 Popular Post Share Posted March 18, 2013 Apologies if this is a repost, but I remember the question being asked a while ago and since I couldn't find an answer online I thought I'd post in case anyone ever wanted to do this in future. This assumes the expansion is installed - if you DON'T have the expansion then it will try to open portals that don't exist, and dreadful things might happen. It works with the CM patch, but should also work just fine without. Navigate to Sacred 2 - Fallen Angel\scripts\questscripts.txt - and backup this file in case you make a terrible mistake. Search for the text onHeroJoined = function(args) on the VERY NEXT LINE, paste the following (note - please don't try to be neat and place it below the already existing unlock entries - there's a conditional halfway through and just pasting them under the existing entries won't work. If you can't get this to work, double check this part first): unlockPortal { heroRef = args.heroRef, portal = 1, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 2, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 3, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 4, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 5, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 6, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 7, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 8, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 9, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 10, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 11, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 12, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 13, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 14, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 15, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 16, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 17, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 18, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 19, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 20, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 21, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 22, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 23, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 24, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 25, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 26, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 27, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 28, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 29, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 30, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 31, type = "PORTALTYPE_WORLD", } Below this, should be a few more unlockPortal entries setting up the starting ship routes, but if you save and start a game you should find all land portals opened. Good luck! 2 Link to comment
johnmedgla 7 Posted May 4, 2015 Author Share Posted May 4, 2015 I haven't played through the CM patch content in a rather long time, can anyone who has let me know if there are any more portals that need to be added to this list? Link to comment
Flix 5,116 Posted May 4, 2015 Share Posted May 4, 2015 Well I didn't test this trick myself, but I don't think they added any portals in CM Patch. Link to comment
Achilleslastand 5 Posted May 5, 2015 Share Posted May 5, 2015 I have the Gold version and copy/pasted this and it wasn't successful at unlocking all the portals. Any ideas? Link to comment
NathyielNathyiel 45 Posted May 16, 2015 Share Posted May 16, 2015 OK, I just test it with CM patch + D2F + inferno mod.It work fine. It just to be noted that the player island portal won't be unlocked in single player. I will search later if it can be done. How to do it safely : use JSGME create a folder in the MODS called : unlock_portal. create folders to obtain this directory : MODS/unlock_portal/scripts/server/ copy questscripts.txt into this directory modify the file in the MODS directory Link to comment
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