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Guild Wars 2 - Mesmer sustained DPS


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We now have a number of L80 Mesmers, and the topic has come up several times about DPS. Now DPS is not the only thing to consider, but it is important nevertheless. Today I decided to conduct a way too short, not entirely reliable DPS test. I took my phantasm build Mesmer into the PvP lobby and attacked a heavy target dummy with each of the main weapons (Focus was used as OH for both Scepter and Sword to maintain consistency). I measured the time required to kill the dummy four times (from the first skill to the last death). Now different builds would perform differently (e.g. shatter builds would likely get more out of Scepter), some conditions do nothing against the dummies (e.g. Confusion, Retaliation), and some weapons are better against multiple foes (e.g. all GS skills hit multiple targets).

GS (max range)
91 sec (91%)

GS (min range)
101 sec (82%)

Staff
118 sec (70%)

Scepter
117 sec (70%)

Sword
83 sec (100%)




Edit:
Today I ran the same test with OH Sword. Oddly enough, one MH did better than with Focus and one did worse. Mostly likely an anomaly in the testing.

Sword
86 sec (97%)

Scepter
109 sec (76%)
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Hmmm very interesting information. I definitely prefer the GS for my Mes, as most of you know I don't particularly like direct melee combat. I happy to see that it is in second place for damage.

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Hmmm very interesting information. I definitely prefer the GS for my Mes, as most of you know I don't particularly like direct melee combat. I happy to see that it is in second place for damage.

GS is most often a solid choice, just watch your distance. There is about a 9% difference in DPS based on your range.

 

 

I also added OH Sword to OP.

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