Looks reasonable. I went with mostly the same skills myself with a couple of exceptions.
1.) I went Hafted instead of DW for this one. I wanted to take advantage of those lovely big ol' honkin' 2H hammers and axes.
2.) I skipped Constitution and went for Toughness. In the place of Constitution - I chose to arm him with Life Leech runes and other LL gear.
Yeah... Armantine's armor set is OK for this sort of thing - except I just can't stand watching the guy running around in what appears to be an overly full diaper... I went with the Pandemonium set myself. I also took Blacksmith to unlock EP. I'm also in the process of building a Blacksmith suit (kinda like a shopping suit or buff suit) that boosts the Blacksmith skill somewhat. Using random ammys and armor that has +Blacksmith as well as the Cold Grave chest piece with +4 All Skills that has yet another + Blacksmith item forged into one of the sockets.
And speaking of sockets - I've socketed a bunch of RpH stuff into my armor so one or maybe 2 hits and my CAs are ready for the next attack.
As far as lightsabers go... There is (for the most part) only one lightsaber dropping per region. (The exception would be for the Seraphim who gets one for completing the Class Quest "Whoops" in the Elf region...)
That means there are only two that will drop for you before you get the Power of NIF. One in the Elf region (Benny's Corn Circles) and one in Artamark (I forget where it drops offhand). That leaves visiting Frank Rentmeister in Nor Plat (Assuming you've got the Epic Office Quest already going before you go there.) Otherwise you'll have to go through most of the game to get the quest and then double back to the Orc region to get the Power of NIF from Frank... Sounds like an awful lot of work for the primary weapon you want to base your character on. One that will be pretty much underpowered by the time you get to Dryad Island.
The willpower attribute gives you Spell Resistance. And no, that would likely be a wasted skill as adding Spell resistance won't work backwards to give you more willpower.
Damage lore only gives you the chance at adding secondary effects to whatever damage you've already done. ie. chance to burn, freeze, for poison or magic damage... This could be a good thing.
I went with astral lord focus - for the simple reason that I sometimes like using Spectral Hand - and I want it to be powerful enough to do damage to something and be spamable as well. Spectral Hand is great for getting at some enemies that are otherwise unreachable (like behind walls of some dungeons like the one in Reikenstein's basement when you're chasing the weapons dealer - there's a couple of rats that you just can't hit otherwise).
All in all.. Looks reasonable... Good luck with it.