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Simplified BeeFeeGee Seraphim Guide v2.0

(with enhanced perception and late game Area of Effect)

Designed to maximise BFG dps,

 

(Backpacker Seraphim, Made with adventure in mind http://darkmatters.org/forums/index.php?/topic/21208-traveling-backpacker-seraphim-build/?p=6958227)

(Mystic Pyromancer, built with flavor in mind http://darkmatters.org/forums/index.php?/topic/21207-stormy-pyromancer-guide/)

 

(statistics from sacred 2 wiki (backup?) http://web.archive.org/web/20120823004318/http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel

 

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Contents

 

How this build works 000

Damage 001

Hit 002

Armour 003

Late Game Area of Effect 004

Build 005

Skills 006

Combat Arts 007

Combos 008

 

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How this build works 000

 

This build concentrats on maximizing the BFG by buffing the BFG with battle stance, taking warrior focus for battle stance, and fast exalted warrior combat arts so auto shooting will be eliminated, to maximixe combat discipline. Then it is pulled together by combat discipline combos and stamina to increase damage of all combat arts.

 

Archangels will do fire damge while pelting and soul hammer will do frost damage from the BFG's damage element

 

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Damage 001

 

Ranged Weapons

Rever Tech Focus

Exalted Warrior Focus

Combo Discipline (283.3% at level 200) //untested 1 spell casts playing on pc

Concentration

Stamina

 

Battle Stance

Battle stance is a very strong buff my ex-warrior seraphim would die, miss, do less damage without it and have trouble hitting bosses and shiny enemies.

 

Warrior Focus Over Tactics Lore

Tactics lore is a waste +damage only for pelting strikes and soul hammer and dosn’t add for arch angels (tested in game) or archangels will hit for something insane

 

Warrior focus works for pelting, soul hammer and battle stance for more defence and hit archangels requires hit too

 

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Hit 002

 

Battle Stance

BFG

Gear // Opponents chance to evade jewellery (1 ring per armour or u can't get it back..!)

 

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Armour 003

 

Armour Lore

Constitution

Toughness

Spell Resistance

Battle Stance Buff

Gear // Chance to evade jewellery (1 ring per armour or u can't get it back....!)

 

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Late Game Area of Effect 004

 

Rever Tech Focus

Combat Discipline (283.3% at level 200) //untested 1 spell casts playing on pc

Concentration

Stamina

 

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Build 005

(Experts touch was taken.)

 

It should look something like this

 

Pelting Strikes 1 point

Soul Hammer 1 point

Battle Stance 20 points

 

BeeEffGee 20 points

Archangel’s Wrath 1 point

Flaring Nova (late game) 5 points

 

Radiant Pillar (late game) 5 points

 

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Skills 006

 

Character at level 75

 

Stats At level 200 ---- 100 Vit, 200 Stam

Level 1-74 Stam

Level 75-124 Vit

Level 124+ Stam

 

2/3 points to Stamina (auto shooting will be eliminated, to maximixe combat discipline)

 

Levels

02-----Ranged Weapons 1 (1 point, BFG will get it above 75)

03-----Armour Lore 40

05-----Rever Tech Focus 42 (7 mod points)

08-----Enhanced Perception 16

12-----Constitution 40

18-----Concentration 40 (40% at 50 points, 46+1%+buff at 75)

25-----Toughness 40

35-----Exalted Warrior Focus 42 (7 mod points)

50-----Combo Discipline 40 (Max 283.3% at 200) //untested for single cast playing on pc

65-----Spell Resistances 36

 

Concentration will hit 50 at character level 146 (and left at 50)

All skills other skills will hit 75 at character level 146 (besides Ranged Weapons that should have hit 75 way ahead of the rest)

Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction

 

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Combat Arts 007

 

Pelting Strikes 1 point

Battle Stance even with BFG

BeeEffGee even with Battle Stance

Archangel’s Wrath 1 point

Flaring Nova (late game)

 

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Combat art mods Exalted Warrior

 

Pelting Strikes

Thrust- more damage per hit

Focus- less energy

Precision- boss kill late game

 

Battle Stance

Premonition- more hit

Drill- reduce cost

 

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Combat art mods Rever Tech

 

BeeEffGee

Battery- 50% regen reduction

Enhancement- more damage or 25% reduction from diminishing returns

Accuracy- more hit

 

Archangel’s Wrath

Red Hot- Bigger shot for bosses

Lock- For that last guy who likes to dodge/run

Vulnerable- Crits

 

Flaring Nova (late game)

Impulse- more damage

Stun- Perplex is broken

Flux- More damage

 

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Combos 008

 

Soul Hammer

Archangel’s at 0.8s cast speed

 

Soul Hammer

Pelting Strikes 0.4s or around there

 

Flaring Nova

Radiant Pillar roughly 1.1s cast time

 

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//'Im fine'

//Kanzaki Urumi quote: "It's not his fault. He is a teacher.... technically."

Edited by 27isbadluck
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