Jump to content

Traveling Backpacker Seraphim build


Recommended Posts

Traveling Warrior with Archangel’s build

(Backpacker Seraphim theorycraft at end)

Made with adventure in mind,

 

(Mystic Pyromancer, built with flavor in mind http://darkmatters.org/forums/index.php?/topic/21207-stormy-pyromancer-guide/)

(Simplified BFG Seraphim, Designed to maximise BFG dps http://darkmatters.org/forums/index.php?/topic/21203-simplified-beefeegee-seraphim-guide-v111/)

 

(statistics from sacred 2 wiki (backup?) http://web.archive.org/web/20120823004318/http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel

 

--------------------------------------------------------------------

--------------------------------------------------------------------

 

Offensive Skills

 

Tactics Lore

Duel Wield/polearms/magic staffs

Exalted Warrior Focus

Combat Discipline/concentration

Revered Technology Lore/focus 5 points for chaser bolts

Combat Discipline (283.3% at level 200) //untested 1 spell casts playing on pc

 

Defensive skills

 

Armor Lore

Constitution

Toughness

Spell resistance

+ Battle stance

Enhanced Perception/combat reflexes

Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction

--------------------------------------------------------------------

--------------------------------------------------------------------

 

Build

(Experts touch was taken.)

(Build is focused on constatnt dps, by backing it up with full up time defenses)

 

Stats At level 200 ---- 99 Vit, 99 Str, 99 Stam (no concentration)

Level 1-74 Str

Level 75-124 Vit

Level 124+ Stam

 

At Level 75

 

Level 02 Tactics Lore 38

Level 03 Duel Wield/polearms/magic staffs 38

Level 05 Armor Lore 38

Level 08 Exalted Warrior Focus 38

Level 12 Enhanced Perception or (combat reflexes can wait till 10th skill) 10

Level 18 Constitution 38

Level 25 Combat Discipline 38 (283.3% at level 200) //untested 1 spell casts playing on pc

Level 35 Toughness 38

Level 50 Revered Technology Focus 5 (For chaser bolts)

Level 65 Spell resistance 10

(9 mod points)

5 Spare points (Enhanced Perception or Spell resistance)

 

All skills will hit 75 at character level 152 (besides Revered Technology Focus left at 5)

Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction

--------------------------------------------------------------------

--------------------------------------------------------------------

 

Combat arts

 

Max battle stance

Up warrior arts to around 2 seconds

Leave archangel’s wrath under 1 second

(Archangel’s wrath does improved weapon damage and misses too)

 

Battle stance

Reconmened

hit 12.5% + 2.5% per CA – reduced consumption (a lot x+y*z=50%++) – share//reflect 20%**

damage 5% + 1% per CA – dodge a lot 20% + 0.2% per CA – share buff

 

Pelting strikes

Reconmened

damage per hit 16.7% – reduced consumption 20% – crit 9.9% + 0.1% per CA

double hit 20% - reduce armour 100 + 1 per CA - reduces armor 50 + 1 per CA

 

Soul hammer

Reconmened

crit 19.8% + 0.2% per CA - reduce armour 100 + 1.5 per CA – deep wound. 25% + 0.5% per CA

wound 50% - disarm 25% + 0.5% per CA – double damage at 25% + 0.5% per CA

--------------------------------------------------------------------

--------------------------------------------------------------------

--------------------------------------------------------------------

 

Backpacker Seraphim theorycrafting (Character in progress)

(Experts touch was taken.)

(Build is focused on constatnt dps, by backing it up with full up time defenses, and having a good selection of gears)

 

Enhanced perception gems when farming

Change to shopping gems to town hopping

Easy to build

 

Made with adventure in mind,

 

 

Stats At level 200 ---- 99 Vit, 99 Str, 99 Stam (no concentration)

Level 1-74 Str

Level 75+ Stam/Vit

 

//Level 1-74 Str

//Level 75-124 Vit

//Level 124+ Stam

 

 

At level 75

Level 02 Pole arms 35 (Duel Weild/Magic Staffs would dely EP/Bargaining, pole arms are more plentiful)

Level 03 Armor Lore 35

Level 05 Exalted Warrior Focus 40

Level 08 Enhanced Perception 10 (5 to start)

Level 12 Constitution 35

Level 18 Toughness 35

Level 25 Bargaining 10 (5 to start)

Level 35 Combat Discipline 30 (283.3% at level 200) //untested 1 spell casts playing on pc

Level 50 Tactics Lore 35

Level 65 Rev Tech Focus (10) need only 5

(9 mod points)

spare 21+5(goes into enchanced perception or bargaining)

 

Enhanced Perception and Bargaining will be both 50 at character level 142 (stays at 50)

All other skill will hit 75 at character level 142 (besides Revered Technology Focus left at 5)

 

Skill mods from above

 

Working out for Skill points

286+10 skill points at 75

296 - 30 = 266 / 7 = 38

38 - 35 = 3* 7 = 21 spare

http://web.archive.org/web/20120809013129/http://www.sacredwiki.org/index.php5/Sacred_2:Skills

 

//'Im fine'

//Kanzaki Urumi quote: "It's not his fault. He is a teacher.... technically."

Edited by 27isbadluck
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up