Jump to content

A Combo question


ekxanh

Recommended Posts

Hi all

I try 2 combos as follow:

 

1. seraphim DW build

Assailing (Athletic-Impetus-Concussion)

Soul Hammer (Aim-Battering-Incision)

Pelting Strike (thrust-Focus-pricision)

 

2. S Warrior DW build

Belligerent Vault (Routine-Unaware-Unbound)

Demonic Blow (Vehemence-Fraitly-trauma)

Scything Sweep (Force-Numb-hurl)

 

Character will jumb into crown, hit target and continue run around to hit others in range automaticaly.

I just have to jumb, jumb and jumb with both combos, that's lazy and fun :D

But sometimes when I jumb in middle of crown, character stop after the first CA (Assailing/Belligerent Vault) even the target still alive and others are hitting me.

So what happened?

I am so sure that I was not click more while combos are showing.

 

 

  • Like! 1
Link to comment

My guess, the mob is either just out of range of the attack in just the right moment, or the targeting is too slow and doesn't pick up on the enemy after you land. I know my issue in combos is that the attack does not fire off, so my toon ends up just standing there and take a pounding, and it happens to me way too often. It's one of my reasons why I don't use combos save for the ones that are temp buffs. In the Seraphim's case, on console, divine protection and dashing alacrity, while in the shadow warrior's case, rousing command and killing spree. Seraphim's pelting strikes and shadow warrior's frenzied rampage make short work of mobs by themselves.

Link to comment

Yeah I sometimes get a similar problem when I use those combat arts in combos. I don't use the jump ones in combos, but for example, my Seraphim or Shadow Warrior might execute the hard hit but not the multi-hit follow up. The auto-targeting with combos can be kind of wonky.

 

More annoying is when the combo chooses the next target and the target is running around so you sort of lose control of your character as he chases the enemy around trying to hit him. It looks very silly. You can of course take back control and just start a new attack in that scenario.

Link to comment

One other reason why combos suck - You can interrupt them.

 

If you push the button for a combo, your character will do his/her best to execute the first one, but if you're mashing buttons trying to get him/her to move faster, you may be giving them contrary instructions before they can execute the 2nd queued CA - consequently the combo stops working.

 

The best thing to do is hit the combo button and sit back and let your character do it's thing. THEN when the combo is finished executing, move on with life.

Link to comment

Generally, yeah. The one time when sitting back and letting the character try to execute the combo works against you is the aforementioned situation where you fruitlessly chase a single enemy around like a looney tunes cartoon.

 

I kind of like being able to interrupt combos if you choose. Click at the right time and you can just spam Demonic Blow, for example, instead of launching into the whole combo. Of course you could just make a combo with only Demonic Blow and do the same, but there's only five quick slots.

Link to comment

Now what would the point of having just ONE instance of Demonic Blow (or for that matter, any CA) without adding something else in the 2nd/3rd/4th slot(s)? You do realize you can't put more than one instance of any CA in the same combo - at least, not in Sacred 2... Right?

 

It's not like Sacred 1 - where you could have 4 instances of a CA chained together so you could "spam" them that way.

 

That's one reason why I think combos in Sacred 2 are a complete waste of time and effort. You're better off cutting the CA time down and just spamming them your self.

Link to comment

Now what would the point of having just ONE instance of Demonic Blow (or for that matter, any CA) without adding something else in the 2nd/3rd/4th slot(s)? You do realize you can't put more than one instance of any CA in the same combo - at least, not in Sacred 2... Right?

Lower regen time for combos if you have Combat Discipline. Not as important for a melee CA because of Regen per Hit, but great for spells.

Link to comment

Ok.. So you have to use a perfectly good skill slot for just that?

 

I don't know... Seems a bit wasteful. As it is, I can think of half a dozen other skills I'd rather get. If you have Concentration and the related focus, and do more than put 1 point towards the skills in question, you get enough reduction so you can spam at will - and eat enough runes to make it worth your while.

 

The added benefits of doing it with Concentration - you get the 2nd buff AND you get to see which CA you've got active and don't have to rely on memory to figure out which CA you've put into which combo by itself.

 

Example: I'm currently playing a High Elf, currently level 72, cruising thru the swamps, Blazing Tempest is currently level 17, with 6 runes eaten, the rest is through armor. Currently running 2 buffs - Grand Invigoration and Incandescent Skin. Regen time 1.6 seconds. GI and IS are modded to benefit the Arrant Pyro aspect. Thus far, everything in the path of my BT quickly becomes crispy critters.

 

Also have 38 points in AP Lore and 35 in AP Focus. Concentration is also level 38...

Link to comment

Like Flix said you get a damage boost plus the 10% regen bonus is after everything else is calculated ( 20% at mastery). Some builds don't need it - eg high elf gets ridiculous regen from her buffs and magic coup and other spells do more than enough damage.

There are afew old threads about combat discipline around.
Also combos didn't work well on consoles IIRC.
Edited by Augmint
  • Like! 1
Link to comment

Didn't see wolfie2kx ' last post - playing a similar build BT with shadow step, Fire skin reflect. Perfect example of a buil that doesn't need CD.

Think of CD as one of the skills you'd take after focus skills, lore and concentration. Like EP, bargaining or alchem.

 

I'm playing pre addon so with RPH working, expert touch and deathblow nerf on spells I'm not sure if people still pick CD.

Link to comment

Yeah a specialized High Elf is a good example of not really needing Combat Discipline. She can get really powerful with low regen and huge damage without it.

 

I was mainly thinking Dragon Mage, since I've spent the most time with that character. He has some poweful spells but a lot of them have cooldowns. If you put 4 of them in a combo you can fire them all off at once without having to wait and it can make for some serious nuking.

 

Dragon Strike+Destroyer+Energy Blaze+Gust of Wind is freakin' awesome, devastating bosses and big mobs alike. Substitute in Eternal Fire for Dragon Strike if indoors. Maelstrom goes great as an opener as well.

 

A combo I use frequently for medium mobs is Energy Blaze+Mind Strike+Gust of Wind.

 

For weaker groups I also like to keep Mind Strike (modded for area damage) in a combo by itself. Even mounted, I can get the regen time so low (.3 seconds) it's like an auto-attack. I can just lay on the right mouse button and hammer single enemies or groups.

Edited by Flix
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up