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Endijian's Seraphim


Marijan

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There are one handed throwing weapons and potions. I've had fun with BFG ranged + shield with the potions.

As far as question 10 goes, common shields are random. Some have good stats others do not. The same is true of legendary items. So some will be better than the unique and set items, others will be worse. It also depends on what level the unique or set item is.

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Hello there!

 

Since you're a player that's concerned about bugs, I'd like to encourage you to reconsider the Community Patch. Nothing has been officially fixed in Sacred 2 in years, so the CM Patch authors have been doing that kind of work.

 

Attributes: With Ice and Blood installed the damage increases from Strength and Dexterity are significantly nerfed. Vitality is often deemed an important choice for attribute points. I wouldn't overlook Willpower either as Spell Resistance is important and it will improve the Seraphim's Energy Shields.

 

Shield Lore is a necessity if you're using a shield and weapon because it removes the attack speed penalty that you will get as higher and higher level shields begin dropping (item drop levels will be boosted by your Survival Bonus). It also has a great mastery bonus: chance to block melee. The basic defense bonus Shield Lore gives is nice but not that important IMO, as there are better ways to lower your chance to get hit by enemies. The unique shields generally are amazing with great bonuses (Stalwart Safeguard, Glacial Defender, Eternal Block).

 

I can't answer many question about BeeEffGee or Ranged Weapons, I just haven't used either very much. Same goes for Seraphim builds generally, not my area.

 

I think throwing potions are only available with the CM Patch.

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Thought I might sort this one out. Buffs by Sacred 2 definition are any combat art that, once activated, always remains active. That's it. It does not have to enhance the character's attributes or weapons or anything at all to be called a buff; it merely needs to stay on till either an enemy knocks your buff off, you end your current game, or you just turn it off. Thus, BeeEffGee does nothing to your other weapons if you were to carry any other weapon at all. It merely summons an energy weapon which she gets to carry around at least till you turn the game off. It is treated as an independent weapon of its own. Therefore, if you happen to have another weapon while you summon the BeeEffGee, that weapon will be replaced completely by said BeeEffGee.

 

With that in mind, if you wish to use the BeeEffGee, at most you carry a melee weapon with you to kill off certain enemies that, for some reason, the BeeEffGee tends to miss, like bats in the swamp area. Otherwise, you don't have to carry any weapons at all. If you wish to use other weapons other than the BeeEffGee, don't activating the buff, don't bother modding it at all.

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Welcome to DarkMatters..

 

First off, I'll second what Flix said about the Community Patch. It solves many of the issues that were in the Ice and Blood release and never got fixed when Ascaron went belly up and Deep Silver took over. Given Ascaron is no more and Deep Silver doesn't have the necessary tools to fix bug (LONG story), it's the best we can get.

 

Secondly, Throwing potions (aka Molotov cocktails) are only available thru the CM Patch. These along with hand weapons and a few other things were locked away in the game by the developers.

 

Third - Light sabers... Previously, they were available - but so insanely difficult to get, they may as well have been locked away. With the CM Patch, they actually drop as quest rewards.

 

Fourth, In order to use the BeeEffGee - on the PC, you MUST have at least one empty weapon slot available for it to materialize into.

 

Aegis is basically correct in saying you don't need anything else - except it's probably for the best to have at least one backup weapon. There are numerous baddies that will debuff you (remove any and all buffs) when they attack. Not having at least one backup weapon can leave you in a lurch when going up against these guys.

 

Fifth - DO try Dual Wield. A Seraphim with DW and 2 good, sharp blades or a pair of hammers - or any combination of the two mixed with Pelting Strikes yields lots of dead enemies...

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Polearms are increased through dexterity, not strength. Same with short swords and daggers. But as Flix also said, the increase in attack from strength, dexterity, or intelligence (for spells) is so negligible that it isn't worth putting points into them. I also wouldn't even consider putting points in stamina as there are plenty of ways to deal with regeneration that is far better, like concentration or focuses. Later on, you also gain regeneration per hit items and chance to halve regeneration, further making stamina more pointless. So, whether you go softcore or hardcore, vitality and willpower are really the two that matter. Lightsabers in particular benefit from willpower, so you gain spell resistance AND attack power.

 

BeeEffGee itself is perhaps the most damaging ranged weapon in the game. So long as you eat enough runes to keep the weapon at least a level and a half above your current level, even if you go beyond the level cap and incur penalty, the seraphim can pretty much make short work out of anything. Using other ranged weapon requires more effort in comparison. The only real issue is its ice damage; in higher difficulties, enemies with ice resistance will hinder her damage. This will definitely be true against bosses where you will find yourself clicking the attack more times than you would care. Thus the alternative, archangel's wrath.

 

How much more damage do certain weapons do like throwing stars and bows and energy weapons compared to halberds and polearms and the like, I cannot say since the weapons vary a lot, but generally speaking, melee weapons do more damage than ranged, with two handers doing the greatest amount at the cost of attack speed. BFG is an exception in that it is a ranged weapon that naturally gives you massive damage.

 

Pelting Strikes is really at its finest when you duel wield with the seraphim. Used any other way, it's not all that special (a couple of swings and a leaping hit while wielding one sword may look sexy, but it's such a waste otherwise). The exalted warrior tree looks to be tailor made for duel wield courtesy of pelting strikes, dashing alacrity, and battle stance (which I recommend flexibility over drill due to the fact that her focuses and regeneration per hit makes decreasing the buff's regeneration a moot point). For that reason, as Wolfie hinted, the seraphim gets the greatest damage with a duel wielding seraphim than a bfg seraphim. I've watched bosses fall in a blink of an eye while rapid firing with the bfg, while still quick, ended up taking more time due to the number of hits from pelting strikes combined with the higher dps. The caveat is that you need to go up close and personal since you're fighting melee, but given the Seraphim's many options to boost her defense, it is not a big deal.

Edited by Aegis
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VII.) Questions

 

1.) How exactly does the BeeEffGee affect other weapons? - No effect

2.) Do Pole Arms or other melee weapons benefit from the buff as much as Ranged Weapons (because I read somewhere that it increases your Ranged Weapon Skill for example)? - No

3.) Do Javelins and Halberds have a higher base damage than Energy Weapons and Long Bows?

4.) How much lower is the damage of Short Bows, Energy Pistols, Throwing Daggers and Throwing Stars, compared to the weapons mentioned above?

5.) If I use the BeeEffGee as buff, do Ranged Weapons or Pole Arms do more damage (considering as well, that I will probably spend my attribute points differently as well (Dexterity/Strength)? - Only your attack speed is affected by BFG

6.) What is the maximum level of Endijian's Javelin and how much worse is it compared to other Pole Arms? Does it deal less damage than good one-handed ranged weapons?

7.) Does the level cap of the BeeEffGee make other weapons, with higher levels, more effective than the BeeEffGee itself, considering that those benefit from its buff as well, or does the BeeEffGee still outclass other weapons with both Enhancement Modifications? BFG does a HUGE amount of damaage in comparison to melee weapons

8.) Do the Enhancement Modification and the Gold Modifications of the BeeEffGee affect other weapons as well? No

9.) Is Shield Lore considerably better than other Defensive Skills, if you intend to use a Shield anyway, or is it kind of equal to them, but forces you to use a Shield to utilize it?

10.) Are common shields considerably worse than unique and legendary ones and does that I intend to use one make the Shield Lore Skill less useful?

 

Thank you in advance and please excuse my bad English.

 

Marijan

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Hi Marijan

I am a newbie as well and am struggling to bring my Seraphim back from a disastrous beginning purely because I didn't read the necessary literature beforehand properly. The guys on this forum are great and will steer you on the right path but I would like to say that whatever path you take your Seraphim down she will be a very lucky lady indeed. I would like to applaud you for the amount of background information you have studied before starting your game.

The one thing I would say to you is that I echo what Flix and Wolfie said and would recommend the community patch.

Welcome.

Banshee.

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Fifth - DO try Dual Wield. A Seraphim with DW and 2 good, sharp blades or a pair of hammers - or any combination of the two mixed with Pelting Strikes yields lots of dead enemies...

 

 

Maijan, welcome to DarkMatters! For an early post here, your work with the images, links and detail of a build is amazing! Thanks for this write up, I am guess that the game really impressed you, and ... we can relate^^

Your English is great, and yeah, I'd also say, after you have gotten fill of the BFG, to give Duel Wield a go, very good sounding, depending on chosen weapons. and if yer lucky enuff to get two weps with some leech, look for those axes, you can chop stuff down to the bone in seconds.

 

:)

 

gogo

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VII.) Questions

 

1.) How exactly does the BeeEffGee affect other weapons? - No effect

2.) Do Pole Arms or other melee weapons benefit from the buff as much as Ranged Weapons (because I read somewhere that it increases your Ranged Weapon Skill for example)? - No

3.) Do Javelins and Halberds have a higher base damage than Energy Weapons and Long Bows?

4.) How much lower is the damage of Short Bows, Energy Pistols, Throwing Daggers and Throwing Stars, compared to the weapons mentioned above?

5.) If I use the BeeEffGee as buff, do Ranged Weapons or Pole Arms do more damage (considering as well, that I will probably spend my attribute points differently as well (Dexterity/Strength)? - Only your attack speed is affected by BFG

6.) What is the maximum level of Endijian's Javelin and how much worse is it compared to other Pole Arms? Does it deal less damage than good one-handed ranged weapons?

7.) Does the level cap of the BeeEffGee make other weapons, with higher levels, more effective than the BeeEffGee itself, considering that those benefit from its buff as well, or does the BeeEffGee still outclass other weapons with both Enhancement Modifications? BFG does a HUGE amount of damaage in comparison to melee weapons

8.) Do the Enhancement Modification and the Gold Modifications of the BeeEffGee affect other weapons as well? No

9.) Is Shield Lore considerably better than other Defensive Skills, if you intend to use a Shield anyway, or is it kind of equal to them, but forces you to use a Shield to utilize it?

10.) Are common shields considerably worse than unique and legendary ones and does that I intend to use one make the Shield Lore Skill less useful?

 

Thank you in advance and please excuse my bad English.

 

Marijan

 

1.) Not entirely true... BeeEffGee is a buff and as such, buffs increase CA regen time. So while it doesn't do anything directly to weapons, it DOES have an effect on performance overall with those weapons.

 

3 and 4 - That will vary widely depending on weapon level. A level 5 weapon won't have the same effect as a level 75 weapon of the same type. It will also vary depending on weapons of the SAME level - so if you've got 2 weapons - both energy pistols - one might have a slightly higher damage value than the other. Don't forget to factor in gray (junk) items won't be as effective as ones that are white, blue, green, gold or orange... So you can have 2 weapons, one gray, one Legendary (orange) and the Legendary one wins out every time.

 

5.) No. BeeEffGee is one of those unique buffs like the High Elf's Grand Invigoration. It's different from all other buffs in so far as it has NO direct effect on anything else in your inventory or any other skills. It is a weapon unto itself. Ranged weapons, the skill, will have an effect on the BeeEffGee. And once again, having the BeeEffGee turned on will have an effect on your other CAs as all other buffs (except the previously mentioned Grand Invigoration) will do.

 

6.) Endijian's Javelin will come in levels from 10 up to level 240. The rest of your question... Well... Once again, that depends on a LOT of factors - weapon's level, weapon type, the color and enhancements and such. It's all relative.

 

7.) Level cap...? If you mean you can't get beyond 19 runes eaten before you start getting penalties... That can be handled IF you take the appropriate FOCUS skill (Revered Technology Focus) and put points toward it. That will make the cap higher...

 

But as a whole, BeeEffGee can be limited in so far as how it works with different CAs. For instance, a dual wielding Seraphim with two good blades (or hafted weapons) can do more damage with Pelting Strikes than one using a BeeEffGee.. Why? Because with the right mods on PS, you can do up to 6 hits per mouse click while no matter what you do, the most you will get out of a BeeEffGee with Pelting Strikes is 2 hits.

 

9 and 10.) Once again, it's all relative.

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I think BFG will add the +ranged skill even if you are wielding a %LL (life leach) shuriken. I'm playing a build that will attempt just that. I think the %opponent cannot evade attacks only works if you have the BFG equipped, because it lists it on the tooltip hovered right on the BFG weapon slot. But the sigma still lists the +ranged even with a shuriken equipped.

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