"...a sleeping dog, perhaps I should just 'let it lie.'"
This pic reminds me of an "idea" I'd once had... that there would have been a super secret quest we could have found in the game if we'd followed the dog in his travels around town while picking up clues...
how cool would that have been!
That is actually a very good idea, Sir Go of Go; perhaps such a thing might be incorporated into the next Community Patch. Here is a suggestion, the "Feed the Poor" quest ends with Sister Roberta telling you that she has nothing to give you in return, yet how awesome would it be if you followed her around like a lost little puppy for a while and she suddenly comes up with an idea? She could introduce you to a new merchant who has some special items for sale or another quest where you get a special reward for helping a poor farmer sow his seeds because he is ill and bedridden. Completing this quest would help feed the poor better in the near future and help the local merchant prosper in town selling the fresh vegetables. This would stimulate the economy in this poor and somewhat dilapidated rural portion of Thylysium and make you, the player character, a real hero with the local community.
So therefore, I accompanied Sister Roberta in her meanderings after the quest was completed and this is where we traveled within the local area.
First, she stopped at this Inn for a bite to eat.
After a short visit to see if an old friend was at home, she brought me to meet a local merchant who had no armor, weapons, potions, or jewelry to sell me. We then continued our local tour.
Finally, Sister Roberta entered the same domicile that she had been standing in front of when I first encountered her and she took a seat for a brief respite before we continued on.
It was readily apparent that our wanderings could extend indefinitely, so I decided that we should part ways, as my thirst for more adventure was fully whetted.