Jump to content

Starbound (Terraria+Minecraft)


Recommended Posts

anyone play it too? I got this game last week via Steam-> 13,99 €

its early-beta, but with no more wipes

http://www.ign.com/games/starbound-140544/pc-128879

 

Starbound begins with you fleeing your homeworld in a space shuttle, just as it's destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.

The space station in Starbound is sprawling and full of potential. Throughout your travels you'll find ways to upgrade and repair it, restoring it to its former glory. You'll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.

 

http://www.youtube.com/watch?v=c3ztLqlz504

 

http://playstarbound.com/media/

 

 

 

Link to comment
  • 2 weeks later...

Yeh this is a fun little game, my brother and I play this co-op. We get a bit of lag when we're running around together killing stuff but other than that I'm plesently surprised at how much content is already in the game, considering its beta state.

Link to comment

http://playstarbound.com/23rd-february/

 

23rd February

February 23, 2014 in News

Hi guys,

So today we spent our Sunday having a long (5 hours!) design discussion in which we are pencilling in the finer details of the games progression.

As we said before, the current progression is entirely temporary, existing to provide temporary gameplay whilst we work on the engine. Today I want to share more with you about the games new structure and the beginning of the game.

First of all we’re removing the different universe sectors. In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.

Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.

We’re building the game with 3 main paths of progression that branch off later on. Farming, adventuring and building. We want players to be able to advance through the game whilst doing whatever they enjoy most.

At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests you’re taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.

At this stage were introducing a new planet type called an outpost. A small and safe planet populated by members of every race. A safe haven for trade and quest taking. You’ll learn how to generate pixels through selling crops, taking quests, selling trophies found in dungeons and renting out houses in your settlement.

From here each of these roles will expand outwards as you progress (for example animal farming becomes an optional part of the farming progression).

More on that later

 

Link to comment

http://www.reddit.com/tb/1z1eu9

 

‘Nother Update, new “unstable” branch on steam.

February 26, 2014 in News, Uncategorized

So there will be a new update coming down the pipe soon, and there’s a couple of bits here that need explaining.

We’re changing the way we do releases slightly. There will be a new “unstable” branch which you can select on steam, which will receive updates sooner than the regular branch that you get when you install starbound. Anybody who is interested in helping us test the releases is encouraged to try it out, but please please note that unstable may destroy your saves and be generally, well, unstable. Yes, we know this is a testing branch for our beta, which is also for testing, but we’re trying to keep the big ugly data destroying bugs to a minimum so we figure this will help. We put some tests in your tests so you can test while you… anyway,

The next thing that needs mentioning… update sizes! It seems every time there is a starbound update it’s 500 – 700 MB, regardless of how tiny it is. This is due to two things:, One, our windows binaries had full debugging information because (for silly technical reasons) that was the only way we could get stacktraces from crashes. Well, not anymore! Windows binaries are now built at debug level 1 (as opposed to 2) which means that instead of starbound.exe being 450MB it’s more like 30MB. So there’s that.

The OTHER thing that was causing large updates was our pak file system. Whenever we updated pak files, we tended to completely rebuild the pak file with just a file or two changed, which was enough to make the steam binary diff system go bonkers and just basically re-download the whole file again. This is also fixed! We now add to the pak file in place, so minimal changes occur (and at the end of the file) that make steam deltas very small. This is important as we want to start doing more frequent content updates (as we’ve mentioned).

That’s the good news, the BAD news is that in order to make this happen, you’re going to have to download the entire pak file again, so the first update will kinda suck (pak file format change). But, it should get better after that. To all those that have bandwidth caps, I’m very sorry :(

The update should include several bugfixes and updates to heck, the treasure horde, and the skyrails system at least, probably post a full changelog later. The update will hit ‘unstable’ tonight, and probably ‘stable’ tomorrow depending on how things go.

-kyren

Link to comment


via twitter:

 

We're transitioning [uNSTABLE] to [sTABLE]! Stable beta players should see an update real soon with all this stuff

 

http://playstarbound.com/unstable-content-updates-bug-fixes-2722014-2822014/

 

[uNSTABLE] Content Updates & Bug Fixes!

March 1, 2014 in News, Patch Notes

Greetings Earthlings :o

7cT7s.jpg

Here’s a list of changes currently in the unstable branch!

  • Treasure Horde sub-biome development
  • New treasure room micro dungeon
  • New objects for treasure horde and treasure dungeon: golden pedestal, grail, treasure chest, gold filled barrel, safe, gold vase, diamond display, wooden gold filled crate, Venus de Pixel
  • New ‘Heavy Iron Bars’ block
  • Make meteor showers less likely
  • New exception system that makes Windows binary much MUCH smaller
  • New mysterious light object
  • New ruins platform tiles
  • New, better, faster, stronger, more entertaining item descriptions
  • No more version strings required on mods, it was causing more problems than it was solving
  • New pak update system that makes steam updates of pak changes much much much smaller
  • Small exception fixes, no longer rename worlds when exception is not io related, better messages in some cases
  • New random swords
  • Coordinate corruption recovery for certain world files
  • Updated to Skyrails 2.0
  • Logfile rotation for starbound.log and starbound_server.log
  • Support for animated elements in cinematics
  • Spinner on loading screen
  • Hailstone weather
  • Deadlock fix on shutdown
  • New random blood / bone based gun and projectile
  • New items in Heck, including the helmet pictured above
  • Internal assets and pak based mods (if it is selected during build) will be version checked between clients and servers and must match
  • Apex micro dungeon changes
  • Some extra boring bug fixes not listed here

We’d like to move the stuff in unstable to stable soon, so if you’re playing in unstable it’d majorly help if you’d alert us to anything newly broken that would block us from doing so. You can do that right in the comments!

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up