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Blade Dancer


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Twinked
Bargaining Network (download at Dark Matters Downloads)
Downloaded chest of Boneslicers

Beat Platinum and Farming in Niob. I died one shot to the Octaglamus so that was a hint that I needed to level up to like 120. I was only at 95 and so I didn't want to grind forever so I end this build.

Early going hints to new players:

Start out gearing up from your level 2 or 5 niob shopper you downloaded. Buy Niob clothes, but it's hard to find dryad stuff. You should have no trouble finding a shield and sword with sockets.

First priority is surving. Eat an ancient bark rune as soon as you can. In silver all you will need to do is eat a lot
of ancient bark and modding it as soon as possible. You don't need any defensive gear other than ancient bark. I ate 100 runes in silver and used left clicks to kill. Because of whets runes from 157 Niob smither you can hit and kill.

So since we mention whet blacksmith runes the second priority is kill speed. For that 2 whets will raise damage by 100% so just your starting shield and sword you wil have +200% damage. That's all you need to hit and one shot (or two).

Third priority is to profit. ARPG is kill loot get more powerful kill harder and harder and so on and so on. We use three mods to accomplish this.

% xp - this is the first priority because the learning curve of silver we will get to level 15 and a chance to get sets

find valuabes - this is the next priority because we want loot to drop which has sockets. Guess what we fill the sockets with? More %xp and more find valuables. When you have a full set of socketed gear you can switch your find valuables for %xp.

% visibility range - this one is the best of all. A lot of people map terrain with this, but I was absolutely astonished with this mod. I ran the whole game almost with +100% visibility. What does it do? You can see all of the enemies on the mini-map. So you can selectively drive up to huge mobs and champions. This helps find valuables because you kill every champion within range. So it 'plays friendly' with enhanced perception and find valuables. You also kill more mobs and receive more mentors potions from dead champions so this synergizes with %xp and find valuables as I mentioned.

Ok so you try to find a suit with find valuables. And you clear silver with ancient bark - tons of runes, whets, and profit gear.

 

 

Boneslicers -

This build's theme is boneslicers. You have to download them and you only get 1 per level so you have to put them all in your personal stash and then re-download the boneslicer chest to get your pairs. Your first pair is at 10 and you are able to use them since you take dual wield and sword early on.

What is good about boneslicer? Here are the mods...

High Base Damage - this is something people forget one comparing to officer sword. It is a legendary item so a level 92 boneslicer has a high base damage relative to a level 92 officer sabre. Imagine socketing a xx-xx ring as an example of the benefit we get in terms of saving sockets for other mods

One Gold Socket - ok this is bad. All other swords have 2 at least. I recommend a whet blacksmith rune, because otherwise pulling out the elemental damage item (such as magic, fire, ice, and poison) will lose your jewelry I think.

+ offensive skills - we use 4 offensive skills so this boosts power. They are: tactics, dual wield, sword lore, and damage lore.


% attack speed - Our build only uses 1-5 levels of both dual wield and sword lore. (with + offensive skills and + all skills). Even with only 1-5 points in each of these we still have decent attack speed since dual wield is higher level skill than its base 5. And then sword is higher than its base level and so the % attack mod is pretty big. Even Boneslicers with attack penalty you will still have decent speed though not at cap. Still you save 70 points in dual wield which would be another way to bring it to cap speed.

disregard armor - this is good especially since we have 2 boneslicers

% chance to halve regeneration time - We will have high level combat arts because we take +100% of this mod. I got 35-40 just from my swords.

 

Ok now for the skill set:


2 Tactics *Max first*
3 Concentration *1-5 points*
5 Dual Wield *1-5 pts*
8 Sword Lore *1-5 pts*
12 Nature Lore *Max first*
18 Combat Reflexes *Max 2nd*
25 Nature Focus *Max first*

Note: [Level Nature Lore and Focus high enough to get all the modifications on combat arts that I list later in the guide]


35 Armor Lore 30 points to unlock armor without runspeed penalty

[note: we don't need a lot because bark gives a ton physical, regen penalty is small for dryads, and bark and anneal duplicate % armor]

50 Capricious Hunter Focus *enough to mod 4 combat arts*

My next priority is more here, for higher ravage impact CA levels including the explode mod which scales from %50 to trigger all the way to %100 chance to trigger at CA level 100

65 Damage Lore *1-5 pts* I never reached high enough level to raisethis one

 

Additional choices -

Expert Touch - yes, Our combos use only same aspect. Also would make calculations hard for runes to eat.

God Testa - because Acute Mind helps damage and this helps against early bosses in silver.

Attributes -

All strength. This is partly because I don't take mastery in Dual wield so we need flat +attack to help hit enemies. It also helps damage enemies.

Buffs:

1 Ancient Bark. First buff to work on so eat runes and mod it

Mods: Rugged (armor)
Divert (melee reflect)
Invigorate (more healing)

Runes: eat 100 runes in silver. I ate about 150 through to the beginning of niob.


2 Sinister Predator. Don't activate it until it is modded as it doesn't help melee without modding. Mod is high priority. Only eat 1 rune as only the mods help us and the ones we chose scale horribly.

Mods: Eagle Eye (crit)
Marked Shot (adds chance opponents cannot evade attacks)
Hunting Focus (- regen hunting)

 

Battle style versus Mobs:

We use %visibility to find huge mobs and champions. In silver left click since a lot of bark runes lower regenerations. Gold use Ravaged Impact. You can't be mounted for 2 hits. I didn't even go to mount island ever. You can use modded Dust Devil for some evasion and damage to large mobs such as kobolds or the
mist of miasma. Around casters keep golden glade touch up.

Ravaged Impact -

Mods: Perforate (adds a chance for wound damage)
Breach (chance to disregard armor)
Blast (chance to hit nearby targets with splash damage)

Note:
This and dust devil are the only Area of Effect (area effect attack). It works great. With % chance to halve regeneration and rph we will have a high CA level. 1 CA gives 50% chance to explode and 100 CA give a 100 % chance to explode.

Runes to eat -

At first to 3 regeneration. Once you have +100% chance to half regeneration and about 1.x rph I would put a 6 second regeneration. Be careful of getting 'addicted to certain gear'


Golden Glade Touch - this is for dangerous caster mobs and for Bosses.

Mods: Flow (increases hp regeneration)
Persevere (increases willpower)
Diligence (increases duration by 50%)

Runes to eat: 1 second regeneration,, 2 seconds once %half regeneration is 100


Dust Devil - honestly the only use I had for this was kobolds and the mist of miasma. I didn't need the evasion
as the only things that could hurt my character were combat arts.

Mods: Recondition (reduces cooldown)
Elongate (lasts longer)
[note: with that set up helps with mists of miasma]
Sanding (adds damage to enemy standing in it)

Runes to eat: Eat as many as you can spare. It really doesn't matter.



Bosses:

The number one rule is to keep Golden Glade up. Other than that we will lock down the boss with vines with a long duration. Combo with vines is Edaphic Lances. Acute mind can be used with God spell or vines, but don't fail to keep Golden Glade up.

Some bosses you can root with vines and slowly strangle. Some throw rocks at you like the Gar Colossus and you should tank. If you can tank a boss then you can rph with left clicks and then throw out tons of edaphic lances.

I was not impressed with my boss killer combo. It didn't do as much damage as Ravage Impact. I did savor using it against the guardians because they couldn't hit me and were slowly strangled.

For vines and lances I chose 2.5 seconds (5 with %half regen) as an arbitrary goal for vines. Then I looked at lances and took the regeneration to 2 seconds slower than vines duration.

Tangled Vines - See above. Throttles bosses

Mods: Sprawl (increased duration) [keeps boss rooted just in case]
Singe (fire damage)
Inent (crit) [we don't use except boss]

Runes to eat: 2.5 second regeneration (5 with 100 %half regen time)

Edaphic Lances - See above. Hit boss that is rooted

Mods: Thorns (more thorns)
Thorns (more thorns)
Singe (fire damage)

Runes to eat: duration 2 seconds lower than duration of vines. Double that once 100 % regeneration..

Acute Mind - raise intelligence for more damage. This wasn't too helpful for the risk it made on keeping Golden Glade up without panicking when you have too many buttons. I didn't want to bother keeping up at all times so I just maxed the intelligence benefit.


Mods: Insight (more intelligence)
Insight (more intelligence)
Last mod not needed


5 spell and combo slots

1 - Ravaged Impact
2 - Dust Devil
3 - Golden Glade Touch
4 - Combo: Tangled Vines + Edaphic Lances
5 - Acute Mind on Boss and Forest Flight for mobs [modded
to avoid root


Gear -

to Hit: whets, -evasion, and Sinister Predator mod of %can't evade

Damage: whets, rph (higher CA level), chance to crit, disregard armor, deathblow (wait until not 1 shotting)

Survival: [bark does most of this], anneal blacksmith art, evasion boots

Profit: Run speed, %visibility, find valuables, %xp

Combat Arts: % half regeneration (to 100), rph (1 ring)

All: +all skills etc






Edited by claudius
  • Like! 1
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@Chattius, thanks for commenting. I was only using what dropped so I didn't access the downloadable armory that would hold Detheya's set. I liked the

set pieces with three sockets with the crown having %visibility. I wanted the chest piece to that set, but never found it.

 

On bosses I might have used % LIfe leach. Some bosses I killed at range by slowly killing them with vines and edaphic lances. Other bosses I used melee and on those I could have used % Life leach.

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