Popular Post Silver_fox 397 Posted February 15, 2014 Popular Post Share Posted February 15, 2014 Added some information that did not fit into the main guide to the pages about High Elf Combat Arts: Frost Flare, Raging Nimbus and Expulse Magic. I added a 'Notes' section to these pages as the information was about the mechanics of the spells rather than about usage strategies. Feel free to correct me if you feel that the layout should be different. 3 Link to comment
Popular Post Flix 5,116 Posted February 15, 2014 Popular Post Share Posted February 15, 2014 On the Raging Nimbus page there was more info about the "Roar" mod's mechanics under Usage Strategies. I moved it down into the notes with your new info. 2 Link to comment
Popular Post Silver_fox 397 Posted February 16, 2014 Popular Post Share Posted February 16, 2014 (edited) Well, I finally finished this guide. It got even bigger than it was at the beginning, but the information is really interesting. It's now on the wiki, in the guide section: http://www.sacredwiki.org/index.php/Sacred_2:Damage_Mechanics_for_Spell_Damage_Based_Combat_Arts Also, I decided to make use of language option and assembled the russian version of the page, with the original version of the text and notes that mibbs sent me. On a side note, there is one fact in this guide that surprised me - Chance for Critical Hits modifier found on equipment and blacksmith arts does not work with spells. It works with weapon CAs well enough, but not with spells. At least not with High Elf's spells. Mibbs said that he took HE's Mutation set, filled all sockets with appropriate blacksmith arts and saw no effect whatsoever (critical hits were just as rare as with naked character). I wonder if this is the same for other characters. Flix, as you seem to like Dragon Mages, maybe you have noticed something along these lines? Edited February 16, 2014 by Silver_fox 2 Link to comment
Flix 5,116 Posted February 16, 2014 Share Posted February 16, 2014 I've never tested it. Does this imply that critical hits don't exist at all for spells? In other words, do the Aspect Lores' increases to "Chance for Critical Hits" actually do anything for Spell-Based Combat Arts? Link to comment
Silver_fox 397 Posted February 16, 2014 Share Posted February 16, 2014 According to what mibbs tested, respective lores, appropriate CA modifications and Intelligence (each 50 points in intelligence give you +1%) do affect Critical Hit chance for spells. It's just the equipment that seems lacking effect. And I'm not entirely sure it is not some kind of bug. In-game description of this modifier says nothing about spells. On other hand, it won't be the first modifier that works differently from what people expect. 1 Link to comment
Flix 5,116 Posted February 16, 2014 Share Posted February 16, 2014 Ok, that's not THAT strange then. We can add it to the long list of item modifiers that only work for weapon hits. Link to comment
gogoblender 3,042 Posted February 16, 2014 Share Posted February 16, 2014 Well, I finally finished this guide. It got even bigger than it was at the beginning, but the information is really interesting. It's now on the wiki, in the guide section: http://www.sacredwiki.org/index.php/Sacred_2:Damage_Mechanics_for_Spell_Damage_Based_Combat_Arts Also, I decided to make use of language option and assembled the russian version of the page, with the original version of the text and notes that mibbs sent me. On a side note, there is one fact in this guide that surprised me - Chance for Critical Hits modifier found on equipment and blacksmith arts does not work with spells. It works with weapon CAs well enough, but not with spells. At least not with High Elf's spells. Mibbs said that he took HE's Mutation set, filled all sockets with appropriate blacksmith arts and saw no effect whatsoever (critical hits were just as rare as with naked character). I wonder if this is the same for other characters. Flix, as you seem to like Dragon Mages, maybe you have noticed something along these lines? Brilliant! Silver you've done such a good job with your translation and ghost-writing on this. Such demand for you for detailed, comprehensive work like this, I'm actually thrilled reading this on the Wiki, and the fact that it's with work from mibbs is outstanding and so darkmattersish ... PERFECT Good job! gogo 1 Link to comment
mibbs 29 Posted February 16, 2014 Share Posted February 16, 2014 The big problem was my inexperience and lack of knowledge of a scripting language, I have not found a formula in the game data, and evaluate them in the process of gaming experiences. I can thrice vouch for this information. Special thanks yandex-translator, which proved the uselessness. Do not use online translators, learn the language! Link to comment
laharl9999 10 Posted May 27, 2015 Share Posted May 27, 2015 About Casting speed the wiki says that The item with the highest modifier of this type adds directly to your magical and weapon-based Combat Art execution speed So does it means that it is a waste to stack different item with +Cast speed if only the highest is applied ?Also is the casting speed stat seen on the inventory "cumulative sign" exact ?If I have a weapon with innate +Cast speed bonus and socket jewelry with +Cast speed bonus does it only applies the innate bonus or stack all the bonus because it is on the same source ? Link to comment
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