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Sacred 3 - Official Announcement Trailer

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kriv    13

Just saw this. Reminded me to get my ass back over here to darkmatters.

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Ryanrocker    200

Awesome cinematic, I'm more and more curious about the actual gameplay now :)

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Veracious    207

wonder if they have a Class list yet. I'm curious what characters they all were. the elf and seraphim were obvious of course.

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Ryanrocker    200

wonder if they have a Class list yet. I'm curious what characters they all were. the elf and seraphim were obvious of course.

Also the ranger and warrior from Sacred Citadel were in there. That's a whole 4 we know now :D

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Silver_fox    394

As of now, the list of announced characters for Sacred 3 includes the Seraphim (who looks more like High Elf in the beginning of that trailer, but that's my opinion), Ancarian Ranger and Shaman from citadel, and somebody called Malakhim.

 

Though I'm not sure how close the gameplay would be to what we are used to see in Sacred. In some interview Deep Silver people gave recently (sorry, I can't give you a link as I myself only read the russian translation of this text) they said that each character has a weapon type assigned to him/her, so I guess we won't be seeing kung fu Dryads and pistol-wielding mages here. And it does not look like they did some essential changes to gameplay since they last showed it - it's still party-oriented and big open world does not seem to be planned.

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gogoblender    1,501

Except for a video made by a fan, this is THE best trailer made for the franchise...EVER

Content, editing, humor, all spot on.

I like how this is going so far, couldn't have thought of anything better to come home to from work.

Nice going Deep Silver!

Birne, I like your news on the vanquished AI Buddies, and will hold breath abate for the ingame!

 

:)

 

gogo

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Schot    297

WOOHOO! At long last. A tastey Sacred 3 treat. That was awesome. I love the style they used for the video. Not like those clunky old and awkward trailers from the past, haha. Was like watching a Sacred 3-ish version of the Avengers. Go Sacred 3! Go Deep Silver! :drool:

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gogoblender    1,501

I like the fact they listened to the fans about all the extra AI... kinda silly imo...but how about the other stuff we we mentionned... small, linear world, lack of customization...

maybe, kinda I can possibly deal with a linear world...but PLEASE give us some half-decent customization...

that IS Sacred

 

:)

 

gogo

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Spock    197

By the time I found this topic there was nothing to be found in the original post. What happened?

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lujate    388

By the time I found this topic there was nothing to be found in the original post. What happened?

All there was, was a YouTube vid, and it is still there for me.

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Flix    2,966

Alright, watched like 30 times now. Put my eyes back in my head and mopped the drool off my chin.

 

One thing I really love, is that I can see aesthetics preserved from previous Sacred games. Aside from the generic fire demon bad guys (who kind of look like they came from Dungeon Siege II), I feel like I'm familiar with what I'm looking at.

 

Looking at the cinematic, which is just too awesome for words, I have to wonder, is any of this stuff in gameplay?

 

Can the Seraphim fly (it doesn't have to be flashy, even something like what the Daemon could do in S:UW) ?

 

Can the Dragon Mage teleport around in smoke (that had BETTER be be a Dragon Mage, I mean look at him!) ?

 

Can melee weapons be thrown (how awesome would it be to have a weapon with a boomerang type effect like Mjölnir or something) ?

 

I could probably make peace with a smaller, non-open world. But for it to be Sacred I feel like there needs to be a large amount of skills, combat arts, and equipment combinations.

Edited by Flix
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Spock    197

Hmm. The only way I could see it was to quote the post ... Wonder why I couldn't see anything otherwise?

 

[Added]

Even after quoting the post, I still can't see anything but I can copy the link while in edit mode and paste it into my browser to see the video.

 

What's going on here! :dntknw:

Edited by Spock
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Veracious    207

 

 

 

Hmm. The only way I could see it was to quote the post ... Wonder why I couldn't see anything otherwise?

 

[Added]

Even after quoting the post, I still can't see anything but I can copy the link while in edit mode and paste it into my browser to see the video.

 

What's going on here! :dntknw:

The video is searchable on YouTube and it's also posted on the sacred world site

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masteff    50

How'd they get off the bridge? They won the battle but got stuck in an area of the map from which they could not move. They probably had to restart from their last save game.

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Flooxim    48

Awesome trailer! Finally it's happening, and I can't wait to play!

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gogoblender    1,501

Alright, watched like 30 times now. Put my eyes back in my head and mopped the drool off my chin.

 

One thing I really love, is that I can see aesthetics preserved from previous Sacred games. Aside from the generic fire demon bad guys (who kind of look like they came from Dungeon Siege II), I feel like I'm familiar with what I'm looking at.

 

Looking at the cinematic, which is just too awesome for words, I have to wonder, is any of this stuff in gameplay?

 

Can the Seraphim fly (it doesn't have to be flashy, even something like what the Daemon could do in S:UW) ?

 

Can the Dragon Mage teleport around in smoke (that had BETTER be be a Dragon Mage, I mean look at him!) ?

 

Can melee weapons be thrown (how awesome would it be to have a weapon with a boomerang type effect like Mjölnir or something) ?

 

I could probably make peace with a smaller, non-open world. But for it to be Sacred I feel like there needs to be a large amount of skills, combat arts, and equipment combinations.

lol, I'm ready to make peace... like the way you coined that... at this point, I just want some nod to the game's legacy, but am also kind of looking forward to how they will make this work in our present world where expectations are so high, and game production so costly.

 

This trailer has an enoormous amount of timing, editing goodness in it. I've never thought any of the sacred trailers were especially worthy, all kind of hokey and strange...ahh, the things we fall in love with...

This new trailer is different, seems like the team has new peeps on board?

:)

 

gogo

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gogoblender    1,501

Awesome trailer! Finally it's happening, and I can't wait to play!

YOu summed it up perfectly Max... can't wait to play!

 

:)

 

gogo

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gogoblender    1,501

How'd they get off the bridge? They won the battle but got stuck in an area of the map from which they could not move. They probably had to restart from their last save game.

unless it was HC?

Then...they are in trouble

 

:P

 

gogo

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Ryanrocker    200

maybe, kinda I can possibly deal with a linear world...but PLEASE give us some half-decent customization...

that IS Sacred

This is where I am at right now. I enjoyed my time in Diablo and Torchlight and those game have a very linear world when you look at it. But it will really come down to the customization. If we can make our toons the way WE want, then I'll be happy :D

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Spock    197

How'd they get off the bridge? ...

As you plainly saw in the video, the Seraphim can fly ...

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gogoblender    1,501

yes, in that trailer...but what about in real life...I mean in real game... will she?

I kinda liked the hops she used to do, not sure if anyone's done flying well at all in any game?

 

:)

 

gogo

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Silver_fox    394

Aside from the generic fire demon bad guys (who kind of look like they came from Dungeon Siege II), I feel like I'm familiar with what I'm looking at.

When I first stumbled upon this video at russian fansite (wanted to look up a link to ciSacred mod which I know is still hosted there), the still-shot in the preview showed a close up of one of those horned flaming demon faces. My first thought - "Who is that? Diablo the fourth?" Luckily the rest of the video showed more Sacred aesthetics.

 

Can the Dragon Mage teleport around in smoke (that had BETTER be be a Dragon Mage, I mean look at him!) ?

This! If this fire mage has no connection to DM, I'd start looking for a pitchfork and a torch. Not just because the Dragon Mage was one of the most interesting character ideas in Sacred franchise, but because they copied his looks close enough. For some reason I hate when developers pay attention only to the surface of things, copying the looks (or just names) but not the meaning and stories of familiar characters and objects.

 

I could probably make peace with a smaller, non-open world. But for it to be Sacred I feel like there needs to be a large amount of skills, combat arts, and equipment combinations.

If I had trouble with small worlds, I won't have played Titan Quest and Torchlight for as long as I did. However, for me Sacred was always about all the places to visit and quests to do - the only singleplayer ARPG that offers a real sense of exploration. I can live without, but I would miss it.

 

As for the wish to see seraphim flying - it's a hard thing to make a flying character in full 3D RPG. Daemon's flying in Underworld was good, but it was so much simpler to do with the game's 2D landscapes. There are games that have flying, but those are the ones that focus on it quite seriously. Don't think they would bother making the whole flight mechanics for just one CA of one character. Though maybe she can jump very high with wings appearing during that process, or has some other CA with wing animation.

 

As of now I'm somewhat sceptical about Sacred 3. I don't really like the fact that they promote it everywhere as a "fun game to play with friends", up to the point of including 2-player hotseat (at least that's how I understand "an opportunity of playing a 2-player co-op locally"). I have nothing against co-op and party playing (God knows, I love it) but the games that narrowly focus on it during development and promotion tend not to offer enough depth to be interesting in singleplayer. Besides, having hotseat means that the game was targeted for consoles first, PC second - which usually means gamepad-oriented controls. I think it takes a good gameplay video to melt my heart.

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