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Sacred 3 - Official Announcement Trailer


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#41 gogoblender

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Posted 21 February 2014 - 10:28 PM

oooooooh, looks good. I just hope they stay true to the type of game we all like...

 

Delta!

Hola!

yeah I'm hoping that the "spirit " is there, and I'm open to being convinced that it's possible to do it in a way that doesn't need a Blizzard budget...it's just gotta have some love and a true kinship to what the fans have loved about this game.

:)

 

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#42 Silver_fox

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Posted 21 February 2014 - 11:58 PM

Me too!  Or better yet.  I hope they borrow a lot from Sacred 1.  When I saw the "blood" mage appear in the trailer, (gonna be THE best character in the game btw.  Just sayin! :P ), I got the feeling that Keen games is borrowing a lot from the old Sacred 1 Battlemage.  Which would be awesome!  The Battlemage was TONS of fun.

I just hope that you, as a well-respected community member, were allowed to know something that we, common fans, do not know. Because I really prefer your interpretation of bloodmage class to the impression I'm getting from his description on the official site. That description makes him look like Dark Elf rather that Battlemage - an assassin with dual blades and curse-type magic. Not that the Dark Elf was not awesome, but a Sacred game needs a good mage class - something that was present in S1 and Sacred 2, but is absent from many other ARPGs. Though even if this guy is an assassin, he still looks like the most interesting of the five.

 

And, as I mentioned the Dark Elf, had anybody heard of non-human races in Sacred 3? All characters except the seraphim are clearly human, while in S1 and Sacred 2 Ancaria was pictured as throughoutly multinational place - what with Elves, Orcs, mythical Dwarves, wise but oftenly violent Dragons and all other types of beings. Wonder if they keep that trait of the world.


Edited by Silver_fox, 22 February 2014 - 02:45 AM.

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#43 Dragon Brother

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Posted 22 February 2014 - 02:08 AM

Me too!  Or better yet.  I hope they borrow a lot from Sacred 1.  When I saw the "blood" mage appear in the trailer, (gonna be THE best character in the game btw.  Just sayin! :P ), I got the feeling that Keen games is borrowing a lot from the old Sacred 1 Battlemage.  Which would be awesome!  The Battlemage was TONS of fun.

I just hope that you, as a well-respected community member, were allowed to know something that we, common fans, do not know. Because I really prefer your interpretetion of bloodmage class to the impression I'm getting from his description on the official site. That description makes him look like Dark Elf rather that Battlemage - an assassin with dual blades and curse-type magic. Not that the Dark Elf was not awesome, but a Sacred game needs a good mage class - something that was present in S1 and Sacred 2, but is absent from many other ARPGs. Though even if this guy is an assassin, he still looks like the most interesting of the five.

It will be interesting to see how they balance the two aspects of blood magic and assassin blade style combat. In fact that will be the same for all classes which they seem to have gone for a dual aspect for each type:

 

Seraphim: Melee (sword)/Divine Power

Safiri: Melee (Giant mace thing)/Sun Power

Ancarian: Melee (spears)/Earth and nature power

Khukuri: Ranged/Ice

Malakhim: Melee (dual blades)/Blood Magic

 

I do wonder how much freedom we will have in being able to choose which "aspect" we want to focus on... I really hope we aren't forced to rely upon physical combat and periodically pop off a combat art from the other aspect as opposed to being able to rely upon purely one aspect.



#44 Flix

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Posted 22 February 2014 - 02:09 AM

It looks like they're going with a "multinational" approach (each character class is named by their nation after all), but not a "multi-race" approach.  "Races" in this case meaning humans and beings other than humans.

 

I saw a similar change going from Divine Divinity to Divinity II.  The first had Humans, Elves, Orcs, Dwarves, Imps, Trolls, and Lizard Folk, all with distinct cultures.  Divinity II just had humans.  There were goblins and imps present but only as enemies (goblins also just seemed made up out of the blue, like these Ashen empire Demon guys).  In the case of Divinity series if you watch the developer diaries they had planned for all the other races and regions but ran out of both time and money.

 

Mentioning the transition from Dungeon Siege II to Dungeon Siege III seems appropriate as well.  They preserved the names (tenth legion, Kingdom of Ehb), but otherwise it could have been just any game from a new franchise.  The gameplay also suffered from a general blandness and consolitis (I'm not a console-basher, I just note when my PC version suffers interface and control issues because of console development).   S3 may dodge these bullets, it's too early to tell though.

 

Elements of either of the Dragon Mage or Battlemage are more than a welcome sight to me.  Right now I see the visuals of the Dragon Mage (who joined the Hair Club for Men) and some new smoky/fire powers.  Promising.    Maybe the mage powers will be split between him and the Seraphim.  Notice she only contributed to the fight with magic (and throwing that one guy off the bridge), and she now looks blended with the High Elf.  Her days as a hybrid warrior-woman may be over.

 

The other character classes are kinda bland.  Big dude with big weapons, the "average" woman (calling her the Ancarian made me chuckle a little), pretty mage woman (sorry all love to the seraphim but she was always kinda 'yawn'), and ranger guy.  At least none look copied out of other games but I don't think they've got much of voice yet.  Remember the reveals for the Sacred 2 characters?  That was memorable stuff, especially seeing light and shadow versions.  Now, maybe relying on crazy looks is kinda gimmicky (whoa, a cyborg Anubis?) but Sacred's all about fun and unusual character classes.  S1 had only 2 humans out of 8, and Sacred 2 had only 1 out of 7.  So let's hope the identities of these people from new nations that we've never heard of really get to shine through.

 

I'm kind of intrigued by the "outta my way" approach to coop play.  The Ancarian pushing the big dude back a step as she stepped forward into the fray.  The "Victory is Ours, Glory is Mine" tagline. The "Outshine your friends" bit on the official site.  I'm not judging one way or the other, good or bad.  I think it's interesting, and I wonder how the attitude will factor into the feel of the gamplay.


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#45 Silver_fox

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Posted 22 February 2014 - 03:33 AM

It looks like they're going with a "multinational" approach (each character class is named by their nation after all), but not a "multi-race" approach.  "Races" in this case meaning humans and beings other than humans.

Curse my english. I thought of writing "multiracial" instead of "multinational" but mistakingly decided against it. One should not try being more politically correct at expence of being understood right.

 

And for some reason, I thought about likening to Dungeon Siege III from the very beginning of Sacred 3 discussion. A world that does not seem the same at the first sight, characters with fixed names, stories and professions, console-oriented development. I just hope that S3 would be able to avoid the same fate of nice-to-see-but-easy-to-forget game and would offer good dinamics and gameplay balance.

 

The other character classes are kinda bland.  Big dude with big weapons, the "average" woman (calling her the Ancarian made me chuckle a little), pretty mage woman (sorry all love to the seraphim but she was always kinda 'yawn'), and ranger guy.  At least none look copied out of other games but I don't think they've got much of voice yet. 

The overall conception of: Warrior, Mage, Hunter, Ranger for these four is pretty standart RPG class approach. But that cliche can turn out interesting if the balance is right and abilities of these classes are fun to use. Seeing as they have some magical aspect added as a second skill, I hope it would be closer to the first Sacred where both elves, daemon and seraphim had secondary magical skills but it did not feel like an unnecessary addition slapped on top of a class.

I'm kind of intrigued by the "outta my way" approach to coop play.  The Ancarian pushing the big dude back a step as she stepped forward into the fray.  The "Victory is Ours, Glory is Mine" tagline. The "Outshine your friends" bit on the official site.  I'm not judging one way or the other, good or bad.  I think it's interesting, and I wonder how the attitude will factor into the feel of the gamplay.

Let's all pray to whatever powers we believe in that Flix turned out to be right and S3 offered a new approach to co-op playing. The developers' attitude on competitive co-op can mean two things - either "we have a new idea that can make our co-op more original and fresh than what other ARPGs have" or "we failed to make a normal party synergy and cooperative tactics so we decided to promote the game as a competition". It's obvious which is preferable. On a bright side - we won't be disappointed to not find many options to support our party mambers because the game focuses on different playstyle.


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#46 Aegis

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Posted 22 February 2014 - 04:57 AM

Well, if nothing else, seeing the trailer and the art on the character profiles are making my pencil hand twitch a bit.  I am leaning on DaveO's mindset or at least Mystix' mindset in the fact that I am still on the fence about this game... but at least we finally get to see something new after who knows how long.  If this ends up good, I wouldn't mind seeing this on current gen consoles, but at least it'll be on PC.


Edited by Aegis, 22 February 2014 - 05:06 AM.

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#47 SX255

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Posted 22 February 2014 - 06:50 AM

Now that looks more promising than the screenshots from 2012. Hope the actual gameplay is good, or at least as fun as the Dungeon Siege series. Keep an eye out for official petitions, as they are bound to miss good parts of the old game!

 

 

The Seraphim is back to the roster. That’s good. I don’t mind her looking like the High Elf.

 

Sadly, no Dwarf, Temple Guardian or any pistol in sight. Hope we get them in an expansion or two. :guns: Or at least have the ability to mod them in eventually.

 

Is the smoke guy supposed to be a merge between the Inquisitor, Battle Mage and Dragon Mage? Cool.

 

The archer is a tad too similar to the barbarian in muscle size.

 

 

Also, when in lore does this game take place?


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#48 gogoblender

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Posted 22 February 2014 - 11:21 AM

I do wonder how much freedom we will have in being able to choose which "aspect" we want to focus on... I really hope we aren't forced to rely upon physical combat and periodically pop off a combat art from the other aspect as opposed to being able to rely upon purely one aspect.

nooooooooooooooooo

I can honestly deal with a lot...but the lack of individual character customization would be  a hard hill for me to overcome.

Gotta be magic, and lot of it

 

:)

 

gogo



#49 gogoblender

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Posted 22 February 2014 - 11:22 AM

I'm kind of intrigued by the "outta my way" approach to coop play.  The Ancarian pushing the big dude back a step as she stepped forward into the fray.  The "Victory is Ours, Glory is Mine" tagline. The "Outshine your friends" bit on the official site.  I'm not judging one way or the other, good or bad.  I think it's interesting, and I wonder how the attitude will factor into the feel of the gamplay.

I caught that as well!

And how you've just analyzed  the tagline is very interesting... do you think they could actually build both individual and team concurrently for gameplay?

 

:)

 

gogo



#50 gogoblender

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Posted 22 February 2014 - 11:24 AM

Well, if nothing else, seeing the trailer and the art on the character profiles are making my pencil hand twitch a bit. 

 

I just caught some of the Sacred 3 art on Facebook, they even had a contest

 

:)

 

gogo



#51 gogoblender

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Posted 22 February 2014 - 11:26 AM

The Seraphim is back to the roster. That’s good. I don’t mind her looking like the High Elf.

 

 

So that's it...I was wondering why the "feel" of this Seraphim was different from the old one... now I see she can effect magic with/without wings?  Maybe the wings will/have become a kind of "powerup" for only special situations or only when called upon?

 
That would not bode well for true character customization, but only for the ephemeral dramatic use of a "power"


#52 gogoblender

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Posted 22 February 2014 - 11:47 AM

 it really feels like Dungeon Siege 3 (a game which had a ton of potential, but execution was lacking).

The last iteration of Dungeon siege 3 was a sad moment for me.  Just loved the second game, it's massive customization, and many builds... felt like I was being led down a funnel with the third game... and what a strange setup it was for the MP...I get to play in someone else's game as ...their pet?

 

:o

 

:4rofl:

 

gogo



#53 Ryanrocker

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Posted 22 February 2014 - 02:17 PM

Also, when in lore does this game take place?

According to the community manager - "Sacred Citadel takes place around 800 years after Sacred 1 (Sacred 2 was a prequel to 1). And we know that Citadel was supposed to be the setting for Sacred 3 more or less, so I guess we can assume somewhere around the same time? :)



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#54 gogoblender

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Posted 23 February 2014 - 12:51 PM

I see ... a time line graphic in the future... !

 

:wizard:

gogo



#55 gogoblender

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Posted 23 February 2014 - 02:42 PM

Sorry, I meant... InfoGraphic Sacred franchise timeline!

not me course, cuz Im awful at pix...but maybe one day someone talented

 

:wizard:

 

gogo



#56 Dags

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Posted 24 February 2014 - 05:45 AM

All this talk and speculation going on around Sacred 3 has me hoping that it will take lots of content from Sacred 1. I am however sceptical that S3 will meet my expectations, I am preparing myself for a let down. If I had one magical wish that the game gods would grant me it would be a re-release of Sacred 1 with lots of expansions and many new side quests in the original world of Ancaria.


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#57 gogoblender

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Posted 24 February 2014 - 08:55 AM

Yo Dags, awesome seeing you! :bounce:

Yah, the quests have been something I've been wondering about, how they'll balance that kind of usually long feature into something they wanted to make "small"

And... isn't it strange how all this work on the game got done, for a possible release this summer, and not a peep or more info all these weeks past?

In today's world, leaks usually get big fast

:dance:

 

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#58 D-molisher

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Posted 25 February 2014 - 12:18 AM

I saw the video.
I try not get hyped about sacred 3, but will definately try it.

Currently passing time in DDO, like always.
Theres simply no other game that can hold my interest for a long time. :blush:


Edited by D-molisher, 25 February 2014 - 12:19 AM.

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#59 Silver_fox

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Posted 25 February 2014 - 12:56 AM

I wonder if you paid attention to the 5 screenshots they posted on the official site: http://sacred3.deeps...ia/?type=images

 

Not sure if these are new ones, but Deep Silver obviously considers them good enough to still keep around. the graphics showcased there is not stellar, but good enough, and the screens are quite obviously done in local 2-player co-op (characters have P1 and P2 marked on their circles).


Edited by Silver_fox, 25 February 2014 - 12:56 AM.

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#60 BLaaR

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Posted 25 February 2014 - 08:30 AM

So Cyrax is in Sacred 3 ?






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