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Grim Dawn: Act II Released!


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  • 6 months later...

Build 21 introduces Arcanist class and caster weapons!

http://www.grimdawn.com/forums/showthread.php?t=17134

 

 

Build 21 is now live and it ushers the era of the Arcanist. This 5th class mastery rounds out our selection with an array of elemental and arcane spellcasting abilities. Not only will Arcanist open up many new build possibilities and synergies with the existing class masteries but, for the first time, people will be able to make more traditional full caster builds.

To support the host of new caster builds people will be creating, we're also introducing new caster oriented weapons. Befitting our setting and vision for casters, we've created ritual daggers and eldritch scepters. The main purpose of these weapons is to provide suitable bonuses to enhance spellcaster skills, rather than to become a main attack, which is why we've kept them melee. With their base magical damage though, they should provide an interesting option for melee caster hybrids.

You can also now start collecting Steam Trading Cards. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!

The build includes various fixes, including several for multiplayer, balancing adjustments and improvements such as a move-only binding that can be applied via to the toolbar to left or right mouse button.

Good hunting.

v0.2.9.7 (b21)

[Major New Features]

  • The Arcanist Mastery is now available. New and existing characters can now select this mastery in order to become masters of the Aether and the arcane arts.
  • Two new item types have been introduced: Eldritch Scepters and Ritual Daggers. These implements have served sorcerers in the pursuit of the arcane for centuries and will provide powerful new options for adventurous spellcasters.
  • Steam Trading Cards and Badges have been implemented. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!


[Art]

  • Minor tweaks to HUD art
  • Updated the visual on the Ground Stomp skill
  • Fixed a mesh and bitmap assignment error for Herald's Mask
  • The Party Widget UI element has been overhauled with animated portraits


[Animation]

  • Updated the animation interrupt timing on the double and triple shots while dual wielding guns. This should alleviate the feeling of "being rooted".
  • Fixed a bug where the Female PC's version of the Gunslinger's Jacket was appearing offset on the character when equipped


[Tech]

  • An Exit to Desktop option has been added to the Game Menu
  • Updated Life Leech on the Character Sheet to split up into Main-hand and Off-hand values
  • Pet bonuses now update correctly from any friendly buffs
  • Item set defensive bonuses are now added to Armor Rating display on Character Sheet
  • Swapping weapon sets no longer allows you to build up +Skill bonuses to infinity
  • Skills that don't do damage can no longer trigger criticals
  • Increased delay in between skill cooldown VO messages
  • Skill cooldown text message added at the top of the screen
  • New quickbar skill is now available: "Move To". Move To can be assigned to any quickbar slot, including the mouse buttons. While using Move To, your character will ignore hostiles. If used on the left mouse button, Move To will still interact with breakables and interactive objects such as chests and doors.
  • The default weapon attack skill is now available for all quickbar slots
  • Fixed greatest monster killed showing up as "tag not found".
  • Crafting UI item tooltip rollovers are no longer docked on the left side, causing the UI to be covered on smaller resolutions.
  • Relics are now sorted by their quality tier in the Crafting UI.
  • Lore Notes are now organized by Act in the Lore Journal


[Game]

  • Ulgrim's soup now restores some constitution once per game session. Gotta ration after all.
  • The Gates of Anguish will now only unlock if Grand Priest Zarthuzellan is dead
  • Darius Cronley now obeys level limits similarly to other bosses (ex. Warden), making his max level on Normal difficulty 39
  • Projectile Traps in the Steps of Torment now fire more slowly, but do more damage with each shot


[itemization]

  • Scepters and Daggers are now available for caster builds. These weapons have lower base damage, but the damage is magic-based instead of physical. They also have an increased chance of generating with % damage suffixes.
  • Items that previously showed "tag not found" should now properly grant bonuses to Arcanist Skills. New Magic affixes with Arcanist skills have been added.
  • Adjusted the distribution of components generated from Dismantling and improved the drop rate of components from dismantling Rare and Epic items
  • Added 22 new Epic Scepters and Daggers
  • Added a new Epic Mace: Bonesnap Gavel, level 14, intended for physical damage builds
  • Added two new Epic amulets: Bladeward's Courage and Shard of Menhir, level 15 and 35 respectively. These amulets are intended for physical and/or tanky builds.
  • The Herald's Protector has been renamed to Sparkbolt Arbalest. It is no longer part of the Herald's Regalia set. Its stats have been slightly updated.
  • The Herald's Regalia set is now a 3-piece set. Its 10% Total Speed set bonus has been removed.
  • Updated stats on Herald's Ward. With the % Total Speed bonus gone from the set bonus, this amulet now grants a small amount of it.
  • Updated the stats on the Brimstone set. It now provides a little more % fire damage.
  • Increased the level requirement on Warmaster's Pride to 25 and adjusted its stats slightly
  • Increased the level requirement of Leander Greene's Handcannon to 23, stats adjusted to match
  • Increased the level requirement of The Slugger to 20, stats adjusted to match
  • Increased the level requirement of Dementia to 22, stats adjusted to match
  • Increased the level requirement of Malformed Effigy to 24, stats adjusted to match
  • Increased the level requirement of Nether Crown to 24, stats adjusted to match
  • Added 4 new magic suffixes to support Burn, Frostburn, Electrocute and Trauma.
  • Updated the visuals on several Component skills, including differentiating the tier 1 and tier 2 levels (ex. Fireblast I and Fireblast II)
  • Updated the component skills Lightning Strike and Slam to be a little more distinct from each other, beside damage types
  • Increased the damage on the component skills Ice Spike, Fireblast and Poison Bomb
  • Updated the component skill Chaos Bolt with a new visual and a more chaotic results
  • Updated the component skill Decapitate to instead sweep in an arc to damage up to 3 enemies, damage and cooldown adjusted
  • The component skill Demonfire has been renamed to Demon's Breath. It is now a wave attack similar to Forcewave. Stats adjusted.
  • Increased the damage output of the Blighted Rift Scourge summon. Its acid spit now also has a small area of effect, improving its ability to hit enemies.
  • 8 new blueprints have been added for the creation of various Scepters and Daggers
  • Reduced the amount of % Attack Damage Converted to Health that can appear on Relics
  • Consumables now have a 1 second cooldown, allowing you to stack the effects of different Consumables together
  • The Sazalar's Harbinger summon's cooldown now scales with the item level of the Monster Infrequent.


[Class & Skills]

  • The Arcanist Mastery is now available.
  • Updated toggled skill mods to have Reserved Energy that scales with rank.


Soldier

  • Menhir's Will %life and regen now start a little lower and scale faster in the early levels to provide more reward for further investment in the skill.
  • Military conditioning provides 2% more life bonus by max level.


Demolitionist

  • Some skill levels have been increased to pace out progression. If your character winds up with points in a skill that is above your current mastery level, you can deallocate the points from it or level and increase your mastery to unlock it again. Sorry for any inconvenience.
  • Increased the explosion radius of Stun Jacks to 1.5. The Quick Jacks transmuter now reduces the explosion radius, but also decreases the projectile spread.
  • Blast Shield was reworked based on player complaints that it was frustrating having to continually recast it to ensure it was active and providing it's benefits. Now Blast Shield is a stand-alone passively activated skill that turns on when fire damage is taken, absorbing the fire damage from the initial hit and all following attacks until it's shield is used up. It then goes into cooldown, after which it resets and is ready to trigger again once fire damage is taken.
  • A new skill named "Flame Touched" has been created using some of the bonuses previously on Blast Shield. The passive skill Unquenchable Flame has been absorbed into it, to provide a modifier. Since these new skills are all built from the database records of the previous skills, players won't lose any skill points, they will just show up in the new skills.
  • As Flame Touched now provides a %fire dmg bonus, the damage scaling on Firestrike has been adjusted to balance things out. Investment in both skills should be a net increase though for Firestrike and other fire-based skills but paced out a little more gradually.
  • Blackwater Cocktail modifier Intense Heat has been renamed to Demon Fire and the additional fire damage converted to chaos to encourage more cross-mastery synergy. To compensate for the reduced benefit from +%Fire within the mastery, the base damage levels are a little higher.
  • Splinter renamed to Brimstone and pierce converted to chaos dmg to promote more cross-mastery synergy. The skill has also been moved to tier 9 so as to better pace out investment.
  • Based on the way Ulzuin's Chosen and Ulzuin's Wrath work, we realized that the %fire retaliation and % fire damage bonuses, respectively, on the skills were not actually affecting anything, so they have been removed. Ulzuin's Chosen is now also positioned next to the skills it affects in the mastery.


Occultist

  • Reduced the total damage modifier on Fevered Rage to 50%
  • Removed the damage reduction from the Pox modifier Wasting


Nightblade

  • Adusted the cooldown decrease with level on Blade Barrier so that the min is now 15s.
  • Shifted damage penalties on frenetic throw
  • Adjusted the behavior of the Blade Spirit so it more aggressively seeks out enemies, thus ensuring that they are within range of its slicing and dicing aura
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  • 2 weeks later...

B22 instanced loot, more stash ...

 

Grim Misadventure #56: What's New in B22
Another Grim Misadventure is upon us! Today, we would like to preview some of the quality of life features coming your way with our next update.

Build 22 is very much a fulfillment on many highly requested and beneficial features. The devs are listening!

Here are the features you can look forward to in the coming weeks:

Instanced Loot
A major update for Multiplayer fans out there, starting with B22, you will be able to enable Instanced Loot when you host a game session. Instanced Loot will treat all item drops as if you were playing in a solo session, which means less time spent figuring out what belongs to who and no more stress over players taking your hard-earned loot.




In the case that you decide to drop an item assigned to you on the ground, it becomes available to all players to pick up, which should make exchanging items with friends quick and painless.

This system does require some considerations with our What You See Is What You Get (WYSIWYG) system though. In order to avoid weird situations where a monster might drop four exact copies of a unique item, items equipped by monsters will instead be randomly assigned to one of the players present. This preserves the proper rarity of equipment while still maintaining the ease of use provided by Instanced Loot.

For those that are not fans of Instanced Loot, don’t worry. This feature is completely optional and up to the game host on whether it is enabled.


Auto-Combine Components
Odds are good that you have all come upon a Component or two in your travels through Cairn. In fact, some of you have collected quite a few. Some would say a whole lot of them. We understand the frustration in manually combining all those Components yourself, so we have introduced a new button to the inventory UI which will automatically combine all of the Partial Components in the respective inventory bag.

Index fingers rejoice!




Expanded Storage
Additional storage has been a highly requested feature here at the forums. With B22, you will be able to purchase additional tabs of shared storage for your characters. Purchasing one of these extra tabs will unlock it for all of your characters.

In addition, the personal stash now comes fully unlocked for all characters. You no longer have to purchase access to it a fraction at a time.




DPS Comparisons
In B22, you will be able to compare a weapon’s effective DPS to your currently equipped weapon directly through the tooltip. You can also hold Ctrl to have it compare the two items without the attached components.

It even accounts for set bonuses!




Bug Fixes!
Did you know that the guards in Devil’s Crossing occasionally lose their weapons? Neither did we, that is until someone noticed one of our valiant defenders firing an invisible rifle. Mind over matter I suppose.

On the order of more serious bug fixes, we pinpointed the cause of some crafting recipes generating items with no affixes, an unintended result. This fix is not retroactive however.

We have also received reports of Sphere of Protection and other shield spells creating excessively bright visuals when cast together. This has been significantly improved.

The bottom line is: keep on reporting issues as you see them. You are helping make the game the best it can be!


All this and more is coming with Build 22. We expect the release to come your way by early November. Grim Misadventures will return with more on the game’s development on 10/27/2014.
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  • 1 month later...

Build 22 - Instanced Loot, Expanded Storage and More! (Changelog)

 

Build 22 is now live, and with it many great quality of life improvements to Grim Dawn.


Several highly-requested features have come online including Instanced Loot for Multiplayer, an expanded shared stash, auto-combining of partial components, and more!

Read on for the full changelog.

With this update complete, we are now full-steam ahead to begin closed testing of the first part of Act 3, which is expected to go live by the end of January. The first chapter of Act 3 will lead up to the gates of a new NPC enclave "Homestead" and introduce you to new locations, characters and challenging content, including a large side-area.

v0.3.0.4 (b22)

[Major New Features]
  • You can now toggle Instanced Loot when setting up a Multiplayer session. Instanced Loot causes items that drop in Multiplayer to be assigned/visible to specific players, just like in a Singleplayer session. Items dropped from player inventories are visible to all players. You can disable this setting to play with the standard Free-For-All loot.
  • The Shared Stash has been expanded with additional tabs available for purchase with iron bits. These tabs, once unlocked, are available to all of your characters.
  • Weapon DPS comparisons have been added. You can now compare Weapon DPS directly through the item's tooltip. Hold Ctrl to compare DPS without attached Components.

[Art]
  • Removed the light source from various shield spells, such as Sphere of Protection. When cast together, the light sources from several shields would add up to create blindingly bright effects.
  • Updated art on Duelist's Sabre.

[Animation]
  • Fixed a bug where the ranged guards in Devil's Crossing would lose their weapons after throwing blackwater cocktails
  • New and faster animation for Zolhan's Technique, which visually matches the description of the skill. Players will be able to better discern the skill proccing when using all melee weapon types.

[Tech]
  • Item tooltips that are too long will no longer clip the top off on smaller resolutions
  • Move To quickbar skill now ignores the UI if the key is being held down
  • Relic headings in the Crafting UI are now sorted by their power level instead of alphabetically
  • New inventory button, "Auto-Complete Components". When used, will combine all Partial Components in that inventory section.
  • Private and Transfer stashes now have "Auto Sort" and "Auto-Complete" buttons
  • Fixed a bug where loading new characters saved to the Steam cloud would fail with a black screen
  • Steam cloud saves can now be downloaded back into local storage via the network options page (warning: this will overwrite locally stored characters with the same names as character stored in the cloud if used!)
  • Health and Energy Regeneration on the Character Sheet now include Health and Energy Per Second costs from skills
  • Fixed a bug that could cause Manifestation for Iskander's Elemental Exchange not to work properly

[Game]
  • The personal character stash is now available unlocked for all characters. You no longer need to unlock additional portions through iron bits.
  • PVP - Player damage and the duration of crowd control effects (ex. Stun) are now reduced by 50% against other players. This should make player vs. player combat a little more engaging and reduce the occurrence of stun-locks and insta-kills. Please note that Grim Dawn is not a PvP game first, so PvP will never be balanced the way competitive games are.
  • The attacks on Devil's Crossing are now more dynamic. They grow in strength as you get closer to the Warden, then cease entirely when the leader of the Aetherials in the Burrwitch area falls. Likewise, outlaws will now attack from the Arkovian Foohills once the bridge is restored.
  • Reduced the damage and stun duration on Shambler rock throw attacks
  • Slith Necklaces now drop per player in Multiplayer
  • Direni no longer drops a Blood of Ch'thon if killed in Devil's Crossing. The blood is now given out as part of the quest reward for killing him. This assures that all players on the quest receive the blood in a multiplayer session. The blood will not be rewarded if the character completing the quest is lower than level 5.

[itemization]
  • Increased all shield damage by approximately 20%
  • The blueprint for the relic Corruption now requires Viscous Venom instead of Mutated Scales
  • The Homebrewed Potion skill on the Alchemist's Belt now has a 100% chance to trigger at 20% health, instead of a 15% chance to trigger on low health
  • Soul's Touch now gives a bonus to Callidor's Tempest instead of Panetti's Replicating Missile
  • Updated stats on Zealot's Gauntlets
  • Blunt weapons previously called Scepters have been renamed to Warmaces to avoid confusion with the caster weapons. This is mostly relevant to community translations (tagWeaponBluntA010).
  • Reduced the damage and increased the energy cost on the relic skill Conflagration
  • Fixed an issue that would rarely cause Enchanted crafting blueprints to generate items with no affixes
  • Minor adjustments to physique requirements on armor have been done for long-term scaling, particularly on Epics. This may impact your ability to wear some of your equipment.
  • Reduced the spirit requirements on caster armor

[Class & Skills]
  • A new skill has been added for all characters: Pet Attack, which commands all currently active (controllable) pets to attack the target. This should make combat for pet builds a bit more dynamic and give you more control over your pets. You can still control your pets individually as before.

Soldier
  • Improved the damage scaling on Markovian's Advantage and Zolhan's Technique

Occultist
  • Improved Raven pet shooting AI

Arcanist
  • Slightly improved rank scaling on Panetti's Replicating Missile and reduced the scaling of the energy cost, particularly at higher ranks
  • Slightly improved the rank scaling on the Replicating Missile mod Supercharged's electrical and % Elemental dmg and reduced the scaling of the energy cost. The stun chance now also scales with rank.
  • Slightly improved rank scaling on the Frozen Core and Shattered Star mods for Trozan's Sky Shard
  • Increased the cooldown on Sphere of Protection by 10s at rank 12, reduced duration to 15s and reduced the damage absorption by 5%
  • Increased the pet bonuses from the Manifestation transmuter as they did not properly account for the penalty from to the aura (there was no advantage in going from rank 2 to 3)
__________________
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  • 1 month later...

Act 3: Chapter 1 is Now Available with B23!

http://www.grimdawn.com/forums/showthread.php?t=18214

 

At long last we're ready to liven up your holiday season with the first segment of Act 3. This stretch of levels will take you from Smugglers Pass to Deadman's Gulch, into the Mountain Deeps and beyond to the gates of Homestead. With these new areas to explore, the player level cap has been raised to 40.

 

Also included is an expansive side-region with additional questing through the Pine Barrens, Jagged Waste and Tyrant's Hold, plus other secrets.

 

You will be able to secure the riftgate outside of Homestead, although you cannot yet enter the town. However, the second chapter of Act 3 is already nearing completion and we expect to release it by mid-March or earlier.

 

B23 also contains additional item art, improvements, fixes and balancing changes. Check the change log below for more details.

 

v0.3.1.2 (b23)

 

[Major New Features]

  • The first chapter of Act 3 is now available! You can cross beyond Voldrak's lair in Smuggler's Pass and venture beyond into the lands leading up to Homestead.
  • With this release, the level cap has been increased to 40

 

[Art]

  • Updated art on Sparkbolt Arbalest & Maw of The Beast

 

[Tech]

  • Fixed lost casts at fast cast speeds while holding down mouse button
  • Added Off-hand DPS comparisons when dual-wielding weapons
  • Fixed instances where DPS comparisons were not accurate when calculating item skill auras
  • Pet attack command now works for all players in multiplayer.
  • Dropping a stack of items onto the secondary inventory sack buttons now correctly transfers stacks.
  • Selecting a blueprint in the Crafting UI will now highlight the relevant reagents in your inventory.
  • Linking items from the Crafting UI to chat is now possible. (Shift click item with chat window open)

 

[Game]

  • Rift Scourge are now easier to hit with ranged skills
  • New lore has been added to Act 2

 

[itemization]

  • A new item type has been introduced: Augments. Augments come in the form of powders, meticulously crafted enchantments, tinctures and poisons used to empower your weapons, rings and necklaces with additional stats. You can earn an Augment during an Act 3 quest, but otherwise they are acquired from Faction Vendors (coming soon).
  • Elementium has been redesigned into two epic quality shields. The design of Elementium and its visual appearance told conflicting stories and we felt they were better served as separate items.
  • Elementium has been renamed to Spiriteater Bulwark. The Vitality resistance was reduced as it was very high for normal difficulty, but the shield now features additional appealing stats.
  • A new epic shield named Elementium, appropriate for hybrid elemental fighters, has been added
  • Reduced the bonus physical damage on Golemfist Gavel
  • Increased the 3-piece set bonus on Maiven's Sanctuary to 22% elemental damage, up from 15%
  • Caster weapons can no longer generate affixes (Magic and Rare) that provide bonuses for Physical, Pierce, Trauma and Bleed damage types
  • 4 new Rare Prefixes and 4 new Rare Suffixes have been added for Shields to support hybrid caster playstyles
  • Slighty increased the drop rate of blueprints from bosses and heroes. The boss chests in Alkamos' treasure room now have an additional chance to drop blueprints. In addition, some side-bosses now have a bonus chance to drop blueprints for equipment.
  • Increased the drop rate of blueprints for set items
  • The following relics now require a Manticore Eye instead of an Ancient Heart or Tainted Brain Matter: Deathchill, Savagery and Slaughter
  • Increased the energy regeneration on the component Ectoplasm to 1.0. This component can now also be applied to helms.
  • The Ranger's Badge blueprint now requires a Bristly Fur in addition to a Frozen Heart
  • Consumables which grant resistances (ex. Flamedrinker Ointment) now gives 20% resistance + 5% to maximum resist, instead of 10% resistance + 20% increased resistance
  • Reduced the scaling cost of Dismantling (down to 650 from 825 for a level 35 item)
  • Increased the drop rate of Blood of Ch'thon from Ch'thonic Hero monsters

 

[Class & Skills]

  • Transmuters no longer benefit from + Skill items, allowing you to carefully control what level you want to invest in for the Transmuters that have multiple levels

 

Demolitionist

  • Stun Jacks: Reduced the projectile spread on the bonus projectiles added by the modifier Full Spread

 

Nightblade

  • Fixed an issue with the Blade Spirit not scaling with Pet bonuses

 

Arcanist

  • Increased damage scaling on Sky Shard and its modifier Frozen Core

 

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  • 3 months later...
  • 2 weeks later...

Technically I own it since I pre-ordered it from their website back before their Kickstarter campaign.

 

Anyway I haven't downloaded it yet. Partly because I'm not interested in playing an unfinished game piece-by-piece, bit-by-bit, over several years, and partly because (unlike the promised final version) this never-ending beta requires Steam.

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  • 3 weeks later...

Build 25 is live

Full Faction system has been implemented

http://www.grimdawn.com/forums/showthread.php?t=21478

 

 

 

We are excited to announce that Build 25 has just gone live. With this update, the full Faction system has been implemented, allowing you to take advantage of the reputation (and infamy) you gain with Cairn's various factions. This means dozens of new Faction-only items, 145 Bounty Missions, and brand new ultra-tough Nemesis bosses!



The Faction changes are just scratching the surface of this massive update. Take a look below for the full changelog.



Build 26 is currently slated for a Mid-July release and will feature Act 3: Chapter 3, the Kymon's Chosen and Order of Death's Vigil factions, and more!



v0.3.4.1 (b25)



[Major New Features]

  • The Faction system has been fully implemented. You may now visit Faction Quartermasters to purchase rewards earned for gaining reputation. Enemies will now spawn additional foes based on reputation.

  • Factions now offer Bounties via their respective Bounty Tables to earn additional rewards and reputation. 145 Bounty Quests have been added to the game.

  • A new set of items has been added: Writs and Mandates. You can use these items, purchased from Quartermasters, to boost reputation gain on the next difficulty and with your alternate characters.

  • Each hostile faction now has a Nemesis that can spawn to hunt you down in that faction's territory, after you reach Nemesis reputation status. Nemesis spawns are rare ultra-bosses with powerful abilities, but also some of the best loot, including a higher chance of rare Blueprints. Additional Nemesis spawns will be introduced in the future.




[Art]

  • Updated textures and meshes on several common armor items

  • Updated common armor bitmaps

  • Updated Rock textures

  • Updated several Terrain textures




[Animation]

  • Attack spells (ex. Panetti's Replicating Missile and Dreeg's Evil Eye) will now cycle between three different cast animations rather than playing the same one over and over

  • New player character self-buffing animation for all weapon types

  • New Soldier "Warcry" animation for all weapon types

  • New Soldier "Field Command" animation for all weapon types

  • New Occultist "Doombolt" animation for all weapon types

  • New Arcanist "Iskandra's Elemental Exchange" animation for all weapon types

  • Attacking with dual wielding pistols now feels less sluggish. Default attack animations hit sooner and can be interrupted much sooner alleviating a feeling of being rooted while fighting.




[Tech]

  • Fixed a crash for the host when a player tried salvaging items or components

  • Fixed incorrect faction bonuses when in a Multiplayer game

  • Certain factions will no longer allow positive reputation gain after permanently siding against them

  • Experience bonus messages from Lore Notes are no longer hidden behind the Character Window

  • Shield damage no longer shows up in the main damage values on the Character Sheet (it still shows up on the rollover tooltip)

  • Pet bonuses on items merged into one section

  • Fixed an issue with skill cooldown notifications playing at inappropriate time intervals

  • Personal and Transfer stash now have the same item highlighting as your inventory

  • Right-clicking a Component/Augment will now highlight all items that can accept that Component/Augment in your inventory and stash

  • Can now craft multiple items in a row without having to remove the previously crafted item from the Crafting Window

  • Pet bonuses on items now have stat variation, just like all other item attributes

  • The inventor has a new ability to remove Augments in addition to any Soulbound status that the Augment applied

  • Fixed being able to shift-click soulbound items into the shared stash from the player's equipped items

  • Soulbound Augments can no longer be applied to items in the transfer stash




[Game]

  • Common and Champion monsters no longer stop giving reputation past a certain Reputation tier. Instead, they now give a reduced amount as you approach Nemesis/Revered status.

  • Increased the reputation change from killing bosses to -50 from -25. This makes bosses more valuable for reaching Nemesis status.

  • Many bosses and mini-bosses now instantly regain some health when killing a player on Veteran Difficulty

  • Pierce Ratio on weapons has been redesigned. The engine now tallies up all of the physical damage you would deal on an attack (before % Damage bonuses) and then converts a portion of that to Pierce damage. The values are then modified by % Damage bonuses. Before, the Pierce ratio only accounted for the weapon's base damage.

  • Probability to Hit Formula has been adjusted to reduce the impact of highly disparate Offensive vs. Defensive Ability values. This will allow characters with lower Defensive Ability values to survive better.

  • Lore notes have been reorganized into new categories

  • Updated lore notes for Origin of the Slith, pages 1-3

  • Breakable Shelves and Cabinets are now easier to target

  • For Community Translators: added additional dialogue to various Devil's Crossing NPCs relating to the Making a Deal quest




[itemization]

  • Reduced flat Defensive Ability bonuses on all items

  • Reduced % Offensive Ability and % Defensive Ability values on armor and 1h-ed weapons and % Defensive Ability values on accessories

  • Reduced % Health Regeneration bonuses on all items

  • Gutworm now has a chance to drop a unique Medal

  • Some side-bosses now have an additional chance to drop Component and Relic Blueprints

  • Slightly increased drop rate of Blueprints from Hero Monsters

  • All One-Shot Chests (exception of boss chests, ex. Warden's Stash) are now named Exalted Stash to avoid any confusion with Glorious boss chests

  • Increased the drop rate of Elixirs of Spirit

  • Epic - Explorer's Garments: replaced 3-piece Defensive Ability bonus with 8% chance to Deflect Projectiles

  • Epic - Mark of the Templar: adjusted stat values, removed bonus Health, replaced Increased Resistances with bonus Max Resistance

  • Epic - Templar's Leg Armor: adjusted stat values, removed Stun Resistance

  • Epic - The Eye: chance to cast Sniper Round has been replaced with a 10% chance to do 100 bonus Pierce damage on a regular attack (no more cooldown). Base Pierce damage replaced with Physical damage.

  • Rare Prefix - Incorruptible: reduced Poison Resistance and % Reflect bonuses

  • Rare Prefix - Officer's: removed % Offensive Ability bonus

  • Rare Prefix - Overseer's: reduced % Defensive Ability bonus

  • Rare Prefix - Rampage: replaced absolute Physical damage bonus with absolute Bleed damage, slightly reduced OA bonus

  • Rare Suffix - Abomination: removed % Offensive Ability bonus

  • Rare Suffix - Ferocity: removed Cunning bonus

  • Rare Suffix - Fervor: reduced the chance of Physical damage bonus

  • Rare Suffix - Fury: removed % Offensive Ability bonus.

  • Rare Suffix - Heroism: adjusted % Physical damage bonuses at all ranks

  • Rare Suffix - Oleron's Wrath: reduced % Physical damage and Offensive Ability bonuses

  • Rare Suffix - Slayer: now provides bonuses to Pierce instead of Physical damage

  • Improved scaling of base stats on rings, necklaces and medals with tier

  • Crafting: reduced effectiveness of the Spiritbane and Bloodbound Ointments to 15% resistance

  • Crafting - Hoartfrost Ointment: crafting cost increased to 350 iron bits and 3 Aether Crystals

  • Crafting: Blessed Whetstone: updated crafting materials

  • Crafting: The following components are now crafted and had their level requirement increased to 15. Their blueprints are available immediately at the Blacksmith: Dense Fur, Molten Skin, Resilient Plating, Rigid Shell, Viscous Venom.

  • Crafting: the following Component blueprints are now baseline instead of loot drops: Hollowed Fang, Imbued Silver, Purified Salt, Scaled Hide, Silk Swatch, Wardstone

  • Relic - Conflagration: Spirit replaced with 25% Fire damage, Energy Regeneration increased to 1.5

  • Relic - Sanctuary: replaced flat Health with 10% Health

  • Component: many crafted Components can no longer be acquired via monster loot, but can still be acquired via Crafting, Dismantling and Bounties

  • Component: Health completion bonuses slightly reduced, Energy completion bonuses slightly increased

  • Component - Aether Soul: flat Aether damage replaced with 10% Aether damage, replaced % Energy Regeneration with 6% Aether Resistance, but also added 6% Reduced Damage from Aetherials

  • Component - Aethersteel Alloy: renamed to Reinforced Shell, icons updated. Now requires 4 fragments. Replaced % Defensive Ability with 22% Shield Damage Blocked, reduced % Block Chance to 8, added 10 Physique. This Component can now be crafted, available immediately at the Blacksmith.

  • Component - Amber: replaced Lightning Retaliation with 25% Electrocute damage

  • Component - Ancient Armor Plate: reduced Physique to 18 and % Protection to 4

  • Component - Arcane Lens: removed Offensive Ability, replaced energy regeneration with 6% Reduced Energy Cost, increased flat Elemental damage to 8-12

  • Component - Arcane Spark: replaced % Spirit with Offensive Ability, increased Energy Leech to 15, but reduced Energy Regeneration to 20%

  • Component - Attuned Lodestone: Lightning Retaliation increased to 40. Completion bonus increased to 15% Lightning damage, nova damage increased and chance to stun increased to 100%

  • Component - Ballistic Plating: now provides 10% Projectile Deflection and 18 Defensive Ability, but Armor has been reduced to 10

  • Component - Battered Shell: replaced % Armor with 10% Block Chance

  • Component - Bindings of Bysmiel: bonuses redesigned, completion bonuses improved

  • Component - Black Tallow: replaced % Energy Regeneration with 6% Reduced Damage from Chthonians, reduced Chaos Resistance to 6%, but also added 10% Chaos damage. This Component is now acquired through crafting. New Blueprint has been added to the loot pool.

  • Component - Blessed Steel: has been redesigned, now provides bonuses to Elemental damage and Offensive Ability

  • Component - Blessed Whetstone: now provides 25% Bleed damage and 18 Offensive Ability, Pierce damage removed

  • Component - Bloody Whestone: replaced % Pierce Ratio and flat Bleed damage with 8% Total damage and 5% Leech. This Component is now acquired through crafting. New Blueprint has been added to the loot pool.

  • Component - Bristly Fur: Health increased to 90

  • Component - Chains of Oleron: % Physical damage reduced to 12%, Cunning replaced with 18 Offensive Ability, Armor Reduction removed

  • Component - Chilled Steel: increased damage on Ice Spike I

  • Component - Coldstone: replaced Cold Retaliation with 25% Coldburn damage, increased damage on Ice Spike II

  • Component - Consecrated Wrappings: now also provide 8% Chaos damage

  • Component - Dense Fur: Armor replaced with 60 Health, now also provides 18% Constitution

  • Component - Devil-Touched Ammo: replaced Life-Leech with 25% Chaos damage

  • Component - Dread Skull: % Physical damage replaced with 10% Pierce damage, % Vitality damage replaced with 20% Bleed damage

  • Component - Enchanted Flint: replaced Fire Retaliation with 25% Burn damage

  • Component - Flintcore Bolts: replaced flat Burn damage with 25% Burn damage, increased damage on Fireblast II

  • Component - Hallowed Ground: Defensive Ability reduced to 25, % Health removed

  • Component - Haunted Steel: reduced % Energy to 4%, but now also grants 25% Vitality damage

  • Component - Hollowed Fang: Now also provides an 18% Vitality damage bonus

  • Component - Imbued Silver: damage against Chthonians increased to 25% + 8 flat damage

  • Component - Kilrian's Shattered Soul: Replaced % Energy Absorption with 10% Vitality damage. The completion bonus skill's damage has been rebalanced and its chance of activation increased to 5%.

  • Component - Leathery Hide: now also provides 4% Health

  • Component - Mark of Mogdrogen: removed % Elemental damage bonus, reduced Movement Speed to 3%

  • Component - Mark of the Myrmidon: replaced % Physique with 120 Health, replaced % Reflect damage with -15% Shield Block Recovery

  • Component - Mark of the Traveler: removed % Health bonus

  • Component - Molten Skin: Armor increased to 14, added a Reduction in Burn Duration by 15%

  • Component - Mutagenic Ichor: increased damage on Poison Bomb I

  • Component - Mutated Scales: Health increased to 220, but no longer provides armor

  • Component - Oleron's Blood: bonuses redesigned, blueprint updated, granted skill updated

  • Component - Purified Salt: damage against Aetherials increased to 25% + 8 flat damage

  • Component - Radiant Gem: Granted skill redesigned, now grants 30% resistance and +10% Maximum resistance to Fire, Cold and Lightning for 8s. Cooldown increased to 30s.

  • Component - Reinforced Shell: renamed to Serrated Shell. Replaced % Armor with -20% Shield Block Recovery. Increased Pierce Retaliation to 80 and added 20% Total Retaliation.

  • Component - Resilient Plating: Armor increased to 14, added 14 Defensive Ability

  • Component - Rigid Shell: Armor increased to 14, added 10 Physique

  • Component - Rotten Heart: % Chaos and Poison damage bonuses increased to 20%, replaced % Poison Resistance with 35 Acid damage retaliation, Blueprint updated

  • Component - Runestone: added 10% Elemental damage, Armor increased to 10

  • Component - Sanctified Bone: Armor replaced with 10% Chaos Resist, reduced damage from Chthonics and Undead replaced with 15% damage to those monster types

  • Component - Scaled Hide: Armor Absorption increased to 15%, Armor increased to 20

  • Component - Searing Ember: increased damage on Fireblast I

  • Component - Severed Claw: increased % Trauma damage to 15%

  • Component - Silk Swatch: increased level requirement to 15, increased Bleed and Pierce Resistance to 15%

  • Component - Spellwoven Threads: replaced Energy Burn with 20% bonuses to Burn, Coldburn and Electrocute damage, but reduced Spirit to 15

  • Component - Soul Shard: Spirit replaced with 8% Vitality damage, added 25% Energy Leech Resistance

  • Component - Spined Carapace: Pierce retaliation increased to 55, added 5% Total Retaliation bonus

  • Component - Unholy Inscription: replaced flat Vitality damage with 10% Vitality damage

  • Component - Vengeful Wraith: replaced Aether Resistance with 18% Coldburn damage, updated blueprint

  • Component - Venom-Tipped Ammo: increased damage on Poison Bomb II

  • Component - Vicious Jawbone: replaced % Pierce damage with 20% Trauma damage

  • Component - Vicious Spikes: Bleed damage bonuses replaced by 25 Armor Reduction for 5s

  • Component - Viscous Venom: renamed to Antivenom Salve, added 5 Health Regeneration

  • Component - Wardstone: Bleed Resistance increased to 15%




[Class & Skills]

  • Cooldown lowered on many skills - adjustments to damage or other stats on some skills as necessary based on the level of cooldown change

  • Damage over time effects (ex. Poison, Bleed, etc.) now stack with diminishing returns when applied through unique sources. For example: If you apply Poison through Eye of Dreeg, then hit an enemy with a poisoned weapon, both will now deal damage, but the weaker DoT will be reduced. The stacking ratio is as follows: 100%, 50%, 25%, 12.5%, 0% with the most powerful DoT dealing 100% damage and each subsequently weaker DoT dealing less.




Soldier

  • Counterstrike: activation chance now scales up to 20% at rank 16 (25% at max ultimate rank), but the activation now has a 1s cooldown

  • Overguard: reworked to be more oriented around the shield, with improved shield bonuses and scaling % Health Regeneration that synergizes with Menhir's Will

  • Veterancy: Chance to Block replaced by Shield Recovery Time, since it is probably the more powerful shield bonus that you would want to have "on" all the time. Allowed for Block Chance to be increased by Overguard instead.

  • Fighting Spirit: lost its % Health Regeneration to Overguard. This seemed more sensible since Fighting spirit is already a powerful offensive skill and having the % Health Regeneration on an active skill will allow players to time it with the flat Regeneration bonus on Menhir's Will if they so choose.




Demolitionist

  • Blackwater Cocktail: reduced energy cost scaling with rank and increased radius scaling

  • Demon Fire: increased % Burn damage scaling with rank

  • Agonizing Flames: increased % Chaos and % Fire damage scaling with rank

  • Quick Jacks: energy cost reduction lowered




Nightblade

  • Dual Blades: flat Pierce damage reduced

  • Amarasta's Quick Cut: increased % Pierce damage bonus and reduced flat Pierce damage. Percent weapon damage now scales up to 100% at max rank.

  • Nidalla's Hidden Hand: added % Poison and % Acid damage bonuses

  • Shadow Strike: % Weapon damage adjusted to scale more with rank with a lower starting value. Reduced the flat Pierce damage, but added a % Pierce damage bonus.

  • Nidalla's Justifiable Ends: added % Poison damage bonus

  • Pneumatic Burst: Heal now starts at 10%, but scales more rapidly to catch up to original values by rank 8




Arcanist

  • Mirror of Ereoctes: slightly increased % reflect scaling at rank 8 and above, scaling up to 325% at max ultimate rank

  • Wrath of Agrivix: this Transmuter now adds a 100% chance to Knockdown for 1.5s, but the % Total damage bonus has been reduced to 150% and the cooldown is increased to 6s

  • Elemental Exchange: active energy cost reduced and Elemental damage slightly increased


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  • 2 weeks later...
  • 3 weeks later...

And...just got it on Steam for 18.19 CDN tax in!... im downloading it now, but wont be able to play it much till Tuesday coming up as I'll be up family in the country helping chop wood, mow lawn and eat at bbq!

 

:D

 

gogo

  • Like! 1
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