Timotheus 414 Posted March 18, 2014 Author Share Posted March 18, 2014 I love the game but it's quite hard to keep on playing solo. This game really gets exciting with a group. Check out this guys vids, I like his style of play: https://www.youtube.com/user/k3nst3/videos http://www.twitch.tv/k3nst3/profile/pastBroadcasts Link to comment
Timotheus 414 Posted March 20, 2014 Author Share Posted March 20, 2014 Just a head's up, K3nst3's stream from yesterday was hilarious, check it out. Skip through the running bits and the first hour. A new update has been released: Version: 0.42.116181Known Issues:Physics: Item throwing physics is currently disabledMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")Potential Network issues - we will be monitoring the situation, as this appears to be resolvedNew:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS painting recipeCrafting: You can paint firefighter axe black and greenCrafting: Blaze 95 painting recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Sickle added into loot spawnsGear: 1911 engraved version configure added to loot spawnsGear: Can opener can be used as melee weaponGear: Box of 10 bucks shots added configured and added to loot spawnsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of firefighter axe addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Fresh and rotten tomato configured and spawning on the serverGear: Fresh and rotten potato configured and spawning on the serverGear: Fresh and rotten Green Bell Pepper configured and spawning on the serverGear: Canned Peaches configured and spawning on the serverGear: Tactical bacon configured and spawning on the serverGear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsGear: Wool Coats and Flat Caps added to spawnsGear: Farming hoe configured and spawnsGear: Long wooden ash stickGear: M4 attachment green variants addedGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (I.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: Village pub configured for spawning lootMap: New villages surrounding SvetloMap: Chernaya Polana town + surroundings addedMap: Signs for "Chernaya Polana" addedMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Weather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust methodFixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Removed duplicate option for crafting splint in action menuActions: Fixed force drink message for action with waterbottleActions: Eat all rice animation length modifiedActions: Force feeding action now depletes right amount of food/drinksActions: Water Bottle stays in hands after force drinkingActions: Eating cereals won't leave you with 0% box in your inventory anymoreActions: Fluids deplete properly after force drinking actionActions: Removed force feed action for disinfectant and alcohol tinctureActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionActions: Player message for drinking from wellAnimations: Bandage and eating pills animation glitch fixed.Animations: Holding animations of various weapon magazines correctly linkedAnimations: Player can now be properly knocked out while in water.Animations: New M4A1 reload animations.Animations: Various glitches when moving / changing stances fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Evade animations in prone (Q and E) are faster now.Audio: Subsonic projectiles no longer emit supersonic crackBalance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pelletsGear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Painted SKS chamberingGear: Even lower chance of backpacks spawning on construction sitesGear: Changed inventory view of pitchforkGear: Removed quantity value from burlap sack tooltipGear: Display name for t-shirts with stripesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Arm and leg ache messages fixedMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Item disappearing when dropped from inventory on stairs or near wallsWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) Link to comment
Timotheus 414 Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) Mannnn what a laggy night ! I glitched back into the buildings ... And then for a period of 5-10 minutes, no more connection with server, so I could not do anything and I lost my extra SKS eventually because I gave up and logged out.After that I died twice, the first time I got knocked unconscious when someone snuck behind me and began to slap when I just spawned in-game after my unvoluntary exit. The player mugged everything, of course It was a fresh spawn too. What a lucky player, I was fully loaded. I was running around looking for bambis to give a starter kit: food, drinks and rags / bandages in those protector cases. Also had two axes in my backpack to hand out .Still ran after my mugger after I regained consciousness but I received a swift swing of my former fire axe to the head :+And then it happened again, when bambi me was YOLO-bolting through Electro looking for something better to slap a zombie upside the head. I only had a wrench and that would not take the two chasing me down fast enough. I ran towards the fire station in the North and another player comes to my rescue. I thank him , then he whacks me with his axe as well saying I should stop! Wasn't doing anything at all... Hope it was happy with my coat and a wrecked wrench... Edited March 25, 2014 by Timotheus Link to comment
Flix 5,116 Posted March 25, 2014 Share Posted March 25, 2014 New: Actions: Vomiting have associated sound effects Dang, what the heck kind of game is this? 1 Link to comment
Timotheus 414 Posted March 25, 2014 Author Share Posted March 25, 2014 A realistic one: you eat too much, you drink too much, you'll get sick and throw up. Link to comment
Gilberticus 374 Posted March 25, 2014 Share Posted March 25, 2014 Lol, whodathunk eating rotten food could make ya throw up? The sound effects I hope they implement is different/more realistic effects for shoes. For instance, I'm sneaking, wearing sneakers, and yet it sounds like I'm wearing cowboy boots and obnoxiously trying to stomp as loud as I possibly can. I also think rotten food should have a farting effect, not for a "huh huh huh, Jim, pull my finger, dude" type of deal, but for a slightly more realistic feel. Farts happen with rotten food, often at inconvenient times. On the way to meet Jenn's parents for the first time, I grabbed a piece of bologna out of the fridge. Jenn warned me it had gone bad, but it looked fine, smelled fine, even tasted fine, and I thought "Ya know, you wouldn't even want to know the types of things we have to eat in field survival, things that make slightly expired bologna look like a delicacy". Well, she was right. I got out of my chair to shake her dad's hand, and I farted so hard that it shook my teeth. And some of the food in the game looks far more rotten than the bologna a whopping single day past it's expiration that I ate. Link to comment
Timotheus 414 Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) Lol @ that! Yeah the stomping is something I noticed as well around the woods... I did not know you could stomp around there that much! Edited March 25, 2014 by Timotheus Link to comment
Timotheus 414 Posted June 9, 2014 Author Share Posted June 9, 2014 'ts been a while since I played, haven't checked out the new experimental build yet because I don't seem to be able to find a server for it. The constant KoS'ing ruins this game for me, I think I'm done with this game until something changes, big time. Or until I find a large crew to play with. Current in-game name is HappyTreeFriend Link to comment
Gilberticus 374 Posted June 10, 2014 Share Posted June 10, 2014 (edited) I gave up on that game for the time being. My laptop just can't handle games like this and Lichdom anymore, and I can't justify getting a new one atm. My in-game name's PervotheClown. I agree with your statement about the KoSing. At first, it was great fun, running around yelling "King of the hill, sunsa beaches!" But it gets old after a while. There are no friendlies any more. IRL, I don't see the human race breaking down during a zombie apocalypse to the point where every single person's just as bad if not worse than the zombies. Of course they all say "that's the point, this isn't real life." Fair enough, but then why make it look like real life? I thought that by now you'd have people at least splitting up into tribes, but that doesn't happen any more. But what you've got is a bunch of 12 year olds turning the game in to one big death match. I don't think that's what the game was intended to be like. Granted, I don't think the game was designed for us all to be sitting around a campfire holding hands and singing hippie songs, either. They're just ruining it, man, the games just turning into one big death match arena, there are already a crap-ton of those games. This was supposed to be different. When I fix or upgrade this stinking Alienware, I'll come looking for you, Timo, maybe the 12 year olds will have gotten bored with the game by then and we can assemble at least some form of tribal systems. THAT is what I thought the game would be like; different zones being controlled by different tribes, like...crap, what's that movie I just saw on Netflix...... "Stakeland", or something like that Edited June 10, 2014 by Gilberticus Link to comment
Timotheus 414 Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) Stakeland? *wanders off browsing the net...* EDIT: stinkin alienware? I wish I had one... I'm running this at the moment... Edited June 10, 2014 by Timotheus Link to comment
Gilberticus 374 Posted June 10, 2014 Share Posted June 10, 2014 I think that's the correct reference, I'll watch it again, it's on Netflix Link to comment
Gilberticus 374 Posted June 10, 2014 Share Posted June 10, 2014 Dang it, it's NOT quite the movie I was thinking about. It's still semi-applicable; zombie apocalypse, surviving society has broken up into guarded city-states, not quite all of them can be trusted Link to comment
Timotheus 414 Posted June 11, 2014 Author Share Posted June 11, 2014 (edited) Doomsday maybe? No that's not zombie country... Hehe you made me all curious, I love zombie flicks Edited June 11, 2014 by Timotheus Link to comment
Gilberticus 374 Posted June 11, 2014 Share Posted June 11, 2014 I'm not sure if I saw that one. Link to comment
Timotheus 414 Posted September 11, 2014 Author Share Posted September 11, 2014 (edited) Anyway, just dropping this bit of info, to help increase your FPS. DAYZ STANDALONE CONFIGURATION FILE EDITING Files are located in \\My Documents\Dayz\ folder, enjoy! ~dayz.cfg GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; These settings limit the number of frames your PC will render ahead. ~name.dayzprofile sceneComplexity=150000; shadowZDistance=100; viewDistance=1500; preferredObjectViewDistance=1500; The important options limit the following (distances in meters): ~detail? <sceneComplexity> ~the distance at which shadows are rendered? <shadowZDistance> ~the distance at which objects are rendered in? <preferredObjectViewDistance> ~the discance you are able to see in-game? <viewDistance> Please note: The used settings are for a minimum-requirements system! Edited September 11, 2014 by Timotheus Link to comment
Timotheus 414 Posted November 11, 2014 Author Share Posted November 11, 2014 Soooo I haven't been playing for a while now. I got an old system up and running with a dual-core amd and a 250gts, hoping to get better fps, actually performs worse than my laptop with a first gen i7 and a gt 425m. And whaddayaknow, both don't run it stellar Link to comment
gogoblender 3,042 Posted November 11, 2014 Share Posted November 11, 2014 The game needs that much resources? gogo Link to comment
Timotheus 414 Posted November 12, 2014 Author Share Posted November 12, 2014 Yeah well, compare my system (AMD 2,6GHz dual core ; 4 GB DDR2 ; GTS 250 1GB) to the minimum specs: MINIMUM: OS: Windows Vista SP2 or Windows 7 SP1 Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz Memory: 2 GB RAM Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM DirectX: Version 9.0c Hard Drive: 10 GB available space Sound Card: DirectX®-compatible The processor barely meets the minimum, ram is OK, graphicswise it's not that much better than the minimum. The GTS 250 will not perform a lot better than the 8800GT (which later on was re-released as the 9800GT, and the first series of GTS 250 is pretty much a rebrand of a 9800GTS). As for the laptop, the low initial speed of the quadcore hinders the performance. And the GT 425M is not a stellar gpu. As for now, I just watch other people play it since I feel I should not buy a new system just for this game. Link to comment
Timotheus 414 Posted June 15, 2016 Author Share Posted June 15, 2016 (edited) Thought I'd necro this thread. Anyone who's interested should keep their eyes out for the new patch to be released, currently 0.60 is in experimental phase but playing DayZ is night and day between 0.59 and 0.60. The way the game is rendered changes a lot which also lessens the strain on your system. Say hello to a ~50% increase in FPS. Currently I'm running a i3 4160 (3.6GHz), 8GB RAM and a GTX750. Mediocre to low specs to be gaming with, but the new experimental patch means I can run this game on mostly medium settings and still have decent frames. Btw, I have updated the first post just a littlte bit. Also fixed the trailer. Edited June 15, 2016 by Timotheus 1 Link to comment
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