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Influence that Skill Level has on Locked Item Modifiers


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Надо поглядеть бонусы, скрытые "улучшенной проницательностью" и "божественным посвящением", если такие имеются. Я чую, что у них своя зависимость. Либо таких бонусов вообще нет, я сейчас и не вспомню.

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4. "Max. Shield Energy +x%" Item modifier, depending on "warding energy lore" skill.
Bonus increase for these modifiers is a linear function and for n points invested in "warding energy lore" skill results in following values:
_______________________
n | Bonus increase
_______________________
75 | 45%,
150 | 90%,
55 | 153%
This item modifier has never required skill mastery (75+ "hard" points).


5. "Chance to Find Valuables" item modifier, depending on "Enhanced perception" skill.
Bonus increase for these modifiers is a linear function and for n points invested in "warding energy lore" skill results in following values:
_______________________
n | Bonus increase
_______________________
75 | 21%,
150 | 42%,
55 | 71%
This item modifier has never required skill mastery (75+ "hard" points).

Edited by mibbs
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  • 1 year later...

Very interesting. Explains something recent I found with damage mitigation. seraphim shopper found a chest piece with 23% all channel damage mitigation (only one silver socket unf.). Pretty happy,except when I played next (without all the +skills) the same piece was only 19%.

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This also means amulets with +skills and +armour lore is pretty handy to squeeze out extra % for damage mitigation and -% detrimental magic effects. I'd set aside a few thinking they weren't high priority.

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