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Moonpaw

Overhaul of shadow veil

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So yeah,

ever noticed that its pointless to skill shadow veil past level 50/25(with skill modification)?

Once you have 100% chance to not be detected while casting spells there is no reason to invest any more runes into shadow veil. So I was thinking the skill should have an innate bonus

Something along the lines of +crit chance while stealthed, +melee damage, -opponent's chance to dodge/evade. Something that supports stealthy melee play.

 

So im open for good suggestions. they will be incorporated into the new Update of my challenge Mod. Since the old thread is gone im not sure which changes were included in my last version. I remember I made ALL items 1x1 in the inventory and all two handed weapons were one handed except bows and other two handed range weapons

 

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I think for better balance it would make more sense to make it take longer than 25 levels to achieve invisibility. Say 100 at least, and then it would be a little more fair if you provided other boni to the CA.

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