I hope that you're right, Schot, and it would turn out that they sped up the gameplay for the fast theatrical trailer. Because when I finally saw your version and managed to figure what's going on... Well, while all of you are getting excited, I'm slowly becoming a nay-sayer. What I see is the following: very flashy animation for ordinary attacks, very narrow corridors (even Titan Quest and Torchlight had a bit more room width-wise) packed with enemies, only two or in some cases one combat art shown per character, for which the video was cut in a way as to show the various stages of execution and give impression of more variety than there actually is... If this would be packaged together with an incredible speed of the original trailer, we are getting a mindless straightforward beat-them-up where speed and lots of effects make it impossible to understand and control the battlefield and all you do is just click the monsters down as they come.
What we were shown:
1. Safiri - ordinary attacks with his big hammer and a jump Area of Effect CA on 0.07-0.18. He just repeats the jump at 1.33.
2. Ancarian - ordinary attacks animated as swinging a spear in an arc in front of her (it hits only one enemy at the time and not hard, thus it is just an ordinary attack) and an impaling thrust, which is probably a CA, or a finishing animation at 0.19 - 0.34.
3. Seraphim - attacks with the blade and a kill-all-around-you CA at 0.36-0.43. Also some magical CAs at 1.24-1.27.
4. Malakhim with his Area of Effect CA that hits enemies in a circle, and another one that hits a row in front of him.
5. Archer - shooting arrows at the nearby (too close for comfort, in my opinion) enemies and fall-from-the-sky CA that hits enemies with some purple shards (purple ice?) at 0.56-1.05. Repeat at 1.39.
Other than that we see animations of enemies (bosses?) displaying themselves before the fight and the fact that they can toss the player characters around with their CAs.
And is it just me, or the enviroment at 1.10-1.14 looks like an exact copy of Torchlight 2 dwarf levels?
I can understand your excitement with flashy, splattering attack and CA animations, but my experience with many games taught me that extreme effect galore is only cool and fun the first couple of hours of playing. At first you're curious as to which animations there are and try to see them all. Then, if effects are extremely multiple and omnipresent, if they stand in the way of noticing what's going on mechanics-wise, you start to get tired of them.
The more I look at S3, the less it reminds me of S1 and Sacred 2, and the more of Diablo 3. Previous Sacred games could have been likened to Diablo, but just in the same way as any rogue-like ARPG can. They had enough of special things to offer in terms of the world, the side quests, the mechanics that is much more complex than it seems from the first glance, the tactical opportunities that come from using various weapons and CA combination - all that made Sacred games different fron Diablo, and in opinion of quite a few players, better. Here I see something very close to being the exact copy of the least fortunate Diablo game, with many monsters, little room for maneuvers and limited attack/CA variety.
I'm sorry for being negative in the middle of your celebration, but I'm a bit concesned and sceptical about this game and so far the gameplay trailer did not make me feel better.
Edited by Silver_fox, 22 March 2014 - 03:01 AM.