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An Interview with Sacred 3 devs


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#1 Silver_fox

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Posted 18 April 2014 - 10:44 AM

A gaming portal called Gamingbolt posted an interview with Deep Silver creative producer Sebastian Reichert where he talks about upcoming Sacred 3. It's titled "Simplifying the Classic RPG for Action’s Sake" and... well, the title sums it up. From the sound of it, S3 would lack quite af few features of its predecessors. Though they still plan to focus on Combat Arts out of which "You select a few to take along for a quest". I wonder what it means - Diablo 3 approach to CAs or something more?

 

Full Interview can be found here: Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake


Edited by Silver_fox, 18 April 2014 - 10:52 AM.

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#2 Flix

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Posted 18 April 2014 - 11:05 AM

"What are you doing to ensure a bug-free game?"

"We are fixing the bugs."

 

"Is there a reason you're skipping next-gen consoles?"

"No."

 

And so on...

 

Geez.  Poorly worded questions get poor answers I suppose, but this interview told me almost nothing.

 

Thanks for this tidbit anyway.


Edited by Flix, 18 April 2014 - 11:06 AM.

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#3 Silver_fox

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Posted 18 April 2014 - 12:08 PM

This interview told me nothing new either. It's quite curious to see how Deep Silver behaves in regards of Sacred 3 - they try to keep the title in the news without actually telling a thing about it. Gameplay trailer that shows only very few snippets of gameplay, and even those are seen clearly only in slow-motion. An interview with publishers that goes on and on but brings almost nothing we never heard before... As if they are scared of telling more about their game, or just not excited about it. I just remember reading an interview about Unbended a few days ago - there is not much to tell about this project yet, but still the devs are willing to talk about some details and plans. And here we have an almost finished project all important facts about which are kept dark. Is it deliberate?


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#4 SX255

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Posted 18 April 2014 - 02:45 PM

"The design has become a little bit more cartoonish, but as we continue to focus on the rich lore of Ancaria, we will also present comic style cutscenes at the introduction for each Main Quest."

We will just have to wait and see just how much of lore they stay true to. And comic style cutscenes might be interesting to watch.


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#5 Dragon Brother

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Posted 18 April 2014 - 06:46 PM

It would be nice to get some actual new details. In the lead up to Sacred 2 we were getting screenshots on the official forums, details about some of the new combat arts and so on. About all I got from this that was new is that they may have retained CA modifications? ("The Stomp of the Safiri, can be focused point damage or can be used as huge area effect with DoT-capabilities"). I just want to get some real info to get a feel for the game, or as much as I can without playing it anyway.



#6 podgie_bear

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Posted 19 April 2014 - 03:35 AM

I have to admit that the more I see of Sacred 3, the more I am reminded of playing "Streets of Rage" on the old Sega Genesis! I have yet to see ANYTHING that shows it to be more than just another bog-standard, consol clone, beat'em'up, but with a light sprinkling of Sacred-esque graphics over the top to try and sucker a few more punters into thinking it is different to every other new beat'em'up. I think this game is looking like it is going to be just a huge disappointment once you have played it for a couple of hours, got used to the 'pretty' graphics and realise there is no real game hidden behind them.

 

Some recent advertising put out by Volkswagon comes to mind. They were trying to tie into the iconic mystique and fond memories of the old VW Campervan by trying to say that their latest model was the 'new improved' campervan. It wasn't, it was just another bog-standard people carrier looking like every other people carrier. The campaign backfired as people could see just how untrue it was and how it was just trying to cash in on the previous success of the real campervan. Sacred 3 is looking more and more like the VW campaign to me.


Edited by podgie_bear, 19 April 2014 - 03:40 AM.

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#7 munk

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Posted 20 April 2014 - 08:48 PM

Cut scenes featuring lore do not make a Sacred game, if there is a deficit of lore and historical context in the game experience.  I don't want that kind of lore, if that's lore.  The initial reviews on the game mentioned there was very little reference to older Sacred games.  I wonder if cutscenes are hastily assembled er...bandages placed on the game to stop percieved bleeding?  It must be Sacred; the 30 second short on the screen says so.  Maybe they can show pictures of an open world too....and diagrams of character development not available in game, to invite the belief we are developing our characters.  It would take a book to portray what is missing from Sacred 3 at that rate. 

 

 

....I always wanted one of those Volkswagon campers....my 62 Van was broadsided by a semitruck, with me inside, and it never rode again.  Those camper vans were the Holy Grail, they even had.....a handful more horsepower!  sigh. 


Edited by munk, 20 April 2014 - 08:52 PM.


#8 Gilberticus

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Posted 20 April 2014 - 09:42 PM

That's funny, Podgie, I too thought "Streets of Rage" when I first learned of Sacred 3. I loved the heck out of that game the first came out. I don't think I want to return to 1991 when it comes to video game gameplay, though.



#9 PurpleSpace

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Posted 22 April 2014 - 01:15 PM

Do you think this game will be more like Champions of Norrath? Those couple games had fairly linear maps, but they were big and had you going around to many places before you would progress to a new area. It also had very simple character customization aside from what loot to equip. Simply choose which of the 5 basic attributes to drop some points into and then decide which tech tree points to use for your next skill. I hope that's what they mean by simplified. Honestly, I didn't think Sacred 2 was that complicated to begin with. It just had more than simply pouring points into stamina. Certainly, to be considered an ARPG it has to have some experience point allocation, otherwise it is just high fantasy Streets of Rage and you certainly didn't "level up armor", as the devs called it in the interview, in streets of rage. (Although you didn't really level up armor in Sacred 2 either - you found newer and better armor.)

#10 AngelShade

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Posted 23 April 2014 - 11:18 AM

Those guys have no ideea what the sacred fans can do their "game" I mean imagine if the game just terrible fails , what will the sacred fans do ? I will cluber theyr game with bad reviews and probably other 10k people will and what will happen is terrible sales , and why would I do that you ask ? Why not, Sacred series are too awsome to get fraked up by a company that doesnt know right from left , look at their "games" they are totaly bad. They do not create for the enjoyment and for a good sell of the product, they only do it for the selling , wich drops quality . I am terrible not awaiting Sacred 3 , wich I am dissapointed in myself, as many said Sacred 2 was an unpolished game, they could've like take sacred 2 , added more awsome animations , graphics and some new content and Realy Realy good advertising and they wouldve looked at the next Diablo series with monstrous sales.

 

Also, I just read they are adding some cartoonish styles and comic style cutscenes . I mean realy ? Lets add mickey mouse while at it , and complete the series . Hell il even add Flinstone with a Big o Club in his hand while im at it. Dont get me wrong here, I love animated games, I played and still play at this moment, but come on , this game wasn't intended this way, I've read 13 y old kids had fun in sacred 2 , I doubt they will have more in sacred 3 with the Big o club of Flinstone..

Also a seraphim swinging a big - o sword ? Realy ?

"Sebastian Reichert: Because it is an awesome world. And we think it deserves another title; one that shifts the gameplay but stays in the same storyline."

They want to stick to the storyline ? what storyline cus im totaly confused , they add some random **** and called a storyline? Wich got nothing to do with the Sacred series ? Am I the only one confused about this statement.

 

I am sorry for the guys that "like" the coming game , I totaly appologise if this in any way hurts anyone verbaly, but every time I hear Sacred 3 the above happens.


Edited by AngelShade, 23 April 2014 - 02:23 PM.


#11 Hooyaah

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Posted 23 April 2014 - 03:52 PM

I understand the chagrined response to perceptions of anything less of an improvement to, and an enhancement of, an already mighty Sacred franchise. Perhaps that's why I believe that Bill Gates may be an alien. Who else would change an OS which we grow to appreciate and understand and every other year and jam a new one down our throats, whether or not it works well or even runs programs that are important to us, particularly games like Sacred 2? Perhaps this is a good reason why many are leaving Windows by the back door and selecting Mac. In the same manner, if Sacred 3 is a letdown to fans of things Sacred they, the gamers holding the money, will find other gaming venues. Perhaps I will be compelled to check out Skyrim after all. However, I will reserve judgment until I have enough information to do so. Even with the Sacred 2 Gold edition there is unused real estate for additional land development and the story could continue as hinted to in the ending lines, "that is a different story." Why would not Deep Silver survey they who play the game now in order to find out what is liked and what is not, so as to better determine how to proceed? Who knows, for even the film industry stumbles into a good movie now and again. Making a thing fun and entertaining is perhaps a bit less complex than may be thought to be by so many in the industry of doing so.


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#12 Silver_fox

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Posted 24 April 2014 - 05:20 AM

There is a lot of heated responses to all the news about Sacred 3, and I quite understand why. Maybe the reason is that Sacred franchise is an action-RPG? This sub-genre has quite narrow definition, and at the same time is densely populated. There are many ARPG titles, and they all are alike in most basic features. But it's not hard to notice that the franchises that survive the test of time and are remembered for years after the first release are the ones that have at least something different to them. Here, with Sacred 3, Deep Silver took such title, and easily removed most of the features that made it special and different from other ARPGs. The result is obvious - when you change the defining features of the game is such narrow genre, you risk making it less like its predecessors, and more like other ARPG franchises. And this is exactly what happened - the upcoming Sacred 3 looks much more like the next installment in Diablo or Dungeon Siege series than it does look like Sacred 1 and 2. But if people still hang on this forum and not go away to participate in numerous Diablo III communities, it means that they liked Sacred more or at least no less than other similar games. It's not surprising that such people won't welcome the fact that the game they liked more morphs into the game they liked less. On the other hand, people who are just the fans of the genre in general are still hopeful about the upcoming release, because they don't really mind Sacred 3 being able to pass for Diablo 4 for as long as it is the game of good quality.


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#13 PurpleSpace

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Posted 24 April 2014 - 03:36 PM

I would be happy just knowing what game already in existence will be most similar to Sacred 3. It doesn't sound like it will be like Sacred 2, that's for sure. The easiest question in the interview asked what customization will be offered to the player and the dev instead states that they have simplified the rpg - you can upgrade armor and weapons and choose combat arts. So basically, it will be like every other game where you upgrade weapons and choose skills? That really said a whole lot of nothing! You can do that in God of War! Sacred 2 gave you access to all the combat arts if you read a rune for each one, but you had to choose which one's to focus on! Is that what they mean? Maybe they should have interviewed someone who coded the game instead of the producer? It gave the impression of someone who knew what they were talking about, but is terrible at explaining what is really special. And we still don't know what this game will really be like!

#14 Miquin1

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Posted 02 May 2014 - 05:21 AM

Hiya all.

I got introduced to the Sacred series when I saw it on the 360 and decided to try it on a lark.  I enjoyed it quite a bit, despite some of the flaws inherent in the console version.  The only thing that kept me from getting the PC version was the DRM.  When Deep Silver took control of the franchise and released the full version in the US with Steamworks as the only DRM I picked it up immediately. 

I have also played a little of the original Sacred, but since I came in with the 2nd one, that's the one I tend to start up more often.  I found this site and the Sacred Wiki and I've read through quite a bit of all of it. 

Much of what I was hoping for was news of another game in the series.  The more I find out about it...as little as there is about it to know...the more concerned I become.  While I appreciate Deep Silver for bringing over a non GWFL version of Sacred 2 Gold for the states, I'm not very confident in the next installment.

It's something of a bummer since I'll go on binges where Sacred 2 is my go-to game and yet I have a very stand-offish feeling about the 3rd game. 

The things I like about the Sacred series just don't seem to be in the next one.  They are being "simplified".  I like the open world.  I like the fact that I have to carefully balance my character's development and growth and choose what to focus my attention on.  I even like the fact that I can make a horrible build and be stuck wtih it.  I like the goofy humor and the variety of characters.  I like all the little details that show just how much fun the developers of Sacred 1 & 2 seemed to be haivng in making the game.  The easter eggs and all those cool little bits....it adds a tremendous amount of character to an immensely vast game.

That distinctiveness helps the game stand out to me.  From a marketer and accounting perspective, the sales of this game probably weren't very strong, so they see a game like Diablo 3 "simplifies" from the formula of it's predecessor and makes things easier (or, to put it in a better marketing term "accessible") and still sell millions of copies.

What they aren't really thinking about is the enormity of the following that Diablo II had, and that the brand awareness was strong enough to make sure D3 did well.  The lesson they are taking is that they don't have to be big or distinctive, and they are associating the success of the Diablo brand with the "accessibility" to newer or casual players.

That is a huge mistake.  The Sacred series simply doesn't have the fanbase that the Diablo series has, and removing any of the well-love traits and simplifying things may gain them some new fans, but it also may not.  One thing that can be assured is that their core fanbase will be largely put off if the game feels generic.

The fact that there is extremely little information about the game...and it is expected to release in the summer of this year....is also concerning.  By this point, they must be aboslutely aware of what the core fanbase would like.  They could whip their fanbase into a frenzy of anticipation by dropping some hints of things to look forward to.  Their silence is pretty concerning.

I do take some comfort in the fact that even if Sacred 3 turns out to be horrible, it won't detract from my enjoyment of the first 2 games.  If it turns out to be a brilliant game, I'll be exstatic, sure.  But it seems likely that it will be disappointing, so I'll wait and see and just stick with what I'm already enjoying.



#15 munk

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Posted 05 May 2014 - 07:12 PM

There is this stance, being repeated and expressed in many different ways, (for over a year-since S3 facts became understood) which says we can't judge until we actually have Sacred 3 on the screen in front of us.  This appears very reasonable, fair, and not being knee jerk .  The idea, to wait and see, is valid in so many ways, it's hard to disagree.

If Betty Boop gained 400 pounds would we still want to see her in a brief slinky outfit singing her song-'I want to be loved by you, by you, and nobody else but you'?  (in the cartoons..of course)  It might be good for a laugh, and then she could put some clothes on, but most would no longer turn to her for entertainment if they'd paid to see Betty Boop.  We could laugh at her for being an entirely different cartoon, but she would not be Betty Boop.

 

(We could add a horrible disfigurement from a car accident with Roger Rabbit driving that left half of her face removed.  She can't walk because a leg is missing; so you won't be hiking and exploring the local park trails with her beside you. -Assuming you were a cartoon also, or were in a movie with cartoons...  She can't dance, can't sing.  They'll add the graphite blade soon, Warner Bros promises.... Oh, and she's now an idiot with an IQ of 62 because of brain damage from the accident- so there's no character to appreciate any longer, or chances to grow and experience variation in experience.. er uh...talk about a strained illustration.)

OK, crazy example- you don't know who Betty Boop is- try Mae West, or anyone. Jennifer Anniston?   Tasteless examples, too crude; how about the comic book version of, As I Lay Dying done in 12 pages?  Fear and Loathing without Las Vegas?  

One could still say, we'll have to wait and see Betty Boop, or Mae West, Jennifer Anniston, or brouse all 12 pages of a Marvel adaptation of Faulkner- but there are some things you do not have to see first hand to know they've failed.  

If S3 is a good game I'll believe those of you here who try it.  But it won't be a good game in the Sacred series, it will be a good game with an ironic name, Sacred 3.  No open world, no in-depth character development-that's not Sacred. It has about as much relationship to Sacred as John Lennon's tooth (now in private hands) does to musical genius.  That is to say, not much, if any. 

You can't remove fundemental features of a product, call it by the same name, and expect the same response from those who enjoyed the product before change.  You shouldn't label it as the previous product.

 

What isn't fair is a company removing intrinsic features and then expecting you to be, 'fair'.

 

I want something Sacred to come along. 






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