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Northern Shadow = Skyrim + Citybuilder


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Your kingdom, your people

Build and improve your own city. Communicate with other kingdoms, negotiate trade agreements and build alliances. Defend your city and your lands.

Classic RPG systems

In combat, depend on your own skills, rather than statistics on your character sheet. Use spells or weapons, you can play the game your way.

Living World

Living economy allows you to see the ripples of your own actions all around the world. Your steward will take care of your city while you are gone.

Explore

Discover worlds both above, and beneath the earth. Find precious mineral veins and other treasures.

Gameplay

You can only control your own character. Build your city by talking to your steward, or workers and selecting an appropriate lot from a miniature map. Protect your surrounding lands by ordering patrols and giving special missions to your troops. Troop effectiveness is determined by their training and weapons/armor quality.

 

Your cities can produce different wares, which you can trade with other kingdoms if you wish, but you have to protect your roads and provide safe environment for traders first. Wage war or form alliances with other computer controlled kingdoms as you see fit.

 

It is all text based (no voice overs), but has an expanding story with many arcs.

 

 

Edited by CoolColJ
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Interview - small team, but big game it seems

http://www.rockpapershotgun.com/2014/06/05/northern-shadow-interview/

 

Güneş: The world is divided between continental zones. We haven’t made a real life scale comparison, but each zone takes around 10 minutes between the farthest point to traverse by flying at player speed, and up to 20 minutes by running on foot. We are planning to have around 3 overworld zones like this. There is also an Underworld, which is divided into smaller chunks, but its total size is comparable to an overworld zone.

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