While all these complainments are completely true the obvious fact is that using "Sacred" trademark helps very much to reach a lot of more people who would be definitely not interested in brand new game like that. Right now you can see some posts on Steam like "Sacred 2 was awesome, gonna buy Sacred 3 100%". So it depicts how big is the influence of that one word: Sacred whereas lack of it would consequent in less interest. More interest = more money. Understandable.
They have to know what they are doing and I don't believe that they didn't expect negative feedback from Sacred fans. Maybe they faced a choice like "Use Sacred trademark, make somehow another game, say goodbye to old fans and make Sacred a trilogy, end the franchise and earn some money or don't focus on that game". Maybe they had that game already planned and just added the Seraphim. Maybe not.
Of course I don't find that twist enjoyable but kind of understand it.
Most of the time companies that do this it backfires. It has been evident in many game series that do these kinds of changes over the years and they all had the same outcome. Fan backlash and the game getting heavy criticism by gamer and journalist alike.
Look at Diablo 3 for example. All of the decisions Jay Wilson was adamant in being progression for the series was met with a large degree of criticism even from publications like Rock Paper Shotgun, Kotaku, RPGamer, Eurogamer, Destructoid and many other game news coverage websites.
It wasn't until Jay Wilson basically stepped down and could no longer taint the game did things start to turn around such as the removal of the auction house, better itemization, and various other improvements. It was one mans arrogance and believing he was more correct over "fan base desires" that it systematically hurt the game.
Sacred 3 is the same way. The long time fans know what they want out of a Sacred sequel. Deep Silver and by extension Keen Games is doing the same thing with Sacred 3, that Jay Wilson did with Diablo 3. Make changes the existing fan base doesn't want and ignore them.
History has a tendency to repeat. I can go on with many examples of game series have dramatic changes that aren't positive that show very little in common with a previous title and almost every single time has been met with heavy criticism.
That fan who found Sacred 2 awesome in the Steam Forums, is probably assuming Sacred 3 is going to be same experience Sacred 2 provided but bigger / improved. However with a little research we both know this is not even the case.
Sacred 3 being called "Sacred 3" will NOT save it from long time fans that played the previous game expecting an improved experience to the previous game in the series. If anything by your example It will do the exact opposite.
No game ever goes unscathed ignoring the wants of the long time existing fan base and gets away with it. In the 28 years I've been playing video games, I have not seen this happen once. Be it Mega Man fans, Final Fantasy fans, Sim City / The Sims, and so many others.
Edited by OmegaDL50, 06 July 2014 - 07:11 PM.